or
Sign in to turn on 1-Click ordering.
Sell Us Your Item
For up to a $9.75 Gift Card
Trade in
More Buying Choices
nraski86 Add to Cart
$19.49  & FREE Shipping on orders over $25. Details
NanoBuy Add to Cart
$19.99  & FREE Shipping on orders over $25. Details
Amazon.com Add to Cart
$41.37  & FREE Shipping. Details
Have one to sell? Sell yours here
Sorry, this item is not available in
Image not available for
Color:
Image not available

To view this video download Flash Player

 

Darksiders II

by THQ
Mature
4.4 out of 5 stars  See all reviews (93 customer reviews)

List Price: $49.99
Price: $19.08 & FREE Shipping on orders over $25. Details
You Save: $30.91 (62%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Sold by Isomergames and Fulfilled by Amazon.
Want it Wednesday, May 29? Choose One-Day Shipping at checkout. Details
o o o o o o o o o o o o o o o o o o o o o o o o o
Platform: PLAYSTATION 3
PLAYSTATION 3
Xbox 360
PC
Nintendo Wii U
PC Download
Edition: Standard
Standard
Collector's Edition
  • Become the most feared of the legendary Four Horsemen, able to destroy entire worlds and battle forces beyond heaven and hell
  • Explore startling gameworld environments reminiscent of heaven and hell
  • Customize your experience with varied armor sets, weapons, and skill trees allowing players to create their own Death
  • Explore a vast open world, complete dozens of side quests and customize your Death with a full leveling system, skill trees and endless equipment combinations
  • Death is a nimble and agile character capable of incredible acrobatic feats allowing the player to explore the world like never before

Frequently Bought Together

Darksiders II + Hitman: Absolution + Batman: Arkham City (Game of the Year Edition) - PS3
Price for all three: $53.98

Buy the selected items together

Customers Who Bought This Item Also Bought


Product Details

Platform: PLAYSTATION 3 | Edition: Standard
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B0056WJA6M
  • Product Dimensions: 6.7 x 5.3 x 0.6 inches ; 3.2 ounces
  • Media: Video Game
  • Release Date: August 14, 2012
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (93 customer reviews)
  • Amazon Best Sellers Rank: #270 in Video Games (See Top 100 in Video Games)

Product Description

Platform: PLAYSTATION 3 | Edition: Standard

Amazon.com

Awakened by the End of Days, Death, the most feared of the legendary Four Horsemen embarks on a quest to undo Armageddon. Along the way, the Horseman discovers that there are far worse things than an earthly Apocalypse, and that an ancient grudge may threaten all of Creation. Become the terrifying force which everything fears but nothing can escape. Death Lives in Darksiders II.

Darksiders II game logo
Death ready to dual-wield from an attack crouch in Darksiders II
Death comes alive to take on the unlikely role of hero in Darksiders II.
View larger

Death Lives

Darksiders II follows the exploits of Death, one of the four horsemen of the Apocalypse, in an action-packed tale that runs parallel to the events in the original Darksiders game. This epic journey propels Death across an expansive gameworld as he tries to redeem his brother, War, the horseman blamed for prematurely starting the Apocalypse in Darksiders.

Like the original Darksiders game before it, the second game in the series is primarily a hack 'n slash adventure. The game takes place across netherworld environments, including "The White city," an outpost where angels live, and "The Eternal Throne," a floating fortress where the Lords of the Dead stand guard over souls that need to be cleansed. Although Death is the most feared of the Four Horsemen, his physical abilities are very different than his brother, War. Death is far more nimble, and relies on a combination of melee and ranged attacks. In combat Death's primary weapon is his huge iconic scythe, with a wide range of other weapons and usable items that must be gathered as the game progresses. Weapons can be dual-wielded, upgradable armor can be acquired for protection and Death has access to a terrifying and powerful pale mount.

