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Dark Sun Creature Catalog (Dungeons and Dragons: Roleplaying Game Supplement) Hardcover – August 31, 2010


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Product Details

  • Hardcover: 144 pages
  • Publisher: Wizards of the Coast; 4th Revised edition edition (August 31, 2010)
  • Language: English
  • ISBN-10: 0786954949
  • ISBN-13: 978-0786954940
  • Product Dimensions: 1.1 x 0.9 inches
  • Shipping Weight: 1.4 pounds (View shipping rates and policies)
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (16 customer reviews)
  • Amazon Best Sellers Rank: #415,731 in Books (See Top 100 in Books)

More About the Author

Richard Baker is an award-winning game designer and a best-selling author. He's worked on the DUNGEONS & DRAGONS game lines since 1991. Rich traces his D&D experience back to 1979, when he began playing the DUNGEONS & DRAGONS game as a 7th-grader. He spent a significant amount of his high school and college years playing D&D at every opportunity, and after serving as a surface warfare officer in the United States Navy, Rich decided to take a shot at working on the game he grew up playing - and so he joined the staff of TSR, Inc., and became a game designer. Rich's list of D&D design credits numbers over 50 game products, including the Origins Award-winning BIRTHRIGHT Campaign Setting, the ALTERNITY Science Fiction Roleplaying Game (which he co-designed with Bill Slavicsek), and the newest edition of the DUNGEONS & DRAGONS game. He has also served as creative director for the ALTERNITY and FORGOTTEN REALMS game lines. As an author, Rich has published eight fantasy and science fiction novels, including City of Ravens, Forsaken House, and the New York Times bestseller Condemnation. Rich is currently employed as a senior game designer at Wizards of the Coast, Inc., and works every day on new products for the DUNGEONS & DRAGONS game.

Customer Reviews

Overall, I'm thrilled with this purchase.
William M. Wilson
The encounter options section, complete with some that can actually be activated and used by skillful player characters was a master stroke.
Jason Wills-Starin
The creatures are well-forged and the art is something amazing.
Fernando Costa

Most Helpful Customer Reviews

17 of 17 people found the following review helpful By William M. Wilson on August 31, 2010
Format: Hardcover Verified Purchase
I was torn between 4 and 5 stars for this, but in the end, I decided to round up because the price is so insane. For less than every other 4e book to-date, you get...

* A *hardbound* book with about a hundred pages of tough, scaly, chitinous, psionic, spiky, mutated beasts perfect for Dark Sun. (According to WotC, it was supposed to be softcover, but the printer's error is our gain!)
* A 20-page section on Important Personages, including all the Sorcerer-Kings and a few other notables from Heroic to Paragon levels. (This section also has stats for some templars for several of the cities.)
* A very nice, very important section for adapting existing monsters to Dark Sun. Monster Themes are included - many of which include trade-offs, where the monster loses one thing to gain another.
* A bevy of hazards for travel through the Wastes, fighting in the Arena, etc. The latter two sections take up the remaining 20 pages.

Overall, it's impressive as heck - especially for the price.

Naturally, it's not perfect, and for a few minutes, I was downright peeved. I couldn't find my favorite Dark Sun monsters - the Dwarven Banshees, Elf Dune Runners, and Athasian Sloths. Well, the Sloths still aren't here (doh!), but folks looking for those brilliant undead can check the Wight section. No idea why they're there, but they're still very true to the originals.

I also wish that more of the Sorcerer-Kings had had MM3-style tricks to throw off conditions. At high levels, I can see the Dragon of Tyr getting stun-locked, and that just makes me sad. Some of the Sorcerer-Kings have these sorts of tricks and some don't. Also, oddly, some are Solos and some are Elites.
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6 of 6 people found the following review helpful By Markus Gerhard on August 31, 2010
Format: Hardcover
Well don't expect many surprises, most of the creatures and monsters in this manual have been around since Dark Sun was a second edition setting. Still it is nice to see them in colorful illustrations, although it would have been nice if there were more critters that were well more innovative. Most creatures either come in the savage beast or psionic user flavor. I would have liked more undead.

A nice and unexpected touch was the section with stats on the Dragon kings. So we finally get to see them and they are not even all that powerful when compared to such creatures as the terrasque. But then again I don't think it good to have them actually fight the player characters.

Overall a nice book, if a bit slow, but I guess if this is your first taste of Dark Sun, you will enjoy it more.
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6 of 7 people found the following review helpful By Jeffrey Prall on September 9, 2010
Format: Hardcover Verified Purchase
The Dark Sun Creature Catalog is well done. It took a while to arrive for us all, but in the end, we got a great hardcover book. I am very pleased with this book. DSCC brings the goods.
For hardcore Dark Sun players from back in the day, this book serves well. Yes, it doesn't have all our favorite's, T'Chowb missing hurts me dearly, but it does give most of the old enemies new life for the 4th edition. I agree that I could have skipped most of the personalities in the end for more templates or more monsters, but some day, you will be thankful that someone else did the work on the Dragon of Tyr and the Sorcerer Kings. The Template, added in Dungeon Master's Guide II, is put to good use here.
Oh, we all want more monsters, I in particular want more Gith, but this book is well written and serious about Dark Sun. If you are a fan of the genre, are looking to become one or are in need of new monsters to challenge your player's, get this book.
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4 of 5 people found the following review helpful By Jason Wills-Starin on September 9, 2010
Format: Hardcover Verified Purchase
I've successfully poured over this slim, compact, but helpful book. I love that it's a hardback, like how it dovetails in with the campaign guide, and especially like how editing mistakes rampant in the Campaign guide are absent or minor here.

Here's why I rated it a 5 out of 5:

1. Stats for every Dragon king and a side of parsley to go with them. From the Dragon of Tyr to Giustenal's undead dragon, the gang are all inside. They have some Paragon and even heroic badguys listed in the back that fill out a rogue's gallery that helps cover a lot of bases and complete what we know about the cities. To be honest, it almost makes part of the Campaign guide, safer for the Players to see and review as part of the bargain.

2. The good, old favorites. I miss the Erdlu's separation from the Crodlu, and would have liked the subtle differences as explained in Dune trader, the 2nd edition book published more than a decade ago, but I got the big ones, most of the medium ones, and almost all of the little ones covered. Between that and some nice little flavor text I'm fine. I'll admit that the picture of the Braxat and a few others(the Kirre is borderline, but at least a new take on the old thoughts) looks like they hired some interns from a middle school, most of the pics do the setting and its unique art style credit. I didn't see anything that truly was the india ink that brom made famous for the setting, but I was pleased.

3. Every single player race was included(shy tieflings) to help fill in for what we have to cover in the differences in Athasian and other cultures. The half-Giant entries especially give 2 paragon and 2 heroic tier monsters well worth the wait.

4.
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