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Dark Age of Camelot: Trials of Atlantis Expansion Pack - PC

by Vivendi Universal
Windows 98 / 2000 / Me / XP / 95
1.9 out of 5 stars  See all reviews (87 customer reviews) 75 / 100

List Price: $19.99
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  • Expansion pack for the award-winning Dark Age of Camelot
  • Explore the mostly underwater lost civilization of Atlantis
  • The three Realms, Hibernia, Midgard, and Albion, must uncover the power left in the ruins
  • All new underwater areas, effects, dungeons, and exploration capabilities
  • Master Levels teaches your character new abilities, spells, combat styles, and more

Frequently Bought Together

Dark Age of Camelot: Trials of Atlantis Expansion Pack - PC + Dark Age of Camelot Expansion: Shrouded Isles - PC + Dark Age of Camelot - PC
Price for all three: $19.79

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Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B0000BXIAJ
  • Media: Video Game
  • Release Date: October 28, 2003
  • Average Customer Review: 1.9 out of 5 stars  See all reviews (87 customer reviews)
  • Amazon Best Sellers Rank: #63,190 in Video Games (See Top 100 in Video Games)

Product Description

Product Description

Dark Age of Camelot: Trials of Atlantis takes the award winning MMORPG, Dark Age of Camelot, to new heights. A significant graphical upgrade, new underwater areas, effects, dungeons and exploration capabilities make this upgrade one not to miss! Note: this online game charges a monthly fee and requires an Internet connection.

From the Manufacturer

Dark Age of Camelot: Trials of Atlantis is an exciting new expansion pack for the award-winning MMORPG Dark Age of Camelot. The expansion will add the capability for players to explore the primarily underwater lost civilization of Atlantis. The background story is based on the idea that the citizens of Atlantis, forecasting the demise of their society, built an obstacle course of Trials into the ruins of their civilization to be overcome by future cultures exploring the ancient lands. In Dark Age of Camelot: Trials of Atlantis, the three Realms have each found a portal to the fabled land of Atlantis. Now it's up to Hibernia, Midgard and Albion to uncover the magic and power left behind in the ruins. To do so, players must traverse the perilous ocean and confront terrifying monsters, both on land and undersea.

A short list of features is as follows:

  • All new underwater areas, effects, dungeons, and exploration capabilities
  • A significant graphical upgrade
  • Master Levels, a new advancement system that teaches your character new abilities, spells, combat styles, and much more
  • One new player race per realm
  • A new Boat system for traveling on the ocean surface of the new Atlantis zones
In addition, Dark Age of Camelot: Trials of Atlantis contains many new quests, weapons, armor, outfits, monsters, advanced monster encounters, and a ton of other additions.