Key Game Features

  • Become the most feared of the legendary Four Horsemen, able to destroy entire worlds and battle forces beyond Heaven and Hell
  • Explore startling gameworld environments reminiscent of heaven and hell
  • Customize your experience with varied armor sets, weapons, and skill trees allowing players to create their own Death
  • Explore a vast open world, complete dozens of side quests and customize your Death with a full leveling system, skill trees and endless equipment combinations
  • Death is a nimble and agile character capable of incredible acrobatic feats allowing the player to explore the world like never before

Additional Screenshots

Death displaying his wall-climbing agility in Darksiders II
Nimble and agile navigation.
View larger
Death riding his pale mount in Darksiders II
Utilize a powerful, pale mount.
View larger
Death wielding firey axe-like weapon in Darksiders II
A diverse arsenal of weapons.
View larger
Death face-to-face with a huge enemy in Darksiders II
A daunting array of challenges.
View larger

Product Description

Awakened by the End of Days, Death, the most feared of the legendary Four Horsemen, embarks upon a quest to restore mankind, and redeem his brother's name. Along the way, the Horseman discovers that there are far worse things than an earthly Apocalypse, and that an ancient grudge may threaten all of Creation.

What Other Items Do Customers Buy After Viewing This Item?


Customer Reviews

Game play is good, graphics are great, story seems very interesting so far. Idesofavalon  |  13 reviewers made a similar statement
I will say, please avoid the IGN review of this game as the clear bias of it baffles me. R. Ondik  |  7 reviewers made a similar statement
Game play gets a little monotonous however it is a good game nonetheless. Allister Melville  |  4 reviewers made a similar statement
Most Helpful Customer Reviews
40 of 40 people found the following review helpful
5.0 out of 5 stars Death never felt so right! August 17, 2012
Platform for Display:PLAYSTATION 3|Edition:Standard
Fun: 5.0 out of 5 stars   
I will start this review by saying that I did indeed play the first Darksiders, but will not make this a comparison between the 2 in any way.

Story: The story for the game is more of a backdrop for the great level design and combat to playout in a meaningful way than it is a driving force for the game. Essentially, Death has to clear the name of his brother War (from DS1) and sets off to do so but before long is wrapped up in a larger story involving the Makers. Suffice it to say the story is there but nothing too great, though Death has some funny quips (like telling a crow to be quiet..) as he has a sarcastic tone throughout the game, and the game does allow you some dialogue choices as you interact with NPCs. These NPCs serve as trainers for your new combos, weapon and item dealers, and obviously they provide you your quests and sidequests that propel the game forward.

Graphics: The graphics in this game have a wide range. From beautiful to meh depending on your location. You will notice bland textures, and muddied walls in certain areas but will also see great dungeons and large bosses that push the consoles, but never quite to the edge. The game in motion is spectatcular though. Death has great animations, and every combo you unlock looks a little different as Death has realistic movements that keep you glued to your screen amidst the fighting chaos. I have heard of some slowdown in the game but truthfully have noticed hardly any, so don't let that dissuade you from picking up this gem.

Gameplay: OKAY, this is where Darksiders brings the metaphorical hammer down. Talk about infusing so many elements together in one game! Darksiders "borrows" ideas from many different games, including: Zelda (the dungeons, horse exploration, Z targeting), God of War (frantic combat based on combos and timing), Prince of Persia (smooth platforming that becomes second nature after a few hours), Diablo (tons of loot to collect and equip) and even a little Assasin's Creed (verticality) and Shadow of the Collossus (larger than life bosses). This game is like the ultimate dutch oven of video game ideas blended in a way that never feels like it rips any one game off, but rather pays homage to the brilliant ideas that have come before it. Like "Z" targeting from Zelda where you can lock on to one enemy and easily flick the right stick to shift your focus from one enemy to the next. Or wall-running from PoP that gives Death a fleet of foot feel versus his bulkier brother. But the game makes its milk in the combat. Thrashing multiple enemies just plain feels right on as a bringer of the Apocalypse. The combo timing takes a little bit to get used to, but once you do you can pull off so many different moves (on ground and in air) that you will be stomping through hordes of enemies in no time. And the BOSSES! Wow, the developers really love huge bosses, and won't hesitate to throw back to back mini bosses at you where most games have one, a cutscene, and then right on to the main boss. The main bosses are a marvel, and will rival the colossi from SotC in size and scope. Defeating them feels very "Zelda" like as you utilize a new item you gained to defeat them. No spoilers here, so sorry no examples are being given of these great battles, you should expereince them for yourself. Death also has branching skill trees which start with a few core skills (a teleport slash, summoning minions to help you fight, etc.) and expands into a very customizeable spectrum that begs experimentation (you can re-spec Death at any time to try out new skills you may not have originally chosen). The combat is so satisfying you will find yourself just itching for the next fight to show off that new combo or weapon. Speaking of weapons...

