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Darkwing Duck / Ducktales: Dangerous Currency Paperback – February 7, 2012

3.4 out of 5 stars 7 customer reviews

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Darkness Fair
Darkness Fair
Against the backdrop of an ancient battle between the forces of Light and the forces of Darkness, Aidan struggles to control the newly awakened and enigmatic powers that seem to be his only hope for rescuing Ava, his little sister, trapped somewhere beyond the Veil. Paperback | Kindle book | See more for Teen and Young Adult readers

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Product Details

  • Series: Darkwing Duck (Book 5)
  • Paperback: 112 pages
  • Publisher: KaBOOM!; Original edition (February 7, 2012)
  • Language: English
  • ISBN-10: 1608862518
  • ISBN-13: 978-1608862511
  • Product Dimensions: 7 x 0.5 x 10 inches
  • Shipping Weight: 6.4 ounces
  • Average Customer Review: 3.4 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Best Sellers Rank: #1,570,871 in Books (See Top 100 in Books)

More About the Author

James Silvani is an illustrator and author living in Hawaii. He is best known for his work with Disney comics and children's books as well as fine art for Disney and Lucasfilm. James is also the creator of the book Draw-A-Saurus: Everything You Need To Know To Draw Your Favorite Dinosaurs.

Customer Reviews

Top Customer Reviews

Format: Paperback
This cross-over between KaBoom's Ducktales and Darkwing Duck storylines served as a finale to both titles, as Disney decided not to continue their "Standard License" with Boom! Studios after 2011.

The "Dangerous Currency" story is the icing on the delicious 7-layer cake that was the Darkwing Duck comic book series, written by the remarkably-talented Ian Brill and primarily illustrated by the equally-talented James Silvani. For fans of the classic TV series, this comic book series was an inspired ride that not only invoked strong feelings of nostalgia, but built upon the strong (though somewhat erratic) foundation of the source material. Brill masterfully reconciled the seemingly contradictory accounts of the origins of Darkwing and some of his key villains. While being faithful to their portrayal in the show, he also gave them an emotional depth not often seen on Saturday mornings.

A common criticism of this particular story arc is the fact that it feels too rushed. The reason for this is that Brill did not originally intend to end the Darkwing series with a Ducktales crossover. Rather, the crossover would occur with an entirely different plot conflict than the one seen in this book and would not be burdened to resolve all the loose ends left in the Darkwing series. However, knowing that this crossover would have to be the grand finale, Brill pulled an audible and essentially combined (at least) two planned story arcs into one big 4-issue epic. In the arc's completed state, the story pacing moves at a mile-a-minute, leading you to think the main villain is one classic Disney rogue until an even greater threat arises near the end of the third chapter. For those who might be unacquainted with the Darkwing series, I can understand why this plot twist might feel too abrupt.
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Format: Paperback
After reading really great arcs like "The Duck Knight Returns" and "A Crisis on Infinite Darkwings," it saddens me that this series leaves on such a sour note. The other two arcs before this crossover didn't quite live up to their predecessors either, but this volume is nothing short of a disappointment. I understand that the series ended abruptly and that probably had something to do with the breakneck pacing and poor storytelling in this one.

To summarize, Scrooge McDuck and his nephews plus Webby, fly into St. Canard to discuss Launchpad's handling of Quackwerks. He arrives at Drake Mallard's house to question Launchpad, only to have an exhausted Fenton Crackshell burst in on them and warn them about an inky substance that seems to be taking over St. Canard. Chaos ensues and it's up to the combined forces of our heroes to save both St. Canard and Duckberg.

I'll start off with what was good about this book. The art, as usual, was really extraordinary. The creepy visuals and slime redesigns on the villains were a real treat. Also, it was nice to see the DuckTales and Darkwing characters work together, even if there interactions weren't all that we hoped for.

Now, I'll move on to the bad. As other reviewers have mentioned, the pacing was at breakneck speed for the entire volume. This was due in part to the fact that all the plot threads had to be tied up in one volume since the series was ending. Another contributor to this is that there were just too many characters thrown in all at once. I'm sure the writer was trying to go for an epic story, but a lot of the characters that were thrown into this story really weren't necessary. A good example of this are Magica's "sisters" in the "League of Eve-il," who really didn't add anything plot wise.
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Format: Paperback
Quackwerks, the leading business in St. Canard, is actually a dummy company as set up by Scrooge McDuck. So when an evil force takes it over, he heads out to find out what is happening. He's looking for Launchpad, which naturally takes him to the door of Darkwing Duck. But when evil ink/slime starts to turn the city evil, can they figure out the cause and stop it? And will retreating to Duckburg give them a chance to regroup?

I've been following the Darkwing Duck comics since I heard about them and enjoying a part of my childhood continued. This book suffers from trying to do too much. Since Disney decided not to renew their contract with Boom! Studios, they had to wrap up everything they've been doing in the comics. While I liked seeing Darkwing's character and how the changes in him contributed to the climax, the story was too rushed. There were some strange jumps in scene that kept me confused as well.

Fans of either show will be glad they read it, but it's so fast paced that it doesn't have the character we've come to expect from the books. It's good, but not as great as it should have been.
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Format: Paperback
When I was a kid, DuckTales and Darkwing Duck were my two favorite shows. I always wanted Uncle Scrooge to encounter Darkwing Duck in St. Canard and reunite with his old friends Launchpad McQuack and Gizmoduck. Or Darkwing Duck could help defend the Money Bin from the Beagle Boys, Magica de Spell and/or Flintheart Glomgold. I finally saw my wish fulfilled about ten years later, but the results did not live up to my expectations.

The storyline just feels incredibly rushed, wrought with mischaracterizations, logic breaks and continuity errors (though it must be admitted that neither series was ever great with continuity in the first place.) The art is pretty decent though. If you're a Darkwing fan, the other Kaboom-collected storylines are much better, and if you're a DuckTales fan, just stick with Scrooge's Quest and The Gold Odyssey from Gemstone Publishing - better still the original Carl Barks Uncle Scrooge classics (there's supposed to be one coming out later this year from Fantagraphics, while their Barks Donald Duck collection was excellent!) While I do certainly hope that both Uncle Scrooge and Darkwing Duck return and return soon to the US in new stories, I also hope that whenever that day comes, the characters will be in the hands of great writers and artists - ideally the next Carl Barks or Don Rosa - who can treat the characters with respect.

In short, the best I can say about this is that it could've been worse - it could've been a live-action/CGI Alvin and the Chipmunks/Smurfs/Yogi Bear-style feature film. Having said that, I wouldn't mind seeing an animated direct-to-DVD adaption if they could improve on the source material.
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