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Darkwing Duck / Ducktales: Dangerous Currency Paperback – February 7, 2012


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Product Details

  • Series: Darkwing Duck (Book 5)
  • Paperback: 112 pages
  • Publisher: KaBOOM!; Original edition (February 7, 2012)
  • Language: English
  • ISBN-10: 1608862518
  • ISBN-13: 978-1608862511
  • Product Dimensions: 10.2 x 6.7 x 0.2 inches
  • Shipping Weight: 11.5 ounces
  • Average Customer Review: 3.4 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Best Sellers Rank: #523,701 in Books (See Top 100 in Books)

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Customer Reviews

It's just unfortunate, they couldn't given us a longer and better developed story.
Adam
This is the last issue of the BOOM Comics Darkwing Duck line, and it's a great crossover with Ducktales.
SimpleSAI
For the more die-hard fans of both series, I think you'll find yourself dissatisfied.
kahemingway

Most Helpful Customer Reviews

4 of 4 people found the following review helpful By Adam Winters on February 10, 2012
Format: Paperback
This cross-over between KaBoom's Ducktales and Darkwing Duck storylines served as a finale to both titles, as Disney decided not to continue their "Standard License" with Boom! Studios after 2011.

The "Dangerous Currency" story is the icing on the delicious 7-layer cake that was the Darkwing Duck comic book series, written by the remarkably-talented Ian Brill and primarily illustrated by the equally-talented James Silvani. For fans of the classic TV series, this comic book series was an inspired ride that not only invoked strong feelings of nostalgia, but built upon the strong (though somewhat erratic) foundation of the source material. Brill masterfully reconciled the seemingly contradictory accounts of the origins of Darkwing and some of his key villains. While being faithful to their portrayal in the show, he also gave them an emotional depth not often seen on Saturday mornings.

A common criticism of this particular story arc is the fact that it feels too rushed. The reason for this is that Brill did not originally intend to end the Darkwing series with a Ducktales crossover. Rather, the crossover would occur with an entirely different plot conflict than the one seen in this book and would not be burdened to resolve all the loose ends left in the Darkwing series. However, knowing that this crossover would have to be the grand finale, Brill pulled an audible and essentially combined (at least) two planned story arcs into one big 4-issue epic. In the arc's completed state, the story pacing moves at a mile-a-minute, leading you to think the main villain is one classic Disney rogue until an even greater threat arises near the end of the third chapter. For those who might be unacquainted with the Darkwing series, I can understand why this plot twist might feel too abrupt.
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1 of 1 people found the following review helpful By Toon Review on May 20, 2013
Format: Paperback Verified Purchase
I first heard about the Darkwing Duck and DuckTales comics at Free Comic Book Day 2010. I saw issue #4 of Darkwing and bought it. It was a good story and what shocked me the most was seeing Scrooge McDuck at the end of the story. One year later, I saw this book here on Amazon and purchased it. Like the description said "The biggest Disney crossover in history" providing House of Mouse doesn't count. Anyways, all the Disney Afternoon characters from DuckTales and Darkwing Duck are in this book including Bubba Duck and the Genie from the DuckTales film. They even added Donald Duck into the story which is pretty cool and they made it like the way Carl Barks himself wrote a Scrooge McDuck story when Donald Appeared. It made me sad to hear this was the last issues of the comic. But at least it ended with a bang. 5 Stars!
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Format: Paperback
This book collects the final two issues of Boom Studios Dark Wing Duck and Duck Tales comics. Dangerous Currency seeks to do a lot of things including being a crossover between Darkwing Duck and Duck Tales, tie up all the loose ends in the Darkwing Duck series (none really remained from the poorly written Duck Tales series), and fill in a few plot holes (i.e. how did Gizmo Duck's suit end up in St. Canard and whatever happened to Fenton Crackwell.) The book succeeded all counts, but the results don't live up to the high standards of the prior Darkwing Duck comics.

There are too many characters running around and we really lose track of everyone other than Darkwing and Scrooge in the adventure. The whole plot doesn't seem ideal for this sort of legendary team up with the enemy being slime. The big reveal about Agent 44 in the final issue was disappointing. The way Darkwing defeats the baddie is also a bit weak and contrived. The whole story seems very rushed.

Still, the story does have good moments, particularly when Scrooge and Darwking grab a moment to talk in the midst of the madness. The best moment for that is when Darkwing insists that he has a domestic life (which Goslin is part of) and a superhero life where he 's on his own. Scrooge will have none of it and tells him, "No, you have a life." Beyond this, if they aren't well-developed, it's great to see so many great childhood favorites in this book. There were some good ideas in the plot. They just needed a lot more time to develop them like six issues instead of four, but this may have been due to the expiration of Boom Stuidos license with Disney.

In the end, Boom did the best they could. They gave us a team up that people waited two decades for. It's just unfortunate, they couldn't given us a longer and better developed story.
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4 of 6 people found the following review helpful By kahemingway on May 3, 2012
Format: Paperback
After reading really great arcs like "The Duck Knight Returns" and "A Crisis on Infinite Darkwings," it saddens me that this series leaves on such a sour note. The other two arcs before this crossover didn't quite live up to their predecessors either, but this volume is nothing short of a disappointment. I understand that the series ended abruptly and that probably had something to do with the breakneck pacing and poor storytelling in this one.

To summarize, Scrooge McDuck and his nephews plus Webby, fly into St. Canard to discuss Launchpad's handling of Quackwerks. He arrives at Drake Mallard's house to question Launchpad, only to have an exhausted Fenton Crackshell burst in on them and warn them about an inky substance that seems to be taking over St. Canard. Chaos ensues and it's up to the combined forces of our heroes to save both St. Canard and Duckberg.

I'll start off with what was good about this book. The art, as usual, was really extraordinary. The creepy visuals and slime redesigns on the villains were a real treat. Also, it was nice to see the DuckTales and Darkwing characters work together, even if there interactions weren't all that we hoped for.

Now, I'll move on to the bad. As other reviewers have mentioned, the pacing was at breakneck speed for the entire volume. This was due in part to the fact that all the plot threads had to be tied up in one volume since the series was ending. Another contributor to this is that there were just too many characters thrown in all at once. I'm sure the writer was trying to go for an epic story, but a lot of the characters that were thrown into this story really weren't necessary. A good example of this are Magica's "sisters" in the "League of Eve-il," who really didn't add anything plot wise.
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