Customization: I believe this belongs in its own category as adding a true loot-based rpg system to the franchise was a genious move. Death is a totally Bada$$ character, and a beast of that magnitude deserves some bada$$ equipment. Not 5 minutes will go by in this game without you finding a new piece of armor, weapon, secondary weapon, or amulet to deck out Death how you see fit depending on the character you'd like to play. Want a Death built with pure speed? Equip a pair of lightning fast gauntlets as your second weapon to throw more punches in a second than Pacquiao throws in an entire fight. Want to do brutal amounts of damage in one swing? Equip a giant axe or hammer to demolish your foes while sacrificing some of that speed. The level of customization is great, and adds to the gameplay. An example: I picked up an "Axe of Rending," which restores your health partially but only when you execute enemies with it, so I immediately found myslef considering the situation before using it: Is my health low? Better beat those enemies close to death then bust out the axe to get that health boost before moving on. What's better is that every piece of equipment looks different and immediately affects the look of Death. Even better still is that THQ instituted a great system that allows you to pick up equipment, or even equip it immediately right in the field. The intensity of the battles is great, so in the midst of a battle I can be fighting 5 enemies, one drops a new weapon (that can immediately be compared to what I have equipped on screen), I roll over to it, hold select to equip it in game, then BAM right back into the battle with my new scythes equipped without missing a beat. More games need this type of system.

The Negatives: I'm not going to sit here and say DS2 is a "perfect" game, it has some hiccups, but they are diminutive in nature. Sometimes when scaling a wall, in order to climb up, you have to be in the middle of the rail, if you are off a little to the right or left, Death will jump straight up instead of climbing, basically the game thinks there is nothing above him to grab, even though there is. You move right a centimeter and then it kicks in and recognizes the ledge. It will happen a few times to everyone that plays, but again it's minor. For it being an "open-world" game, there isn't a ton do in said open-world. You will ride around on your horse to get from one location to the other, but aside from a few "hidden" chests (they show up on the map) or a random scalable building, the open world mostly serves as your mechanism for travel and little else. Also, they did not do a great job of showing what Death can and can't climb, meaning he can scurry 15ft up a wall, but can't jump up onto a 5 foot ledge. Once you realize this it does not affect you in anyway, but it's funny to see him wall run and acrobatically swing from post to post, but can't jump up a 5 foot block. Again, all these issues are minor and in no way detract from the overall experience, which is an absolute blast.

Closing: By now you probably want the "should I buy it or not" answer, and I will say YES absolutely everyone should experience this game. If you like adventure, puzzle solving, great dungeons and finely tuned combat wrapped in a replayable package, this game is for you. It even tracks tons of statistics for you (best combo, most damage, a TON of things) that get posted to leaderboards so you can compare against your friends. You can even gift items to your friends! I will say, please avoid the IGN review of this game as the clear bias of it baffles me. As of now, they are the only reviewer to give this game less than an 80, and as an avid gamer and review reader will openly say they got it wrong. Read or watch any other review and you will see nothing but admiration for this title. It was a long time coming, but THQ finally has a game that fits the hardcore mold, and Darksiders 2 is the perfect game to pick up now and dive into before the fall / year end bonanza of games come out. Go get it now!
Was this review helpful to you?
25 of 28 people found the following review helpful
5.0 out of 5 stars Nostalgia at its finest... August 15, 2012
By menvy
Platform for Display:PLAYSTATION 3|Edition:Standard
Fun: 5.0 out of 5 stars   
Let me begin by saying I've never written a review for a game regardless of how strong I feel abou it. I would of written one for Batman Arkham City, but enough fans and critics gave the game the credit it deserved--- Reviews are to help potential buyers make a choice after all. With the lack of user reviews so far about this game, I felt I should include one. I've only been playing now for about 3 hours, and I will say without a doubt, it is the best game of 2012....If Batman hadn't come out last year, I would say for the last 2 years! Most reviews are saying if you liked the first one, give this one a try--This obviously being true, even if you couldn't get into the first one, or didn't play it, this game will change your mind about the franchise. Its is much more fluid and responsive than its predecessor.

