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  • Days of Wonder Shadows Over Camelot Merlin's Company Board Game
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Days of Wonder Shadows Over Camelot Merlin's Company Board Game


List Price: $34.99
Price: $26.89 & FREE Shipping on orders over $35. Details
You Save: $8.10 (23%)
In Stock.
  • This is an expansion; Shadows Over Camelot is required to use it
  • Adds depth and complexity to the base game
  • The Merlin's Company expansion, supports up to 8 players, including 2 possible Traitors
17 new from $23.95

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Frequently Bought Together

Days of Wonder Shadows Over Camelot Merlin's Company Board Game + Shadows Over Camelot + Pandemic Board Game
Price for all three: $104.15

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Product Details

  • Product Dimensions: 11.8 x 11.8 x 1.5 inches ; 13.1 ounces
  • Shipping Weight: 1.3 pounds (View shipping rates and policies)
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B001BO2Y44
  • Item model number: dow 7403
  • Manufacturer recommended age: 12 - 15 years
  • Amazon Best Sellers Rank: #21,292 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (21 customer reviews)
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Product Description

From the Manufacturer

Merlins Company is an expansion for the popular Shadows over Camelot board game. It introduces a host of new characters - including 7 new knights and Merlin himself - to the Shadows over Camelot epic. The wise old wizard is now a full-blown independent character in the game, complete with his own figure. He travels the board lending guidance and a helping hand to the embattled knights. Merlins Company also introduces 63 new cards: the all new Travel cards - events that may occur as you move from Quest to Quest, additional Black cards, including 7 witches allied with Morgan, and additional White cards that will help you and your fellow knights in your battles against the forces of evil. The Merlins Company expansion, supports up to 8 players, including 2 possible Traitors, assuring that even the most innocuous Shadows over Camelot Quest will be filled with grave peril. Content - Merlin figure and Summary card - 7 New Knights Coats of Arms - A new deck of Loyalty cards including 1 additional Traitor card - 16 New Travel cards - 14 Black cards including 7 new Special Black cards - 23 White cards, including 8 new Special White cards - A bonus figure of Sir Bedivere, complete with his own Coat of Arms and colored die - Merlins Company rules booklet

Product Description

Merlins Company is an expansion for the popular Shadows over Camelot board game. It introduces a host of new characters - including 7 new knights and Merlin himself - to the Shadows over Camelot epic. The wise old wizard is now a full-blown independent character in the game, complete with his own figure. He travels the board lending guidance and a helping hand to the embattled knights. Merlins Company also introduces 63 new cards: the all new Travel cards - events that may occur as you move from Quest to Quest, additional Black cards, including 7 witches allied with Morgan and additional White cards that will help you and your fellow knights in your battles against the forces of evil. The Merlins Company expansion, supports up to 8 players, including 2 possible Traitors, assuring that even the most innocuous Shadows over Camelot Quest will be filled with grave peril. Content - Merlin figure and Summary card - 7 New Knights Coats of Arms - A new deck of Loyalty cards including 1 additional Traitor card - 16 New Travel cards - 14 Black cards including 7 new Special Black cards - 23 White cards, including 8 new Special White cards - A bonus figure of Sir Bedivere, complete with his own Coat of Arms and colored die - Merlins Company rules booklet.

Customer Questions & Answers

Customer Reviews

4.5 out of 5 stars
5 star
14
4 star
5
3 star
1
2 star
1
1 star
0
See all 21 customer reviews
Excellent expansion to Shadows over Camelot.
RJD
This game is very intriguing and much more challenging, which is good.
George Runyon
Definately a must-own for any fan of the original.
Samson

Most Helpful Customer Reviews

39 of 40 people found the following review helpful By Thomas J. Vasel on December 9, 2008
Length: 7:50 Mins
Adding an extra player and traitor is good! But the game is much harder - which may satisfy many players.
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13 of 14 people found the following review helpful By Rachael L. Devore on November 28, 2008
Verified Purchase
This is an extension to the Shadows Over Camelot. It was well worth the price I paid. The new cards are wonderful and add a new twist on the game. The black cards are even more deadly to the game and the white cards WOW they are amazing.

The graphics and durability are what I have come to enjoy with any of the Days of Wonder games.

