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Mystery of the Abbey


List Price: $59.99
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In stock on December 24, 2014.
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  • New kind of "whodunit" game
  • Use deduction and intuition
  • Collaborative game
  • Beautifully rendered board and pieces
  • Constant interaction
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Product Details

  • Product Dimensions: 12 x 3 x 12 inches
  • Shipping Weight: 2.8 pounds (View shipping rates and policies)
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • Origin: Germany
  • ASIN: B00065AQ2Q
  • Item model number: DOW 7001
  • Manufacturer recommended age: 8 years and up
  • Amazon Best Sellers Rank: #31,148 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (27 customer reviews)
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Product Description

Product Description

DOW7001 Mystery of the Abbey Board Game by Days of Wonder

The peaceful Templars Abbey is a rare haven of tranquility for road weary travelers. And so you found it when you arrived late last night. That serenity was shattered this morning with the discovery of the lifeless body of Brother Adelmo at the foot of the Monasterys cliffs. Did the usually nimble-footed Brother slip to his death? Or did someone help him in his fall?

Mystery of the Abbey is a new kind of whodunit game of deduction and intuition, set in a medieval abbey. Players compete and collaborate to solve the mystery by moving through the Abbeys beautifully rendered board and questioning their brethren. Gameplay is in turn fun, captivating and tense; the atmosphere, vivid; the immersion, complete. Constant interactivity between the players, intelligent questioning and dynamic intrigue make Mystery of the Abbey the game of choice for an hour of fun with friends and family alike.

Players 3 - 6
Ages 8+
Time: 60-90 minutes

Content
- 1 Board map of the Templars Abbey
- 6 Monk miniatures cast
- 6 Deduction notebooks
- 90 Illustrated cards
- 50 Suspect sheets
- 3 Wooden Monk dice
- 1 Mass bell
- 1 Rules booklet

From the Manufacturer

The peaceful Templars' Abbey is a rare haven of tranquility for road weary travelers. And so you found it when you arrived late last night. That serenity was shattered this morning with the discovery of the lifeless body of Brother Adelmo at the foot of the Monastery's cliffs. Did the usually nimble-footed Brother slip to his death? Or did someone help him in his fall? Mystery of the Abbey is a new kind of "whodunit" game of deduction and intuition, set in a medieval abbey. The game is brought to you by Days of Wonder. Players compete and collaborate to solve the mystery by moving through the Abbey's beautifully rendered board and questioning their brethren. Gameplay is in turn fun, captivating and tense; the atmosphere, vivid; the immersion, complete. Constant interactivity between the players, intelligent questioning and dynamic intrigue make Mystery of the Abbey the game of choice for an hour of fun with friends and family alike. The game is for 3 to 6 players ages 8 and up, and takes 60-90 minutes to play.

Customer Reviews

It's fun and challenging for the whole family.
CK Turner
First, it is a very well-constructed board game with sturdy board, thick glossy cards and nice plastic pieces.
M. Cookman
The rules are simple and intuitive even though they might not be at first.
reznet2

Most Helpful Customer Reviews

32 of 33 people found the following review helpful By M. Cookman on January 8, 2009
Verified Purchase
I got this game for my birthday and have been able to play it a few times before writing this review. First, it is a very well-constructed board game with sturdy board, thick glossy cards and nice plastic pieces. Second, the playing time is COMPLETELY WRONG -- I can't imagine anyone finishing this game in 90 minutes, let alone 60. Third, If you like mystery games, then you will really like this game. If you do not like sleuth-type, figure out whodunnit games -- then give this game a pass.

For those who like this type of game, it is very entertaining and has a high replay value. I have played it three times in two months with the same set of people and no two games were the same in any way, other than setting, etc. A fun game.
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20 of 22 people found the following review helpful By THE BANKER on December 13, 2007
Mystery of the Abbey is a great mystery game for the whole family. We have played it numerous times with anywhere from 3-6 players (from age 13-70), and it is a lot of fun every time. The premise of the game is to use deductive reasoning to figure out who murdered one of the monks. It takes about 10 minutes to learn how to play the game, and about an hour to complete it.

All contents of the game box, including the board, pieces, and suspect sheets, are high-quality and help create the Abbey setting. However, it is the action cards that continually add twists making each game a unique experience.

Days of Wonder does provide a link on their website which allows you to print out new suspect cards in full color if you use all the ones. If you like Clue, you will like Mystery of the Abbey.
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9 of 9 people found the following review helpful By Cody Carlson VINE VOICE on July 7, 2013
Mystery of the Abbey from Days of Wonder is a board game of deduction where players must push their sleuthing skills to the limit to discover the identity of a murderer. Though on the surface this sounds like a simple variant of the much loved Parker Bros./Hasbro board game Clue, Mystery of the Abbey is much, much more.

Three to six players take on the role of traveling monks who visit an abbey where a murder has taken place. There are 24 monks that inhabit the abbey, each one a suspect. Like Clue, each suspect has a card, one of which is secretly chosen and placed under the board. The remaining suspect cards are divided among the players or put in a special room on the board. The remaining suspects are divided into a variety of categories such as their order, their title, and whether they are fat or thin, bearded or clean-shaven, hooded or unhooded. These differentiations are critical to forming an impression of who the killer is. Starting in the chapel, players may move about the board and conduct their own investigations. They can go to confessional, where they can take a card from the last player to visit. They can visit the crypt, the library, or the scriptorium, where special bonus cards await them. Or they can sneak into the living quarters of the other players and attempt to see one of their cards. If caught, however, the offending player must go back to the chapel and do penance, losing a turn.

One of the really cool mechanics of the game, however, is the questioning. When ending your movement in a room with another player, you may ask them virtually any question about their hand. The other player may choose not to answer, or if they do may ask the original player a question in turn.
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22 of 29 people found the following review helpful By J. M. Morgan on December 27, 2005
Days of Wonder seems to focus on making really good games: Games that you can explain in five minutes, that take about an hour to play, and that are actually fun.

Better than Clue (because, really, if you were the killer, wouldn't you know?), Mystery of the Abbey is based on the same sort of premise: Using the process of elimination, find the killer. The suspects fall into a number of categories, and everyone tries to win points and figure out who did it before everyone else. We like the design of the abbey, and the functions of the different rooms.

Although the pieces and board are beautiful, and well-designed (a hallmark of Days of Wonder), we were disappointed with the tear-off, single-use score sheets - what are we supposed to do when we run out? Couldn't they have devised a re-usable system? The question/answer phase was often useless and tedious. Also, we've deliberately lost the card that requires you to chant for four turns.
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4 of 4 people found the following review helpful By J. V. Martins on January 13, 2010
Verified Purchase
It's a good deduction board game. But I'd make some changes in the rules. I've played just once, but everyone has discovered the guilty at the same time. I think that if the answers to the questions were secret, maybe the game could be more interesting (I mean a bigger challenge).
There is a lot of variations of the rules, some of them at the official site. I'll try the variations next time.
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7 of 9 people found the following review helpful By ChaCha on November 23, 2008
In my opinion, this is not one of the better days of wonder games (Brand). Like always, the game construction is high quality and "pretty."

I'd describe the game as Kinda like clue, but without the weapons or rooms (it has rooms, but not like clue, different things happen depending on which room you enter), and with a touch of "Guess who."

It is good, but I have found that it almost always moves along a little slow for my taste, and I find the rotating Mass rule thing a bit confusing and overly complicated.

Not a game I ever expect will have it's own tournaments. Still, It is way better than monopoly.
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