The "look and feel" of the game is taken straight from The Legend Of Zelda....Dare, I even say improves on it, as the combat is taken from God of War (which is a lot more exciting than Link's combat styles). That combined with the fact that the visuals are as though were taken from Lord of the RIngs coupled with the amazing score....'EPIC' is all I can take out of this game. One of the finest action/adventures I've played....and I'm just beginning.....
Was this review helpful to you?
17 of 19 people found the following review helpful
Platform for Display:PLAYSTATION 3|Edition:Standard
Fun: 5.0 out of 5 stars   
FOR BETTER:
---------------
Darksiders 2 is an impressive follow up to THQ and Vigil's apocaplyptic journey. Even if you never played the original, don't have any reservations about picking up the sequel. Death is an extraordinary character: well-acted, well-animated, enigmatic and engaging.

In this installment we take on the guise of War's brother Death, one of the four horsemen, who has undertaken a quest to absolve his brother from the punishment of the Charred Council for destroying humanity. Realizing that his brother had been framed, Death vows to do whatever is necessary to restore the balance between angels and demons.
Like its predecessor, Darksiders 2 does an EXTRAORDINARY job of pulling concepts from other licenses and making them feel original within a common theme (the battle between Heaven and Hell at the End of Days). This time around the primary draw is Ubisoft's 2008 Prince of Persia. Death will perform wall runs, extended climbs and other free-running tactics that are visually identical to the unnamed Prince. Yet despite references to other genres and titles (Portal, Shadows of the Damned, Legend of Zelda, God of War, Devil May Cry, etc.) Darksiders 2 manages to move beyond the driving concepts to deliver a wholly unique experience. From background art, puzzle implementation and narrative framework - Darksiders 2 manages to mold its own identity by successfully working RPG elements into a visually striking hack-and-slash world.

This time around Death can choose between his primary weapon (scythes) set to the [] button, and a secondary weapon (armblades, gauntlets, hammers, axes, glaives, and claws) which is set to the /\ button. Attack combinations can be purchased by trainers, and are easy to execute during battle. Although most sequences are little more than a mix of both buttons with pauses between inputs, the simple commands belie Death's flashy and intense moveset. There are an extraordinary number of different weapons to find, each with their own perks (damage types, stat bonuses, exp. increases etc.) that can radically change your playing style. In addition, these weapons are found based upon your character's current level and come in increasing rarity: white - common, green - uncommon, blue - rare, purple - unique, and gold - legendary. The most interesting addition are "possessed weapons" which can be upgraded by "feeding" other items to them. These weapons can be enhanced a set number of times before reaching their maximum potential by taking on the attributes of the weapons and armor that are fed to them. With each new progression you have the option to choose a perk that will subsequently improve with further item leveling. In most cases a fully upgraded possessed weapon will be better than a similar level unique or rare one. In all cases combat is visceral, fast paced and exciting.

Armor is likewise found in differing rarities, although there are no legendary or possessed pieces of armor. Based upon the attributes you use with your playing style, your version of Death may greatly vary from your friend's. Both weapons and armor can also drastically improve the effectiveness of skills chosen from the Harbinger and Necromancer skill trees. Although the diversity is not as great as in a game like Dragon Age - it is still enough to keep your character evolving throughout the duration of your playthrough. The best part is that the demon merchant Vulgrim can respec your character for a very low fee, so you can try any other skill combinations at your leisure.

FOR WORSE:
--------------
Despite all of my praises, Darksiders 2 is not without faults. It pains me to list them, because I TRULY LOVE the direction of the game. The real problem that keeps it from becoming a masterpiece is overambition and not enough time to see it through. Darksiders 2 makes multiple trade-offs from the original and unfortunately not always for the better.

