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Damnation - Playstation 3

Platform : PlayStation 3
Rated: Mature
2.7 out of 5 stars 24 customer reviews
Metascore: 36 / 100

List Price: $39.99
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PlayStation 3
  • Take up a rough fight against the PSI in a world inspired by American history and steampunk aesthetics
  • Explore huge, detailed environments that maximize the impact of vertical space and levels that each include up to three hours of game play
  • Cling to ledges, hang from scaffolding, slide down ropes and climb up them, all while taking part in firefights
  • Use your unique Spirit Vision ability to see friends and enemies through walls or from far away
  • Experience four distinct multiplayer modes and support for up to eight players on each map
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Platform: PlayStation 3

Product Description

Platform: PlayStation 3

Product Description

For more than 20 years, the Coalition and the Nationalists fought their bloody war. With war comes technology, and it developed at an astonishing pace. The two armies fought each other with ever more powerful weapons, yet neither side gained the advantage.  Ultimately, the two sides ran out of funds, willpower, and men. As the armies collapsed leaving the country in anarchy, a new power rose.  Sweeping down on the exhausted country, PSI's forces obliterated the remaining armies and began its conquest of the East. Now, the Western territories, mostly unaffected by the civil war, find themselves suddenly defenseless against a new and quickly growing east coast power.


Bringing dramatic third-person shooter action to huge, steampunk-inspired environments, Damnation for PS3 puts a range of unique weapons in your hands and lets you test the limits of the human body by performing acrobatic stunts to move through vertical levels. Set in an early 20th century world where the Civil War never ended, this game will have you climbing walls, commanding killer vehicles, and seeking out ways to stop industrialists with a thirst for totalitarian power.

Make use of ten distinctive steampunk weapons and take control of any situation. View larger.

Learn to take aim while sliding and climbing in vertical worlds. View larger.

Otherworldly aesthetics add to the imposing nature of your enemies. View larger.
An Alternate History: the Peacemakers and the PSI
You'll follow an ensemble cast including the hero Rourke -- a veteran of the war that ripped the country into pieces and member of a guerilla army called the Peacemakers. These rough fighters are up against the PSI led by William Dean Prescott, a powerful and manipulative man angling to become the dictator of an industrialized empire. As the complicated, multi-faceted story unfolds around Rourke and his cohort, you'll find that he is still looking for his son and fiancee, who went MIA during the war.

The cast of characters includes native healers and seers with unique abilities. And fighters can employ a special spirit vision ability to see enemies through walls or from far away, making it impossible for anyone to stay hidden for long.

Rich, Innovative Vertical Environments
Featuring rugged, detailed environments that have been designed to maximize the impact of vertical space, Damnation follows the action as it moves though deep canyons, up shear cliff faces, into secret caverns, around towering skyscrapers, and toward PSI's factory fortress, which sprawls across the tundra. Each location offers miles of horizontal ground and thousands of vertical feet for players to explore and exploit.

This means you're movement isn't just limited to running, ducking, and driving a burly motorbike. If you want to survive, you'll have to master shooting while in the middle of climbing scaffolding, sliding down ropes, and using vehicles to jump huge chasms. And, of course, the developer's emphasis on vertical movement adds a whole new dimension to the concept of holding the high ground in a firefight, since attacks really can come from just about anywhere.

Rounding out your experience, a combination of dynamic 3D graphics and tough, steampunk aesthetics brings an iconic look and feel to the game's ten distinctive weapons, edgy playable vehicles, and bold industrial structures.

Epic Single-Player Missions and Multiplayer Modes
Damnation offers options to keep play interesting, from campaigning on your own through a series of levels that each offer up to three hours of playing time to competing with friends in four distinct multiplayer modes and support for up to eight players on each map. Deathmatch, Team Deathmatch, King of the Hill, and Capture the Flag each offer distinct possibilities for you and your friends to battle each other and compete for superiority.

