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  • Ticket To Ride
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Ticket To Ride

| 38 answered questions

List Price: $49.99
Price: $36.04 & FREE Shipping. Details
You Save: $13.95 (28%)
Only 2 left in stock.
Sold by Cape Fear Games and Fulfilled by Amazon. Gift-wrap available.
  • For 2-5 players
  • Tons of replay value
  • One of the most popular specialty games of all time
  • Takes 30-60 minutes to play
  • There are 225 Colored Train Cars
87 new from $34.49 6 collectible from $32.99

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See the editors' top picks for toys for the month of September. Featuring action figures, dolls, games & puzzles, preschool toys and more. Learn more.

Frequently Bought Together

Ticket To Ride + Ticket To Ride 1910 Expansion
Price for both: $52.75

Buy the selected items together

CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Details

  • Product Dimensions: 11.8 x 11.8 x 3 inches ; 2.8 pounds
  • Shipping Weight: 3 pounds (View shipping rates and policies)
  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • Origin: Made in USA or Imported
  • Shipping Advisory: This item must be shipped separately from other items in your order. Additional shipping charges will not apply.
  • ASIN: 0975277324
  • Item model number: DOW 7201
  • Manufacturer recommended age: 8 - 12 years
  • Amazon Best Sellers Rank: #94 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (1,535 customer reviews)
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Product Description

From the Manufacturer

October 2, 1900 - it's 28 years to the day that noted London eccentric, Phileas Fogg accepted and then won a bet that he could travel "Around the World in 80 Days." Now, at the dawn of the century, some old friends have gathered to celebrate Fogg's impetuous and lucrative gamble - and to propose a new wager of their own. The stakes: $1 million in a winner-takes-all competition. The objective: to see the most cities in North America - in just 7 days. Ticket to Ride is a cross-country train adventure game. Players collect train cards that enable them to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway. For 2 to 5 players ages 8 and older. Playing time: 30-60 minutes. Comes with: 1 Board map of North American train routes, 240 Colored Train Cars, 110 Train Car cards, 30 Destination Tickets, 5 Wooden Scoring Markers, 1 Days of Wonder Online access number, and a Rules booklet.

Product Description

Ticket To Ride

Customer Questions & Answers

Customer Reviews

The game is easy to learn and lots of fun to play.
We got hooked on this game and every time we take it to a game night with friends that have not played it before, they buy it as well.
It plays well with 2 players as well as 3 to 5 players.

Most Helpful Customer Reviews

835 of 869 people found the following review helpful By Jadecat VINE VOICE on March 10, 2005
This is an excellent game for 2-5 players, and especially for kids. I was initially put off by the theme and the mentioning of winning the $1 million dollar prize on the advertisement. I immediately thought there would be paper money involved and it would be like Monopoly where I would have to be a banker,,,and yech. But no, I was WRONG. There is no fake money involved! Just little cards with different colors. Easy, but challenging. It is a game where you can be nice and not mess with your opponents supposed destination, or you can try and block them. You get points according to the tracks you lay and connections you make.
But please, I love Amazon, but their Days of Wonder games are all overpriced. You can get this and their other games much cheaper on designated game sites. Do a search, read other reviews, boardgamegeek is a wonderful place to look and compare games. This was one of the first games I bought and I just keep finding more neat games to buy that you can't find here.
***Fast forward 2010*** This is still a great game, that hasn't changed. Just want to note that Amazon does have better pricing on this and other games now, especially when free shipping is involved.
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136 of 140 people found the following review helpful By Baron Von Cool on August 12, 2010
The USA version of Ticket To Ride is fun but frustratingly cutthroat; I would not recommend getting the base set without the Days of Wonder Ticket to Ride 1910 Expansion, which offers three superior variants, more tickets (routes) and regular sized playing cards to replace the tiny ones included in the base set. The main problem with the base set is that whoever builds the big northern routes usually wins, exacerbated by the awarding of a "longest route" ticket worth bonus points. The 1910 expansion offers you the choice of eliminating the longest route bonus and awarding a "most routes completed" bonus instead, or using both of them, or neither. That helps tailor the win condition to best suit the group.

However, I still prefer the Ticket to Ride Europe with the Days of Wonder Ticket to Ride 1912 Expansion because of it provides more interesting challenges (ferries and tunnels) and adds stations players can use to get around being cut off in completing their routes. These stations can easily be used in USA or other versions. Europe still has the "longest route" bonus points award but this is easier to get for everyone because if you have to use a station to complete a route ticket, it no longer counts toward your getting the longest route award.

Another excellent option over the USA version is the
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400 of 429 people found the following review helpful By Thomas J. Vasel on April 12, 2005
When I first heard about Days of Wonder's newest game, Ticket to Ride (Days of Wonder, 2004 - Alan Moon), I was excited. But how could I not be - for all of Days of Wonders games so far have been fabulous, and it seems that each successive game gets better and better. And Alan Moon with a train game (shades of Union Pacific) sounded like a winning combination. I had an opportunity to play the final version of the game, and was quite impressed with how the game looked.

And is the game any good? The short answer is that once you play this game, you'll never play TransAmerica again. It's a fantastic medium-weight game - one that plays equally well with two to five players. The components are superb, the artwork is great, the game is downright fun (and nasty sometimes), and the total package is a very strong contender for the Spiel des Jahres 2004. (which it won!) After my first playing, I ranked it an 8; but after multiple playings the rating moved up to a 9, then a 9.5 - and if I keep playing the game at this rate - may move into my top ten list. Game play is very tight, and I found that game scores can run very close - making for an exciting game, all the way down to the finish.

Each player receives forty-five train cars in one color, and places a matching round token of that color on a scoring track. A large board is placed in the middle of the table, with a map of America (circa late 1800's) superimposed upon it. Thirty-six cities are there, each connected by one or two "railroad lines". These lines are made up of one to six spaces, and are one of eight colors: purple, yellow, black, white, green, red, blue, brown, and gray (neutral color). A deck of "tickets" is shuffled, and three are dealt to each player. Players may discard one of them, but must keep at least two of them.
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197 of 213 people found the following review helpful By Amazon Customer on July 16, 2006
Verified Purchase
Every year I buy my daughter at least three board games: one for Christmas, one for Three Kings Day and one for her birthday. It has become a tradition we both enjoy. I purchased TTR after reading excellent recommendations from other gamer parents on Boardgamegeek. I was not disappointed.

The game components are well made and beautiful, and the box is designed to store them well. This is very important, as the game has lots of pieces: cards, colorful plastic trains and wooden marker tokens.

Each turn lets you make decisions, play is never merely mechanical. Each time you play you will be able to choose one of three different actions: claim a train route, collect train cards or gather destination tickets. Each of those actions implies further decisions: Do you take a red train or a blue train? The short Duluth or Phoenix? Risk the big payoff tickets or keep only the safer, smaller points destinations?

The instructions are simple enough for non-gamers and children, but game play is engaging for all levels of play. The game accommodates both laid back and cutthroat gaming styles.

If your family games you should add this to your collection. If you are new to gaming and need a place to start, this is a fine first buy.
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