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1 of 1 people found the following review helpful:
5.0 out of 5 stars Dark Age of Camelot - PRIMA Book - Catacombs, September 15, 2005
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This review is from: Dark Age of Camelot: Catacombs (Prima's Official Strategy Guide) (Paperback)
This book is INDISPENSABLE in using the expansion pack of Catacombs. You can play without it fine, but with this book, you can play Outstandingly. Maps are out of this world!!! Explanations of changes are marvelous. I highly recommend this to any DAoC player ! :)
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3 of 4 people found the following review helpful:
4.0 out of 5 stars Saves a lot of hunting for info., December 29, 2004
This review is from: Dark Age of Camelot: Catacombs (Prima's Official Strategy Guide) (Paperback)
I found this helpful in that most of what I needed to learn about Catacombs is in one place. Much less time spent searching for new merchants,other NPCs, mobs and drops. The maps are a lot nicer than the ones found in earlier DAOC Prima guides and in color. As stated in earlier reviews you also get maps for the New Frontiers.

The downside is that as the game continues to evolve some of the info will be out of date.
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4 of 8 people found the following review helpful:
5.0 out of 5 stars Another Author Chimes In:, December 1, 2004
This review is from: Dark Age of Camelot: Catacombs (Prima's Official Strategy Guide) (Paperback)
Ranorian Syraandor here, author of most of the Albion section and the Passage of Conflict/Darkness Falls strategy sections. Like Larian said, this book is totally worth it, and invaluable for exploring the new zones. Even if you're not that interested in Catacombs, the New Frontiers maps are great, especially considering they have all the individual regions named, and have mob lists.

The book itself is packed with information: Mob lists, zone writeups, gorgeous full-color maps with NPCs, zone points, and dungeons clearly marked, along with class writeups <<by the developers!>>, strategies for the Passage of Conflict and Darkness Falls dungeons, backround on the new classes, the lore of each of the new zones, and even a full loot list for the new Darkspire instanced epic dungeon! There's also blurbs explaining Arulite and instanced dungeons.

Trust us on this one, the guide is really worth the money. Of course, it's not 100% accurate, but pretty darn close. Total accuracy is almost impossible, since the game literaly changes every week due to Mythic putting through new patches. But like I said...it's VERY useful, even with a few minor flaws.
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5 of 10 people found the following review helpful:
5.0 out of 5 stars A Note From One of the Authors, December 1, 2004
This review is from: Dark Age of Camelot: Catacombs (Prima's Official Strategy Guide) (Paperback)
I must say that I am extremely pleased with how this book has turned out. Deadlines prevented us from getting everything 100% nailed down, but we did manage to get this book looking really good! The maps by Kallisti and Brasse alone make the book worth the price. These maps are far superior to any maps previously published in a Prima Guide (those familiar with Kallisti's maps know what I am talking about).

Not only are the maps extremely well done, but the listing of items and monsters is very comprehencise, and has the sort of information that a player will need.

The new character classes are amazingly detailed in this book as well. There is the added bonus that each class has a section written by the developer hiimself! This way you get an inside view into the class, as well as getting a player's perspective on the class.

And the additional material included makes for very enjoyable reading! There is a lot of background lore on Catacombs included as well as some RvR strategies, information on housing, and the ever popular humour from Kwip!
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Dark Age of Camelot: Catacombs (Prima's Official Strategy Guide)
Dark Age of Camelot: Catacombs (Prima's Official Strategy Guide) by Chris McCubbin (Paperback - December 14, 2004)
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