Graphically the sequel takes a hit in texturing and even character modeling. Things are not quite as smooth as the first time around, and you will notice some "near-polygonal" edges on some of the characters. When swimming or in confined areas walls look bland and occasionally dip to PS2 quality. Fortunately this is not the norm, and most vistas are gorgeous and stunning. Despite some pixellation when viewing further draw distances, the artistic design and bold coloration of the sequel TRULY save the day.

When I first started playing Darksiders 2 I was blown away by the sweeping orchestral movement and striking vista of a foreboding icy fortress. In retrospect, I feel this cathartic moment at the game's onset might have set the bar a little "too" high for the rest of the game. After 35 hours, I can safely say that both the narrative and bosses take a back-seat to those in Darksiders 1. All too often the story is revealed via comic book style cutscenes, rather than full out CGI. There are also not very many moments that ramp up emotionally or deliver sweeping orchestral keynotes like the first game. Although there is an attempt to tie in to War's tale, Death's episodic journey also seems to be much more flash and less substance. He has relatively clear motivations for why he is going somewhere, but the enemies and challenges he faces are more often typical RPG fare than the "ultimate battles" faced by his brother. Prepare for a lot of fetch quests set between largely open areas (Unlimited quick travel saves the day!). There are also more dungeons, but less differentiation between areas in a similar zone. Dungeons are also MUCH smaller, and require less coordination or logic when choosing between various tools. In addition, because of the revamped combat system the enemies and bosses are more like those found in God of War/Devil May Cry than Legend of Zelda. These are no longer "puzzle bosses," but more hack-and-slash.

Yet most of these issues are a matter of creative opinion, if not the results of time constraints. The real commonplace issues are the small bugs and technical flaws you will find along the way. I had to hard restart my PS3 8 times while playing Darksiders 2. Several of these were due to complete freezes during combat or platforming, but even worse were the several "almost" game-breaking glitches. Thank God the developers had the intelligence to insert fail-safes when a save was reloaded from initial start-up.

1.)I had a NPC who was supposed to carry a heartstone for me get stuck on a door, and I could not get him to pick it up until I restarted the system. Thankfully it reset the heartstone to a point where I only had to complete a small portion of the dungeon, and the character did not get stuck again.

2.)I had the audio completely cut out when speaking to the Lord of Bone. I had to do a hard restart and erase my dungeon waypoints to get it to trigger properly.

3.)I completed several Forge Land dungeons later in the game and was not able to recover a special item required for an earlier quest.

4.)A contextual button that was supposed to appear and allow me to place a lantern on a statue would not trigger. This was the first time said puzzle was used. Thankfully, I understood the level design and realized that something was supposed to happen here. The button prompt allowing me to progress through the dungeon only appeared after shutting down and restarting the PS3.

5.)One of the primary bosses known as "the Wailing Host" froze mid-strike for about 20 seconds with its health bar half depleted. During this time Death was still able to circle around the battle arena and attack as normal (further reducing the boss's health bar). However, the boss became invincible after the temporary freeze and would not die when its health reached zero. This is because the battle is actually punctuated by several button prompt actions that were not triggered after the glitch. This was the only major glitch that inexplicably resolved itself without having to fully restart the PS3, BUT I had to restart the boss battle from a checkpoint three times before it was fixed.

NO GAME MANUAL:
----------------------
THQ also decided to cut down on cost by NOT including a physical game manual. They didn't even include an in-game manual like the one in Kingdoms of Amalur: Reckoning. Instead, they give you a web address for finding the contents online. This wouldn't be a terrible problem, but many of the finer details regarding collectables, locating/setting quests, and the HUD are not directly explained. Be prepared to do a few internet searches before fully understanding the game.

