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Pirate's Cove

54 customer reviews

List Price: $59.99
Price: $42.75 & FREE Shipping. Details
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  • Take to the high seas in search of plunder and fame
  • For 3-5 players
  • Takes 60-90 minutes to play
  • Great game for the family
31 new from $39.99 6 collectible from $32.95

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$42.75 & FREE Shipping. Details In Stock. Ships from and sold by Gift-wrap available.

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Total price: $113.73
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

Arrrrrrrrrr ye ready for a game of swashbuckling and daring, mateys? In Pirate's Cove, you'll battle for the rights to plunder and to become the most famed and feared pirate on the seas! Win battles, bury gold, and boast of your exploits at the tavern. Sail the islands off Pirate's Cove in your quest for fame and fortune - navigate shrewdly, fight recklessly, and plunder mercilessly! At the end of twelve 'months,' the most famous of the pirates wins! Includes game board, 7 pirate ships, 5 player mats and navigation wheels, 60 treasure cards, 6 pirate cards, 42 tavern cards, 75 wooden game markers, 6 dice, reference map, and rules. For 3 to 5 players ages 8 and up.

From the Manufacturer

Come aboard and sail to Pirate's Cove... the legendary hideaway of thieving pirates and cutthroat buccaneers. The tales of those legendary pirates of old who've fought and survived these mysterious waters still haunt all those who yearn for a life at sea. Armed with a secret map and starting with a modestly outfitted sloop salvaged from last winter's storm you set sail to Pirate's Cove -- your eyes filled with visions of treasure and fame your lungs filled with the salty air of the High Seas. Your objective: to battle for the rights to plunder and become the most famed and feared Pirate the world has ever seen. To do so you will need to navigate shrewdly fight recklessly and pillage mercilessly. You will gain fame by winning battles; burying gold and treasure; and bragging about your exploits at the Tavern. At the end of twelve months the pirate with the most fame will be declared the most fearsome Pirate of the High Seas!

Product Details

  • Product Dimensions: 11.8 x 11.8 x 3 inches ; 2.8 pounds
  • Shipping Weight: 2.9 pounds (View shipping rates and policies)
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • Origin: China
  • ASIN: B0002TV2O2
  • Item model number: DOW 7101
  • Our recommended age: 8 years and up
  • Manufacturer recommended age: 10 - 14 years
  • Amazon Best Sellers Rank: #21,077 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (54 customer reviews)
  • Manufacturer’s warranty can be requested from customer service. Click here to make a request to customer service.
  • Discontinued by manufacturer: Yes

Customer Reviews

Most Helpful Customer Reviews

90 of 91 people found the following review helpful By Brian Z. on January 10, 2006
I'm surprised I'm the first to review this item: it's a very enjoyable game. Since I'm first, I'll be thorough (though I won't explain all the rules, just give a flavor of the game play).

Pirate's Cove is a game by Days of Wonder, a company that also makes Ticket to Ride (a very fun game). Pirate's Cove appears complex at first glance but actually is not. The basic idea is to try to get the most Fame points (e.g. be the most famous pirate) by balancing upgrading your ship, choosing the best moves to make and avoiding confrontation with other players. Players act together, so while there are different steps in a round, there are no "turns" per se. The game is quick, about 60 minutes with a full house of 5, and moves quickly as well (unlike, say, Risk). It is fun for all ages but probably too complex for those under 10.

The Longer Version

Each player (pirate) in this game has a ship consisting of four areas: Sails, Crew, Cannons and Hull. Sails affect who goes first in a fight (more later on this), crew and cannon determine how potent you are in a fight and hull affects how much treasure you can carry. Players travel to different "islands" on the board, fight any other players who also went to that island and then plunder whatever that island has to offer.

Each turn starts with players choosing, in secret, the island they are going to. Then everyone reveals their island choice at once using an included island-choosing cut-out. Any combat between players is resolved by playing combat cards (that have temporary effects) and the winning player reaps the benefits of that island. The benefits of each island vary and are determined by flipping over island cards (which you can see before you choose your island, thus influencing your choice).
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26 of 26 people found the following review helpful By Janine Williams on September 13, 2006
This is a great game. It was easier to learn than most euro games I have and everyone I game with seemed to like it immensely. It also goes pretty fast, with 5 people, about an hour. I'll probably look into rules for extending the game, since all liked it so much, even those (like my husband) who have no patience for learning the new details of games. Only thing that I was a little confused on was fighting the pirates but got the hang of it after doing it a few times. And I also wish they would have included little cards or something that states what each island does, because I am usually asked about 20 times (not exaggerating) what options people have on treasure island (burying treasure/buying fame pts/upgrading 1 level) verus pirate's cove(getting 1 card & gold or 2 cards). But the game has just enough strategy, luck, and fighting to satisfy any gamer. I've only had it two weeks and have played it numereous times. Everytime I go to my friends houses they want to play it. I definitely recommend it.
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22 of 23 people found the following review helpful By TheCoopFamily on October 1, 2011
I stinking love board games, as does my wife. I initially bought the basics of Settlers, Ticket to Ride, Dominion, Stone Age and Puerto Rico. We knew we wanted another game, and after days of researching I kept coming across this game. SO I got it, and it blew our minds! This is the ONLY game where when we play it people erupt in cheering, laughter and I have never heard more smack talk in a game ever. Every single person we have played this game with loves it and it is now the first game we teach anyone when introducing them to the "Euro style" games out there (and yes, I realize that this might now be a true Euro game, so please do not attack me BGG people). It is a faster moving game that even when we teach people-which is always the slowest game thats played, it still ends in about an hour. Our fastest game was about 30 minutes. We prefer to battle. A lot. In our opinions that is what makes this game so much fun. It is very simple to teach, quick to learn and addictive to play. I would be un-American if I did not mention that playing this game on national talk like a pirate day is pretty much the best activity ever. Also, you can create your own "Pirate", so naturally I created the Chuck Norris Pirate. This game is Light-although the rule book is thick, its mostly to help describe the battle rules and intricacies. Buy this game. Play this game. Watch the Princess Bride and then play this game a few more times!
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10 of 10 people found the following review helpful By Jay Poling on April 17, 2013
Verified Purchase
I read a lot of reviews about Pirate’s Cove, and it sounded like a fun game for our family –especially since it could handle 5 players and can be understood by our 7 year old. The pieces and board are all very nicely done. We really enjoyed the look and feel (treasure, gold coins, map, etc.) of the game and were excited to get started.

Unfortunately, the game relies heavily on only one player surviving constant skirmishes. Our family enjoys competitive game play (out-witting each other), but Pirate’s Cove forces battles until all but one player either flees or is crippled. We even attempted to predict where each other would move their ship (based on what parts of their ship needed to be upgraded) in order to avoid conflict, but it simply was inevitable.

It should have been fun, but everyone simply became frustrated at constantly having to attempt to fix crippled ships, spending time at “Pirate’s Cove”, and gaining very little benefit. Invariably, 1 or 2 players would always end up at the raw end of the deal and constantly had to flee battle (which earns you nothing and possibly a mutiny!). We all wanted to enjoy it, but simply couldn’t bring ourselves to constantly attempt to destroy each other.

We tend to play games of strategy that rely on you outwitting your opponent rather than outright taking them out (our favorite is Railroad Tycoon the board game). We have played Robo Rally a lot, but the rare conflict between players is usually more due to one’s own mechanations than to anything systemic to the rules of the game.

I’m not saying this is a bad game (far from it!). Just be aware of your audience and what types of games you like to play.
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