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David Perry on Game Design: A Brainstorming ToolBox Paperback

ISBN-13: 978-1584506683 ISBN-10: 1584506687 Edition: 1st

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Product Details

  • Paperback: 1072 pages
  • Publisher: Cengage Learning; 1 edition (March 24, 2009)
  • Language: English
  • ISBN-10: 1584506687
  • ISBN-13: 978-1584506683
  • Product Dimensions: 9.9 x 8.1 x 2.2 inches
  • Shipping Weight: 4.8 pounds (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Best Sellers Rank: #539,409 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

David Perry is a 25-year video game industry veteran. Perry launched his professional career at just 15 years of age by writing video game programming books in his native Northern Ireland. Since then, Perry or his studio Shiny Entertainment has developed numerous games (including The Terminator, Teenage Mutant Ninja Turtles, Mc Donald's Global Gladiators, 7-Up's Cool Spot, Disney's Aladdin, Earthworm Jim, MDK, Sacrifice etc.) His last console titles were based on the Matrix franchise from Warner Brothers. His games have sold an estimated one BILLION dollars at retail. After selling Shiny to Atari, Perry is now the Chief Creative Officer of Acclaim Games and is also the founder of a new company called GameInvestors.com (to help developers find funding for their games.) Perry sits on the Advisory Boards of the Game Developers Conference, the Hollywood and Games Conference, the Gamers Expo & Westwood College. He's a regular speaker at key industry events and has even spoken at prestigious events like at the TED.COM conference, and at universities like MIT, USC, UCLA etc. In July 2008 he's being awarded a Doctorate by Queen's University at the same time as the Prime Minister of England (Tony Blair.) Here's a Google link for him that brings up 230,000 web pages: http://tinyurl.com/ywb4bg Perry's name is practically a household name among game players and professionals in the game industry, and this is his first book. Perry has always promoted talent and encouraged aspiring designers, and this book is his way of offering something "real," practical and useful to designers everywhere. His biggest frustration with game development books that tell you to make innovative games, but don't tell you how. We plan to change that.

Rusel DeMaria has been a writer in the game industry since 1981, and has written more than 60 game-related books. The founding editor and creative director of Prima Publishing's acclaimed strategy guide division for 6 years and former senior editor of three national video game magazines, DeMaria is one of the most experienced writers/journalists in the video game industry. He has been a columnist in magazines and newspapers nationally and internationally, has consulted and written privately for several top game companies and continues to write high-profile books, working with some of the biggest companies in the business. DeMaria is now the assistant director and a design consultant/producer for Acclaim Games. He is the author of "Reset: Changing the Way We Look at Video Games" from Berrett-Kohler Publishers and a co-author of the upcoming David Perry on Game Design: A Brainstorming Toolbox (1584506687).

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Customer Reviews

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Good book to look in from time to time for ideas and inspiration.
d.choock
If you're a game designer looking for a tool and a reference to aid in brainstorming and idea generation, I can't recommend this book highly enough.
Jonathan Stickles
It covers just about every genre of video games and includes many examples to help you through the design process.
S. Powley

Most Helpful Customer Reviews

12 of 13 people found the following review helpful By S. C. Spelman on December 21, 2009
Format: Paperback
What an incredible book! Seriously for the price you can't beat it. It touches on some game design principles, but that's not where this book really stands out. It stands out as a designer or writer's best friend when it comes to world building and creating characters. Need to know about modern weapons for that war game you're making? Easy, there's a section for that. Having trouble on deciding what archetype the villain in your story should be? No problem, there's a section for that too. It seriously goes on and on, but in this case it's a great thing. Take a look at the sample up above and you'll see how detailed this book really is. Detailed but not overbearing. It's very easy to understand and read.

It's one of those tools that you'll keep near your desk as it's very easy to search through and help educate you on certain aspects of your story that you don't know. I honestly have no idea how the author found the time to putt all these reference materials together but he does it and the book is cheap for a 1000+ page book. Definitely a book I'll use all the time. Highly recommended!
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7 of 7 people found the following review helpful By T. emma on June 4, 2009
Format: Paperback Verified Purchase
The book was pretty good I would have liked to see more on game balancing. The book has a lot about story background, characters, list and lists of names of things, great exercises but I was interested in know things like how to created an interesting level through game play as well as story, and how to keep game rules simple to learn hard to master. Overall good book but is focused more on story telling than game design.
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6 of 6 people found the following review helpful By S. Powley on June 3, 2009
Format: Paperback Verified Purchase
This is an excellent book on game design. You can tell the author has a lot of industry experience and a passion for game design. This book is massive and well worth the price. It covers just about every genre of video games and includes many examples to help you through the design process. What really makes this book stand out from the others dealing with this same topic, is that it goes into an explanation as to why you should do something and then gives you plenty of examples to work with. I suggest that everyone who is interested in game design check this book out.
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3 of 3 people found the following review helpful By Jonathan Stickles on March 20, 2010
Format: Paperback Verified Purchase
David Perry on Game Design: A Brainstorming Toolbox is one of the most amazing books I've ever seen, and that sentiment is mirrored by absolutely everyone I've shown the book to, without exception.

This is what the subtitle says: a game design brainstorming toolbox. It is a giant tome of a book, the width and height of a textbook a thousand pages long, and contains lists of information on what feels like absolutely everything: boss battle mechanics, SWAT radio codes, feelings you can give with music, time manipulation mechanics, ways to protect a location, possible causes of death, modern explosives, 20s slang, mini-game mechanics, quest ideas, character archetypes... every page is exploding with ideas, and the density of information in the book is extremely high.

The only way to even begin to appreciate and wrap your head around the nature and value of this book is to have a copy in front of you and flip through it. A couple minutes of that has been enough to make most other game designers I know immediately resolve to buy a copy. If you're a game designer looking for a tool and a reference to aid in brainstorming and idea generation, I can't recommend this book highly enough.
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