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews
18 of 19 people found the following review helpful
1.0 out of 5 stars ToA KO'd DAoC January 12, 2004
As a Commerce student in the last year of my B. Comm. degree, watching a company do something like this to themselves really makes my head hurt. The first, most basic, fundamental lesson they teach us in second-year Marketing is: Understand what your customers want. I have been playing DAoC since its release years ago, and ToA is what drove me to quitting for good.
Mythic either did not understand what their customers wanted, or decided to deliver something that they knew they did not want anyways. In either case, the result was an unmitigated (and in my eyes, unsalvageable) failure. Customers WANT to have enjoyable fights against other players in this game; what ToA gave them is a truckload of barriers to that enjoyment that only people with an obscene amount of time to devote to a computer game can possibly hope to accomplish.
The main appeal to DAoC was it's RvR (team-based player vs. player) fighting. However, to get to the point where you were good enough to be relatively successful required fighting monsters from levels 1 through 50.
This was rather time-consuming, and by the time people finished, the last thing they wanted to do was to "level" their character more. Mythic did implement more powerful rewards, but they tied the rewards to PvP fighting, so the method to get the rewards was palatable to the customers, even if the many rewards themselves were horrible unbalancing.
With ToA, what Mythic has done is to force players who want to be competitive in RvR to endure a HORRIBLY time-consuming process of getting 'master levels' and insanely powerful artifacts that unbalance the game even more. It's Everquest tedium all over again to get the latest, greatest ML or item, with the exception that the PvE fighting is much, much worse.
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9 of 9 people found the following review helpful
1.0 out of 5 stars gotta love nerfs December 22, 2003
Mythic really messed up a fun game with all of the timesinks they introduced with this expansion. I won't reiterate the comments below, but I wanted to post this caveat ---
Some of the new artifacts in this expansion are quite overpowered. When players complained about how overpowered one of these artifacts in particular was, Mythic reduced its power. However, they reduced its power so as to make it useless.
So if you're considering buying this expansion, and are willing to spend the hours finding your dream artifact, and the hours sitting around waiting to find the scrolls that activate your artifact, and the hours levelling up your artifact, beware --- it may very well be that Mythic will decide, after you spend all that time, to make your artifact useless.
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8 of 8 people found the following review helpful
1.0 out of 5 stars Dark Age Indeed... December 13, 2003
By A Customer
DAoC Classic and Shrouded Isles was an excellent combination, where DAoC Classic still had some great exp sites, SI added new PvE content and Items. PvE was well balanced with RvR, in the sense that players could exp for a while and then go to RvR without much trouble. The Items from SI had little effect on RvR.
ToA ruined this perfectly balanced relationship of PvE with RvR. ToA turned the game for the casual gamer into a game that is going to be won by the powergamer, for the following reasons:
Artifacts: First of all, Artifacts take a LONG time to activate, and i'm talking from personal experience here.
Do the encounter, get the item, farm for scrolls, and hope that your activation is not bugged. (Did i mention this game has so many bugs that it seems it hasn't been beta tested?) Once you have the item activated, enjoy 4 days of non stop farming a certain mob to level it to 10, where you unleash its full power. Many artifacts are extremely powerful at level 10, and a power-gamer that wears a full suit of Artifact Armor and Items is most definitly going to be VERY successfull in RvR compared to the casual gamer who does not have that.
Trials: The Trials *CAN* be fun, however, expect to do some long hours of waiting before you get a chance to finally get it done. Once again, as stated before, you *WILL* need large groups and a LOT of time to do all Trials. Does the Casual gamer have the capability of this? Nope. Once again, the Power Gamer is the one who benefits.
Overall: Mythic made a *HORRIBLE* expansion that i would DEFINITLY NOT recommend if you are a casual gamer. Paying $30 for a graphics upgrade is not worth it in my opinion.
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11 of 12 people found the following review helpful
1.0 out of 5 stars Dissapointing at best November 26, 2003
Trials of Atlantis is dissapointing at the best if you are looking for game content. I have been playing for two years now and left the realms of norrath in everquest to search for a better game; I thought I had found it in DAOC but with Trials of atlantis it has become everquest revisited. here are a few reasons why.
1.) The jump in system requirements for the graphics engine. Yes this game has better graphics, beautiful. But, it uses up so many system resources its not funny compared to DAOC.
The original everquest was a nice game with decent graphics, but each succesive expansion pack the programmers at verant were determined to show their skill with code, and made this beautiful world, you would have to upgrade your system with every release jsut to keep pace.
2.) What made DAOC a truly distinctive game was the concept of realm vs realm. All the classes were generally balanced in the beginning makeing it viable to compete on any level. With the advent of Trails of Atlantis it reminds me soo much of Dragon raids among others from Everquest its not even funny. At least verant made its expansion packs scaleable to level with new releases. TOA has failed miserably in this aspec as you need large groups of lvl 40 + charactres to complete a master level. On a further note, there are several long standing issues with the classes that have severly unbalenced the concept of r v r. Everything from buffbots(which is not in the spirit of the game) yet mythic allows, to spel crafting system, toindividual class/pathing issues. Trials of Atlantis threatens to further blow this imbalance out of proportion. Well assumeing that it doesnt take poeple the next 4 to 6 months to complete the master levels, compleely disreguarding the new people that come to the game.
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Most Recent Customer Reviews
1.0 out of 5 stars Once great, now dead. Steer clear!
I started playing Dark Age of Camelot shortly after release. Since that time Mythic has undergone many changes - bad changes. Read more
Published on May 30, 2010 by Elite Gamer
1.0 out of 5 stars AOnce great game killed by the hands of its own company!
Played for 5 or 6 years, 3 accounts. This game died from lack of proper management by its own company. Once a great game now its on its death bed! Read more
Published on July 18, 2009 by montanamike
2.0 out of 5 stars Now available for free download
Don't get me wrong, DaoC is a great game and I have two accounts and 14 toons to attest to this fact. Read more
Published on July 12, 2006 by EquesNiger
3.0 out of 5 stars Mythic's Misstep
Since Dark Age of Camelot was released in 2001, it has received almost universal praise. However, when the second commercial expansion pack came out, a great number of players... Read more
Published on September 26, 2005 by Reed Hubbard
1.0 out of 5 stars This expansion damaged the game
I've played DAoC since it's release. i had a great time - original RVR was a lot of fun, and my friends and i could always find a new distraction to keep us occupied. Read more
Published on December 8, 2004 by Sleepy Turtle
4.0 out of 5 stars A good, but misguided expansion
When the TOA expansion came out, it suffered from its share of bugs and balance issues. Many of these have been fixed. Read more
Published on December 8, 2004 by Old time gamer
3.0 out of 5 stars Time Sink!
Overall, DAoC is an okay game, though it has ptential to be a GREAT game on the right server and realm. What I liked about DAoC was that it was not an EQ time sink. Read more
Published on September 22, 2004 by Paintgirl
5.0 out of 5 stars Everything you want in a MMORPG
If you are reading this then you are already on the right track. This game is by far one of the best I have played. I played SWG, FFXI, and L2. And I keep coming back. Read more
Published on August 3, 2004 by J. Hanson
2.0 out of 5 stars Cruddy expansion for great game.
If you're thinking about playing daoc, buy the platinum edition, it includes all the expansions currently available for $29.xx and you won't regret it. Read more
Published on July 24, 2004 by Steve K
2.0 out of 5 stars Bought, but rarely use
Have several level 50 toons, and got this expansion because as many have said it's a "must have" in order to survive in RvR - the main/only "end-game" to... Read more
Published on July 2, 2004 by R. J. Lowe
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