- Great Condtion
- some writing on cartridge
- *Cartridge Only* Loose No box or instructions
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Dark Rift is the product of Kronos, the same company responsible for the abysmal PlayStation fighter Criticom. While Dark Rift isn't a sequel, the lackluster fighting contained on the cart might as well have been culled from a mythical realm called Criticom II. On the upside, Dark Rift isn't quite as bad as Criticom. But the two games are still a little too similar for Dark Rift to slide through the VGS offices unscathed.
The graphics of Dark Rift represent the game's lone strength. The characters move very quickly, and for the most part, smoothly. Also, the N64's graphical prowess is exploited in this title, resulting in some nice lighting effects. The only dull point is the characters themselves: they're very blocky, presumably to keep the frame rate up.
Playing Dark Rift can be compared to playing Konami's classic arcade game, Track & Field - the faster you pound the buttons, the better you'll do. The three attack buttons are part of the C button cluster, which makes it nice and easy to hit them all with only one finger. So easy, in fact, that I'm typing this part of the review with one hand - the other being on the three attack buttons and the block button - and I'm still winning. Fun. Aside from these buttons, there are two sidestep buttons (only helpful when trying to avoid projectiles), a throw button, and a special button. The latter doesn't do anything when pressed by itself, but when combined with fireball motions or double taps, it executes fireballs, super kicks, and a few other moves, depending on the character.
With its questionable character design and repetitive gameplay, the only gameplay variation Dark Rift brings to the fighting game table is its default three-out-of-five matches (as opposed to the standard best two-out-of-three). The rest feels like a Virtua Fighter-inspired mishmash of monsters, demons, and guys with guns. The graphic effects are the only things that save Dark Rift from falling below average. As much as I hate to say this, I'd rather be playing War Gods. --Jeff Gerstmann
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc.
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Most Helpful Customer Reviews
2 of 2 people found the following review helpful:
3.0 out of 5 stars
Dark Rift The only 60 frame a second game on N64,
By M. Storm (Area 51, Nevada) - See all my reviews
This review is from: Dark Rift (Game Cartridge)
Where to begin, Dark Rift was an early realease on the Nintendo 64 and while its steep price of 74 dollars it now can be bought for around ten bucks or five at some places like GAME FORCE. Although next gen systems fighting are a far cry from this game, but compared to the small amount of fighters on N64 this next to Mace the Dark Age is one of the best. The graphics for the time had minor qualms about them, the characters had low polygon counts but this keeps it running at a smooth 60 fps. The lighting is excellent, fireballs and specials and weapons that glow such as eve's saber tint green off her body and other characters do the same. The AI however is tough even on easy, Dark Rift boasted an intelligent AI back when it first became available, which the developers programmed the game to do simply this unlike other fighting games, the computer will get wise to the same attack if you keep using it, ( remember the fireball fights of Street Fighter? ), and such will counter this technique also this applies to fighting style such as passive or aggressive fighting styles and while this sound promising in theory, as the game progresses and the difficulty of the cpu changes like all fighting games which can be hard, especially when the computer counters eveything. However, this may be the funny thing, if you keep backing away by double tapping back and then jump in the air while the computer runs at you and while you jump hit your c button the computer will contiue to do this over and over again and works for eveybody except for Demitron the final boss who can teleport around the stage. Dark Rift always reminded me of the very first Tekken with weapons and less combos, and while the combos can be difficult to execute with a little practice they are easy to pull off. My only real complaint about the game is the difficulty and the fact that every character in the game has an alternate costume, you can't select it and some the other costumes are nice. PRO's = 60 frames a second, nice combos, unigue characters, great lighting effects. CON's = Difficult, characters are blocky due to low polygon count but still look good though,not able to select alternate costume or skin for the characters. SUM IT UP = Great fighter on the Nintendo 64, especially for the low price.
4.0 out of 5 stars
I enjoyed it,
By Ian Courage "OMIGHTY1" (York, PA USA) - See all my reviews
= Fun:4.0 out of 5 stars
This review is from: Dark Rift (Game Cartridge)
I just played this game for the first time at my friend's house, and I really enjoyed it! It's his game, and I was still owning him! I enjoy the easy combos, the painful-looking projectiles, and the high framerate. I didn't get to play tournament mode, but he told me the final boss has a combination of everyone's attacks. I'm probably going to get this game, especially for the EXTREMELY low price of $0.99! That's a swoop (as my mom calls it XD)!
4.0 out of 5 stars
Not a bad game,
By
= Fun:4.0 out of 5 stars
This review is from: Dark Rift (Game Cartridge)
this game is pretty good considering that the characters suck but its a fun cheap made game to play.
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