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Dangerous Games (Forgotten Realms:  Arcane Age series, Book 2)
 
 
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Dangerous Games (Forgotten Realms: Arcane Age series, Book 2) [Mass Market Paperback]

Clayton Emery (Author)
4.2 out of 5 stars  See all reviews (4 customer reviews)


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Book Description

Forgotten Realms: Arcane Age, Netheril Trilogy November 19, 1996
Mages' Games

Netheril, empire of magic, where wizards wield power far beyond the ken of mortal men.

Netheril, where citadels float, magic runs wild, and mages dabble in games better left for the gods.

Netheril, a place of dangerous games where the barbarian Sunbright Steelshanks soon finds himself an unwilling pawn in a lethal match of wits, wiles, and powers.


Product Details

  • Mass Market Paperback: 311 pages
  • Publisher: Wizards of the Coast (November 19, 1996)
  • Language: English
  • ISBN-10: 0786905247
  • ISBN-13: 978-0786905249
  • Product Dimensions: 6.8 x 4.2 x 0.8 inches
  • Shipping Weight: 5.9 ounces
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #833,573 in Books (See Top 100 in Books)

More About the Author

Clayton Emery is an umpteen-generations Yankee, Navy brat, and aging hippie who grew up playing Robin Hood in the forests of New England. He's been a blacksmith, dishwasher, schoolteacher in Australia, carpenter, zookeeper, farmhand, land surveyor, volunteer firefighter, and award-winning technical writer. He currently lives in Washington, DC, where he works for the Department of Homeland Security. Check out his books on Amazon, and watch for The Republic, an upcoming TV show he created.

 

Customer Reviews

4 Reviews
5 star:
 (2)
4 star:
 (1)
3 star:
 (1)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.2 out of 5 stars (4 customer reviews)
 
 
 
 
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3 of 3 people found the following review helpful:
3.0 out of 5 stars Not as entertaining as Sword Play, March 1, 2002
By 
D. A. Dodd (Huntsville, AL United States) - See all my reviews
(REAL NAME)   
This review is from: Dangerous Games (Forgotten Realms: Arcane Age series, Book 2) (Mass Market Paperback)
Dangerous Games is the second book in the Netheril Trilogy by Clayton Emery. Two of the main charcters from the first book return and the story begins soon after the concluding events of the first book. While still entertaining, this one tended to drag through the middle third of the book.

The story opens with another excellent fight scene involving the main character of the series - Sunbright Steelshanks. His newfound ally from the first book, the sorceror Candlemas, also returns and aids Sunbright. After the initial discovery of a shooting star, the heroes are transferred to a different time. The book begins to drag when the heroes are separated.

New allies are found, there are plenty of sword fights, and the story starts to pick up again at the beginning of the final third of the book. There's a big buildup to the finale which is well-written (involves a character trying to achieve god status), but it is a bit short. The book is still recommended as long as you read the first book beforehand.

