11 of 12 people found the following review helpful:
2.0 out of 5 stars
Good for people who don't have internet access, January 16, 2002
This is a good strategy book for someone with no internet access. Oh wait, Dark Age of Camelot can only be played by people that have net access! D'oh!
There are numerous web sites with more accurate, up-to-date information. Particularly in a game such as this which is being patched and changed constantly, a paper guide has limited value. Especially when the paper guide contains factual errors and bad character development advice.
In my experience, the only truely useful part of this book is the bestiary. It's handy to have and seems to be pretty accurate and comprehensive.
If you're too lazy to go online and find the information go ahead and buy this book but be advised of its limitations.
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32 of 41 people found the following review helpful:
2.0 out of 5 stars
Outdated and Poor Quality Reference, October 28, 2002
This review is from: Dark Age of Camelot: Prima's Official Strategy Guide (Paperback)
This current release of the DAOC strategy guide is well below average. There are plenty of tables and statistics, but often the information is inaccurate and incomplete. The book lists all the items in the game (at the time of printing) but neglects to tell you where you can find any of them, and provides cryptic and often incorrect abbreviations regarding their attributes. Same thing with monsters - you can read about their approximate levels and damage types, for instance, but nowhere will you find out what area they're located in.
Maps in the book are completely useless. They only give you a vague overview of each area, with eight or nine general "points of interest" - no mob listing, no hunting ground suggestions, no recommended levels. Town maps are slightly better and do list most NPC locations.
The brief, one or two page class guides are also inaccurate and have misleading information. Investing time to develop a character is important, and following the book's suggested spec paths for most of the classes will result in a below average character. The class guides do list most of the skills available to each class and at what levels.
Important information such as horse routes and class trainer locations are hidden deep within each realm's chapter, and a chapter on craft skills is heavy on numbers (which you find in game anyway) but short on help with getting started. The books shows a listing of many quests available in the game, but gives you no help or information or even an idea of what the rewards are.
Darkness Falls addition is okay, but nothing really above and beyond anything you will find online. The expanded RvR section is useful to only RvR newbies. You also don't even get an index.
All of the information in this book can be found in better, more accurate detail for free on the game's more popular fansites. Don't be fooled by the size of the book either, as well more than half of it is filled with those data-intensive tables which have little practical use.
Only a DAOC newbie has any use for this guide, and even then it's recommended that they cross-check any of it's information with the fansites for accuracy.
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6 of 6 people found the following review helpful:
4.0 out of 5 stars
A Worthy Guide to Dark Age, June 4, 2002
By A Customer
This review is from: Dark Age of Camelot: Prima's Official Strategy Guide (Paperback)
Wow, this book is great, not only is it bigger then the orginal guide, its orgainzed and written much better. Class descriptions are more detailed, so you get all the info about the class in one section. There is a huge list of player crafted and droped items, maps for every zone including the RvR zones and Darkness Falls. Certainly a must buy for any true DAoC fun.
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