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The Dark Side Sourcebook (Star Wars Roleplaying Game) Hardcover – August 1, 2001


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Product Details

  • Series: Star Wars Accessory
  • Hardcover: 160 pages
  • Publisher: Wizards of the Coast (August 1, 2001)
  • Language: English
  • ISBN-10: 0786918497
  • ISBN-13: 978-0786918492
  • Product Dimensions: 11.2 x 8.6 x 0.6 inches
  • Shipping Weight: 1.4 pounds
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (20 customer reviews)
  • Amazon Best Sellers Rank: #232,860 in Books (See Top 100 in Books)

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Customer Reviews

Well, this is actually an excellent book, it gives you insight as a Game Master and as a Player.
Freddy Mora
This especially applies to campaigns run in the Rebellion Era which, let's face it, is the only really FUN era to run in!
Yu-Jin Chia
In short, this is still a solid book, and if you're an evil player, or simply an evil GM, this one is for you.
Scott Owen

Most Helpful Customer Reviews

30 of 32 people found the following review helpful By C. Gomez on October 16, 2001
Format: Hardcover
The Star Wars RPG, even in the hands of West End Games, never ventured to the Dark Side. As far as we can tell, Lucasfilm never wanted to detail material on playing the darker side of the Force in campaigns since they feel Star Wars is a story about good overcoming evil.
Of course, if you are an avid Star Wars roleplayer, you've probably just ventured out onto your own. Now, you have official material that draws together quite a bit of EU books and comics and gives you a solid reference on the history and power of the Dark Side. As a book that summarizes the history of the Sith and the what we know about the villains of the books and movies (so far), it succeeds.
So why not five stars? This book is a double edged sword. The rewrite of Darth Vader's stats continues to illustrate the problems with the armor rules (see my review of the Core Rules for more info here). Dark Side character concepts are presented as Prestige Classes. However, some of the prestige classes have so little requirements that they are practically base classes.
Where else does the book succeed? There is an excellent chapter that is written as an antithesis to the chapter on The Force in the Core Rules. Written in identical style and format, the book intriduces you to the Dark Side's seductive and controlling power. It's a good read for GM's who need to portray this to PCs in their group that are wobbling on the edge.
Depending on your taste for EU, you may appreciate or not appreciate the powerful Dark Side equipment that is more than a match for the game mechanics of the Jedi. Sure, some GM's were looking for a game mechanic based challenge for their Jedi, but others (like myself) felt the constant challenge of tempering the Force with the Jedi Code was difficult enough to roleplay.
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13 of 14 people found the following review helpful By AVMan on September 5, 2001
Format: Hardcover Verified Purchase
Have you ever wondered about the Sith? Have you ever wanted to run or play a darkside character? This is the book for you.
I was compelled to buy this book, not only out of my own curiosity, but because I'm running a Star Wars game where the players expressed a desire to explore the realms of ethical questionability with their characters. I'm glad I bought it.
I might have only rated this with three stars instead of four, but for one thing: Hardcover. The hardcover alone is enough to make me appreciate a gaming book these days. Yes, they're heavy. But you can write on the back of them, the pages generally stay flat, and they're slightly more resistant to moisture. I could go on and on about hardcover gaming supplements, but I won't.
The contents of the book suffer some the same problems as the core rulebook. Sidebars and pictures tend to clutter each page, making it a little harder to find the rules nuggets you're looking for. Some of the information seems to be repeated in different sections too, making for a slightly redundant read at times.
Once you find what you're looking for, however, it's a decent sourcebook. Feats, skills, prestige classes, and equipment for dark Force-users are present, as you'd expect. Nothing mind-blowing there. They have some history and NPCs too.
My favorite part details the psychology of the dark side, and how characters get lured into it's grasp. It even tells how Love can motivate someone to turn to the dark side. This is the kind of material you need to make convincing and varied darkside characters, and to lure your players into courting the dark side of the Force.
I wanted more historical details about the Sith, the Republic, and the Hyperspace Wars, but I guess some of that is vague on purpose.
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9 of 11 people found the following review helpful By Scott Owen on May 6, 2003
Format: Hardcover
To clear up the confusion of one of the previous reviewers, it should be mentioned that the Dark Side Sourcebook was published *before* the Revised Core Rulebook, and thus uses the older, obsolete ruleset. Fortunately, there is an update file to be found at the Star Wars section of the Wizards of the Coast website that addresses these changes, and brings it in line with the new rules.
That being said, I liked this book back then, and I still like it now. The DSSB really set the stage for the high-quality, full-color, hardcover books that would later become the standard.
I really enjoyed the sections on Dark Side Spirits and Possession, but I think my favorite part was the large selection of Dark Side characters. There is also a wide range of new Dark Side force skills, new feats, mutated beasts, killer droids, and deadly weapons... and not to mention the comprehensive history of the Sith tradition itself, starting from its break with the Jedi Order over 25,000 years prior to the events of the movies.
In short, this is still a solid book, and if you're an evil player, or simply an evil GM, this one is for you.
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6 of 7 people found the following review helpful By Kevin J. Loria VINE VOICE on August 15, 2001
Format: Hardcover Verified Purchase
Whether you are a fan of RPGs, the SW movies, or both, you will find this book to be a great referance tool. It provides stats, campaign hooks, archetypes and a fair amount of Sith history. Anyone familiar with the "Expanded Universe" of comic and novels will appreciate the effort this text makes to include information for adventures in any possible era (from the Sith Empire to the New Republic). You can judge this book by its cover. The art is beautiful and disturbing, both inside and out.
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