I hope that you can enjoy this extension of Shadows Over Camelot as much as I did and don't forget you need the original Shadows Over Camelot to use the extension game.
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8 of 8 people found the following review helpful By J. B. Hogan on March 19, 2013
Verified Purchase
This expansion is good, but not indispensable. The travel cards ramp up the tension and difficulty early game, and Merlin just sufficiently compensates for this. Essentially Merlin serves as a card fountain if you visit the same quest that he is currently occupying. Getting Merlin to the Grail or Excalibur can funnel a lot of free cards into your knights hands and build up a formidable level of power in the late game.

Our games with this expansion so far have felt more challenging in the early game, and less challenging if you make it past the hump. You will lose early or win handily late. A clever traitor can, however really exploit they new problems this expansion presents and alter the difficulty curve.

We have not played an 8 player game with two traitor cards, but based on my familiarity with the game's balance I can say this would be a very difficult and challenging setup.

In particular the new witches are each dangerous and feel like mini Morgana cards, and the new special white cards are all pretty useful and sufficiently varied.

The new knight abilities are generally in line with the old ones power wise, with one exception that feels stronger, however I don't think it's game-breakingly overpowered like some of the other reviews state. If you think it's too good, ban it, or nerf it, it's YOUR game, and you're not playing it in a tournament.
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5 of 6 people found the following review helpful By EvilxMunkee on June 4, 2011
Verified Purchase
Let me start out by saying how much I enjoyed Shadows over Camelot. The game was with it flaws, and at times really easy, but it was still a fun way to introduce people to the wonderful world of co-op games.
That being said, I purchased this expansion because the game had simply become to easy. I read some other reviews about this making it a much harder game.
It has succeeded. I enjoy a game where I play it and I have to fight for the win. Its not just handed over to me, or a brief moment of the game. I enjoy a hard fought victory that we had to endure through the entire game.
Merlin is introduced and he is there to help you, trying to get him where he is needed to help combat any of the witches cards that may arise.
The witches add a new element to the game. Their cards are just nasty! You shudder when a friend turns it over and reads it, which to me makes the game all the more enjoyable.
So if you are looking to increase the difficulty of the game, grab this expansion, you will not be disappointed.
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2 of 2 people found the following review helpful By Samson on April 28, 2011
Days of Wonder Shadows Over Camelot is one of my favorite games and the best co-op board game available. Merlin's Company completely fleshes it out and adds more difficulty, strategy, balance, and fun to the original masterpiece. Definately a must-own for any fan of the original. Expansion adds more powerful white and black cards along with new travel cards and a Merlin character. 8 or 9 new knights are also included, each with a new special ability (duplicate colors of the original knights and two new orange knights). I should also note that there is a fan-based Monty Python theme available for download at boardgamegeek.com.
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4 of 5 people found the following review helpful By Ann on June 7, 2013
I find this expansion continues to scale up both the difficulty (specifically in traveling) and the player benefits (with Merlin).

The new knights are well written with decent abilities. Merlin traveling to quests is a good new mechanic.

I think this maintains a good game balance and opens the game up to more players.
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1 of 1 people found the following review helpful By Mr. Six on May 17, 2014
Verified Purchase
If the base game has gotten a bit easy for you then you should definitely purchase this expansion. Personally, I'd recommend it as a must have the moment you purchase the base game. The main gameplay additions it features are Travel Cards and Merlin. The Travel cards are given out when you are coming & going to/from an uncompleted quest. They might be "Nothing Happens" or "Charged!" (You must immediately duel the Black Knight before continuing) & etc... However, the best part is when you Travel and "Merlin Accompanies You". You get to place the Merlin miniature on the quest and from now one you get to draw a free white card each round. Also, if Merlin is still on a quest, after it has been completed, and a black card would force a Siege Engine into play - Nothing happens!

This expansion also provides an 8th Knight and six new play mats with different roles / special powers for base characters. I've seen this item sell for around $22 on Amazon. If you can get it at that price, then it is a steal. (But you should buy it anyway)
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1 of 1 people found the following review helpful By Lori Shero on February 8, 2013
Verified Purchase
My family and I love this game and the added "Merlin's Company" just makes it better! We play several times a week.
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