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Darkwing Duck: Crisis on Infinite Darkwings Paperback – May 3, 2011

8 customer reviews
Book 2 of 4 in the Darkwing Duck Series

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Editorial Reviews

About the Author

Aaron Sparrow broke into the comics industry as a copy editor for Tokyopop, eventually moving on to write English adaptations of manga titles such as Devil May Cry 3, Hyper Police, the critically acclaimed Dragon Head, as well as the story "Family Values" for Blizzard Entertainment's Warcraft: Legends anthology. In 2009, Aaron became the Lead Editor on Disney/Pixar/Muppets titles, developing their all-ages line and masterminding the triumphant return of Disney's Darkwing Duck with artist James Silvani. Aaron has also worked on comic books with DreamWorks Animation and Sesame Workshop, and is currently writing Joebook's upcoming 2015 Darkwing Duck monthly comic series.

James Silvani is an illustrator and author living in Hawaii. He is best known for his work with Disney comics and children's books as well as fine art for Disney and Lucasfilm. James is also the creator of the book Draw-A-Saurus: Everything You Need To Know To Draw Your Favorite Dinosaurs.

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Product Details

  • Series: Darkwing Duck
  • Paperback: 128 pages
  • Publisher: BOOM! Studios; Original edition (May 3, 2011)
  • Language: English
  • ISBN-10: 1608866262
  • ISBN-13: 978-1608866267
  • Product Dimensions: 7 x 0.3 x 10 inches
  • Shipping Weight: 9.9 ounces
  • Average Customer Review: 4.9 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Best Sellers Rank: #959,513 in Books (See Top 100 in Books)

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Most Helpful Customer Reviews

4 of 4 people found the following review helpful By Roochak on May 5, 2011
Format: Paperback
What a fine series this is turning out to be! For a kid-friendly superhero action comedy, there's more going on in these stories than you'd expect. Where Darkwing Duck: Duck Knight Returns was, for all the gags, a story about aging, disillusionment and compromise, the theme running through CRISIS ON INFINITE DARKWINGS is one of loss: lost loves, lost memories, lost lives, the loss of everything precious. Even Negaduck has a fleeting, poignant moment of something more than mindless destruction...before he channels it, of course, into more mindless destruction.

In this story arc, St. Canard is overrun by an army of mind-controlled Darkwings, kidnapped from other dimensions and unleashed on the terrified populace by the gruesome twosome of Negaduck and Magica deSpell. James Silvani's gorgeous pen lines, dynamic, widescreen compositions, and penchant for cramming his panels with Easter eggs is as tasty a serving of eye candy as in the previous volume, and his visuals (an anthropomorphic riff on George Perez's jam-packed superhero team-up extravaganzas of the '80s) are a lovely interpretation of Ian Brill's zany but surprisingly subtle scripts. Don't miss out on this one.
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1 of 1 people found the following review helpful By RogueWriter152 on May 5, 2011
Format: Paperback Verified Purchase
"Epic" was the word going through my mind as I read this excellent sequel to "The Duck Knight Returns".
The story picks up where the first book left off; under Scrooge McDuck and Launchpad, Quackwerks Corporation has been reconfigured into an average everyday Wall Street giant, rather than a totalitarian regime. Darkwing, though loving the adulation of being hailed St. Canard's savior, finds himself spread thin in his crusade to reassure the people that they are protected. With Launchpad's help he is reunited with his sorceress girlfriend Morgana, whom he left at the outset of Quackwerk's takeover in order to keep her safe. It seems his life is finally coming together...
Enter Negaduck, arguably the most diabolical Darkwing villain, teamed up with Duckburg import Magica de Spell. They've been robbing every dimension in the multiverse of its Darkwing Duck, then hypnotizing the alternates and sending them on a rampage through the city in the ultimate smear campaign. In no time at all, D.W. is branded St. Canard's public enemy number one and the citizens are out for his head. Simultaneously, the water surrounding the city is assuming violent life. (The culprit isn't who you'd expect.)
With his family at his side, Darkwing sets out to unravel these mysteries and clear his name. This culminates in an awesome showdown with Negaduck and Magica, as well as the alternate Darkwings finding their common bond in Gosalyn. There's plenty to see and enjoy in this volume. My favorite alternates were Quiverwing Duck, who has a tragic backstory, and Darkwarrior Duck, a carry-over from the show who delivers the book's most cryptic line. The back pages contain a cover gallery, an afterword and sketches by artist James Silvani, and a preview of the new Rescue Rangers comic. It's great to see my favorite masked mallard back in action.
My recommendation to you is, go ahead and get dangerous.
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Format: Paperback
This the next book after "The Duck Knight" and it finds our hero basking in the love of the grateful citizenry. For once in his crime fighting career, Darkwing seems to be getting some appreciation. That appreciation quickly fades, however, when the city is suddenly over-run by Darkwings (two-headed Darkwings, flying monkey Darkwings, alien Darkwings, and even a Bowling Ball Darkwing just to name a few). With his reputation on the line, it's up to Darkwing and his long lost love interest to figure out who's really behind the chaos.

Now, I have to say, overall, I really liked this book. The infinite Darkwings are a lot of fun and incredible in scope. James Silvani really should be given a lot of credit for drawing the plentiful and often comical number of Darkwings (my favorite being the champion of love and justice Darkwing). The art for this comic is superb and I can't sing enough of its praises. It's definitely a treat to look at.

The main story itself is pretty good and the return of a certain doppleganger is sure to make Darkwing fans happy. I thought the main plot itself was very Darkwing-esque and the infinite Darkwings bring some much needed humor to the comic. I do, however, have two issues with the story. The first is that the final part of the story seemed very rushed and thus wasn't as satisfying as it could have been. The second is that they added another villain to the mix at the very end. Now, I REALLY like this character, but I feel like he was kind of thrown away here. I think he deserved his own story rather than just being thrown in at the end of this arc and defeated very quickly. That again, goes back to the pacing, which I think could have been much better. I think this arc could of used another book to polish it off.
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Format: Paperback Verified Purchase
The city of St. Carnard is thrilled to be returning to normal and have their beloved cape crusader back in action. But that happy moment is short lived. While Darkwing is attempting to help his girlfriend Morgana recover her memory, seems someone claiming to be Darkwing is out terrorizing the city.

The culprit really is Darkwing Duck, but not the Darkwing Duck from this dimension. Seems Negaduck has joined forces with Morgica De Spell to steal the Darkwings from other dimensions to destroy Darkwing once and for all. Once that is done, Negaduck can rule St. Canard and Morgica can get the location of Scrooge McDuck's first dime out of Launchpad. Can the real Darkwing stop their plot while fighting off countless versions of himself?

This story is an absolute treat for fans of the show. While Negaduck is the main villain, several others get cameos. The gags are fast and furious, and I laughed multiple times. Plus you've got to keep an eye out for other Disney characters that cameo in the pictures.

Since I never watched DuckTales, I wasn't that familiar with Morgica, but I did feel enough was explained here for me to follow the story.

And speaking of following things, I had an easier time following the action in the panels this time around.

If you were a fan of show from the early 90's, you will be delighted with these new comic book adventures.
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