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1 of 1 people found the following review helpful:
5.0 out of 5 stars "The thug's face was pulped to bloody gobbets." (p.66), April 4, 2010
By 
This review is from: Dangerous Games (Forgotten Realms: Arcane Age series, Book 2) (Mass Market Paperback)
Dangerous Games is the second book in the Netheril Trilogy set in the region of the Anauroch Desert in Faerun's North thousands of years in the past when the inhospitable desert was covered by lush forests and green fields, all part of the mighty Netheril Empire. The book deals with the ongoing adventures of Sunbright, a northern barbarian, who finds himself sent three and half centuries into the future at the exact time of the fall of the great Netheril Empire.
Clayton Emery continues to do a wonderful job of presenting essential knowledge relevant to Faerun, including customs, religion (especially the mention of Tempus' predecessor: "...like the arrow of Targus, God of War," (p.288) and Mystra's predecessor: "Mystryl, Lady of Mysteries, Mother of all Magic. Mystryl was the goddess of lovers, and the poor, and those in dire strife" (p.218)), and the history of the peoples of Toril.
Clayton Emery's description of the battle between the two cities of Ioulaum and Karsus was breathtaking: "Screams. A charred smell of scorched flesh filled the air, an autumnal whiff of burning leaves. There was nothing to see, but soldiers died where they clustered. Barely visible heat ripples ticked the air as men and women felt their clothes, their skin and hair, ignite. Painted K's on their breastplates curled and smoked, then each person became a ball of writhing flame, then a melting pool of blackened fat." (p.237) Moreover, the author depicts the chaotic neutral alignment, through the archwizard Karsus, superbly just as he had done in Sword Play with Sysquemalyn's chaotic evil alignment; again, probably the best depiction I have seen to-date. In addition, Clayton Emery does a magnificent job in Chapters 21 and 22 of describing Karsus' attempt to challenge the goddess Mystryl, and then describing Mystryl's ultimate sacrifice in the latter (and final) chapter. On pages 85 and 130 respectively, the author provides more exceptional descriptions that help plane shift the reader to Faerun, beside Sunbright and his companions: "... poor Baron Onan. He was disemboweled and strangled with his own guts. Hung from the bedpost," and "Seeing his mistake, the guard let go of his weapon. Too late. Harvester slammed into his belly, bowling the man back and spilling his guts." As for the graphic descriptions found throughout the book, and especially the torture scenes on pages 216-217 they are extraordinary indeed, while Chapter 13 provides for great battle scenes versus assassins: "Harvester of Blood split the assassin's guts and rocketed out his back," (p.182) "Howling, he slammed Harvester overhand and smashed it down on her shoulder, splitting her back to expose white ribs, and knocking her sprawling," (p.183) and "Sunbright's sword slammed her across the midriff, cutting her to the spine. The warrior heaved the heavy trunk off his blade and the assassin in two halves." (p.184) Moreover, the author continues to convey Netheril's pure decadence and corruption, through Chapter 5 especially: "There was no end to the corruption of the empire, he saw. It was built on the bones of the unjustly-treated dead, and the hunched backs of the dying living," (p.73) while page 86 in particular provides for a great summary of the Neth Emprire's woes/ills. Furthermore, the author speaks truthfully when stating that: "... plump women hated skinny ones worse than poison." (p.210)
On the down side, the battle against the beetles with which Dangerous Games started was not that interesting and should not have been at all challenging, especially following Sunbright's previous venture into the Nine Hells (!) in Sword Play. Moreover, when Sunbright saw Knucklebones' "milky white eye" and thought it looked "familiar," the author did not provide any follow up, just like we never learned Greenwillow's background story in Sword Play; subsequently, the reader is just left hanging (again). An additional question that arises is in regards to Candlemas' dramatic change of personality from one who is majorly into his chambermaids (even twelve year old girls) and takes part in wagers with chaotic evil wizards to falling for the comely middle aged woman without him or us really knowing how or why?
Overall the plot is not as enticing as in Sword Play, however, the author's wonderful style of writing and the novel's great historical value make it a must-read for Forgotten Realms fans; looking forward to the final installment: Mortal Consequences. 4.5 Stars
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1 of 2 people found the following review helpful:
5.0 out of 5 stars A very entertaining (and surprising) book., January 19, 1998
By A Customer
This review is from: Dangerous Games (Forgotten Realms: Arcane Age series, Book 2) (Mass Market Paperback)
This book gets off to a good start right away by having an extemely detailed and action filled battle scene. The book also develops a thick plot and story line, while contiuing the saga from the prequel.
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Inside This Book (learn more)
First Sentence:
"There! It's nice to be-" "Move!" The pudgy wizard was knocked flying by a shove from the tall, scarred barbarian. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
pudgy mage, moosehide boots, heavy magic, lesser mages, elven blade, weighted chain, sucked wind, blind giant, yarn ball, city guards, nature magic, fallen star
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Lady Polaris, Castle Delia, Great Karsus, Lady Aquesita, Harvester of Blood, Netherese Empire, Castle Karsus, Barren Mountains, Dire Woods, General Karsus, Lady Mystryl, Mother of All Magic, Master Candlemas, Sleeping Gunn
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