Product Details

Platform: PlayStation 3
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B001CBW1A8
  • Product Dimensions: 6.8 x 5.2 x 0.5 inches ; 4.2 ounces
  • Media: Video Game
  • Release Date: May 26, 2009
  • Average Customer Review: 2.7 out of 5 stars  See all reviews (24 customer reviews)
  • Amazon Best Sellers Rank: #34,861 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

Customer Questions & Answers

Customer Reviews

Top Customer Reviews

By Kyle D. Watson on May 29, 2009
Platform for Display: PlayStation 3
Damnation is not a bad game by any means. I would not use the word "bad" to describe it. It just feels.....incomplete. I love the idea behind it, as other reviewers have said, I just feel that it was executed in a very poor way. Graphically, if flops. The controls are also very clunky and difficult, as is the aiming. The fact that this game was designed for a computer as well as consoles really shows when you first start playing, mostly due to the fact that there is an option for how good you want the graphics to be. However, even maxed out, they still look like good PS2 graphics at best, not the top notch stuff that we've seen on every other PS3 game worth it's salt. The graphics looked so good in the pre-release trailers and I'm left wondering what happened between then and now.
As for the controls, when I was looking at the pre-release trailers, it looked like they were trying to take the excellent handling of Uncharted and put it in a Steampunk universe. A little un creative, but I was not about to start complaining, since Uncharted was such a good game and I am a big fan of the Steampunk genre. However, the controls are clunky and it takes a long time to figure out how to effectively move through the environment. Once you get them down, it's not a problem, but just that it takes you so long to do it speaks volumes to me about how little thought went into them.
As for the voice acting, ever since I first played Metal Gear Solid, I have put a high emphasis on having characters that sound realistic. This game falls flat on it's face in this category. The dialogue, perhaps if read by competent voice actors would be passable, but since the current ones are no good, it comes across as something from the new Star Wars films, only with worse CGI.
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Platform for Display: PlayStation 3
Like the other commenters so far, I was expecting a steampunk shoot-em-up ala' Doom/Unreal with a touch of the Old West--kind of like DarkWatch, one of my favorite old (unsung) PS2 games (which mashed up vampires/Old West/zombie blasting).

What I got was a game that is so convoluted at points that I had to go to the online game review sites and print out a walkthrough--just to finish some of the naviagation of the FIRST level. You wind up spending an enormous amount of time running around huge landscapes as well as jumping up and down across and between things in order to find your next "checkpoint." Each level seems to have 3 minutes of fun/shooting stuff and an hour of jumping around (and falling) through things to see where you have to go next. Again, when an online walkthrough for one level prints out to something like 8 pages and involves instructions like "go to the third stack of barrels, wall-jump to the ledge and flip behind them, go to the roof, break through the window, walk across the room, jump to the terrace there, ledge-crawl to the ladder, and grab the zipline" and that's just ONE step (I am almost not making this up; typing from memory but that's what you're supposed to figure out), you know that it was done with the game designer's ego in mind and not playability.

Figuring out how to pick up, switch out, and reload guns is also a huge pain. Also, if you're not playing on an HDTV, it's almost impossible to see how many rounds you have left in any given gun in your HUD, so when presented with an opportunity to grab another gun you really just have to go by memory.
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Platform for Display: PlayStation 3
Wow, after all of the wait, this is what we get. This game is terrible. The graphics are not great, the acting is some of the worst ever. It's like they got some of their friends to read the lines.

The controls are clunky at best. As far as first person shooters are concerned, why would anyone want to use the R2 button combined with other buttons just to fire a shot?

ATTENTION ALL GAME DESIGNERS!!!!! R1 is where we want the trigger!

It's too bad. I'm a huge STEAMPUNK advocate, and I guess we fans are always doomed to crap. Nice try Van Helsing and League of Extraordinary Public Domain Figures, uh, I mean Gentlemen. I think the story and the idea behind this game could have been much cooler, but, alas, they have failed miserably

I rarely buy games right when they come out, but I was suckered into this one.

Save up your money for Ghostbusters or something else, I guess.
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Platform for Display: PlayStation 3 Verified Purchase
So there is an underlying level of cool-ness to Damnation, and that would be the steam punk element. Despite the rest of the game, I just can't get over how cool the concepts of things are. That being said, the game itself is just ok. The graphics aren't anything special. One instance is that water had ripples in it and texture, but doesn't actually move at all. Kind of odd. The characters aren't really that believable. The gameplay seems to be like Gears of War 2, if an amateur company made it. The controls are simpler, and the characters are can climb and jump, but it has that kind of feel to it. It combines elements of a third person shooter, trying to be a first person shooter. It also has platforming puzzles. Neither of these work very well on their own, but makes for an interesting combined experience. "Shooter gone vertical" the advertising called it. Besides the steam punk elements to it, the one thing they got right was the AI. While usually not much of a challenge, the AI is programmed pretty well, and its good enough to surprise you and catch you off guard a few times.

Overall the title has it, it was an ambitious game for a small company. I haven't heard of Blue Omega or some of the others making extraordinary games.
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