TIL DEATH DO US PART (Summary):
------------------------------------
I wish Darksiders 2 had more CGI, better music, a more focused narrative and more/bigger boss battles. Yet when all is said and done it is still an EXCELLENT addition to the franchise. I feel that the pressure to release the game by mid-August after an initial delay hampered the artistic and technical design of the game. THQ's president even released a statement saying two things:
1.)The game had to release this summer because he felt it could not compete with games like Assassin's Creed 3 and Call of Duty. Obviously this drove the decision to cut out the more difficult to develop aspects like full CGI.
2.)If Darksiders 2 fails to perform up to sales expectations, he will reallocate all of Vigil's staff to other games, effectively ending the series before it really had a chance to take off.

So, Death's journey may not be a perfect one. It might not even be quite as good as his brother's before him. HOWEVER, it is still a journey worth taking in every sense. Read more ›
Was this review helpful to you?
Most Recent Customer Reviews
5.0 out of 5 stars I only have one complaint and it is a big one
The Bad: When you play a game you need to be able to have several save files.
You start a profile and then from beginning to end the game saves automatically. Read more
Published 4 days ago by J. Gates
5.0 out of 5 stars Amazing
So bad@$$ that there are not enough words to describe it:) Best buy Ive made in a long time. Awesome
Published 5 days ago by Dee Ann Bryant
3.0 out of 5 stars Disappointing
Having played and really enjoyed the first Darksiders, Darksiders II was one game to which I was very much looking forward. Read more
Published 8 days ago by Jun.L
5.0 out of 5 stars This Game Did Not Get The Attention It Deserved
I loved this game. I shouldn't have though. It doesn't do anything new or exciting - but what it does, it does very, very well. Read more
Published 17 days ago by SchadenfreudeFTW
5.0 out of 5 stars Like Legend of Zelda all grown up!
I completed this game in about a month (main quests, side quests, bonus loot, etc.), and I plan to replay it on "nightmare mode." It's obviously a great game. Read more
Published 18 days ago by jammy dodger
5.0 out of 5 stars Excellente Game
It is one of the best games of the last year 2012, it has everything that you are expecting for.
Published 19 days ago by LEONARDO
5.0 out of 5 stars Totally worth getting the sequel...
This game is just as awesome as the first and I am glad they sequeled the first with this one. Game play is good, graphics are great, story seems very interesting so far. Read more
Published 22 days ago by Idesofavalon
5.0 out of 5 stars So much better than the firstl Dark siders!
Ok so I am quite confused as to why this game did not take off as well as it should have. I am a one who loves my God Of War and all these types of games and to be quite honest I... Read more
Published 27 days ago by Isaac T. Spencer
3.0 out of 5 stars Did not live up to expectations
Was pleasantly surprised by the first Darksiders. But did not get the same feeling while playing this one. It wasn't horrible but it would have been a better rental. Read more
Published 1 month ago by Azarkou
3.0 out of 5 stars Not as good as the first one
To be truly honest, I love Darksiders 1. Darksiders 2 seemed to have a really cool story line. However, it has not kept me interested enough to even finish the game as did it... Read more
Published 1 month ago by teburns81
Search Customer Reviews
Only search this product's reviews

Forums

Platform: PLAYSTATION 3 | Edition: Standard
Search Customer Discussions
Search all Amazon discussions

Topic From this Discussion
Is it okay to play this game without having played the first one Be the first to reply
Got the game early..
Lucky! I'm stuck waiting until after work tomorrow.
Aug 13, 2012 by R. Pummill |  See all 15 posts
Chancellor's Area, Glitch In DarkSiders ll Be the first to reply
anyone know how to get back mini map on screen some how i lost it
They should give you an option under options from the start menu, toggle mini map, something to that extent.
Aug 27, 2012 by Bumble |  See all 3 posts
Prima digital mini-guide
I registered for the site using the register link at the top, but still can't access the guide. When I use the link Amazon sent me is says my account doesn't exist and doesn't let me register from that prompt.
Aug 13, 2012 by Steven |  See all 17 posts
Mortis code not working ! Be the first to reply
Start a new discussion
Topic:
First post:
Prompts for sign-in
 




Look for Similar Items by Category

Platform: PLAYSTATION 3 | Edition: Standard
Isomergames Privacy Statement Isomergames Shipping Information Isomergames Returns & Exchanges