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Ticket To Ride

by Days of Wonder
4.8 out of 5 stars  See all reviews (728 customer reviews)

List Price: $49.99
Price: $37.92 & FREE Shipping. Details
You Save: $12.07 (24%)
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  • For 2-5 players
  • Tons of replay value
  • One of the most popular specialty games of all time
  • Takes 30-60 minutes to play
  • There are 225 Colored Train Cars

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Frequently Bought Together

Ticket To Ride + Ticket To Ride 1910 Expansion
Price for both: $54.25

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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Details

  • Product Dimensions: 11.8 x 11.8 x 3 inches ; 2 pounds
  • Shipping Weight: 3 pounds (View shipping rates and policies)
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • Origin: Made in USA or Imported
  • Shipping Advisory: This item must be shipped separately from other items in your order. Additional shipping charges will not apply.
  • ASIN: 0975277324
  • Item model number: DOW 7201
  • Manufacturer recommended age: 8 - 12 years
  • Amazon Best Sellers Rank: #83 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (728 customer reviews)
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Product Description

From the Manufacturer

October 2, 1900 - it's 28 years to the day that noted London eccentric, Phileas Fogg accepted and then won a bet that he could travel "Around the World in 80 Days." Now, at the dawn of the century, some old friends have gathered to celebrate Fogg's impetuous and lucrative gamble - and to propose a new wager of their own. The stakes: $1 million in a winner-takes-all competition. The objective: to see the most cities in North America - in just 7 days. Ticket to Ride is a cross-country train adventure game. Players collect train cards that enable them to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway. For 2 to 5 players ages 8 and older. Playing time: 30-60 minutes. Comes with: 1 Board map of North American train routes, 240 Colored Train Cars, 110 Train Car cards, 30 Destination Tickets, 5 Wooden Scoring Markers, 1 Days of Wonder Online access number, and a Rules booklet.

Product Description

Ticket To Ride

Customer Reviews

A very easy game to learn and play. Benjamin E. Trokey  |  150 reviewers made a similar statement
It's a great game for families because older kids and adults can have fun playing together. Gordybug  |  140 reviewers made a similar statement
We've played it several times with family and friends and everybody seems to love the game. Jeff S  |  135 reviewers made a similar statement
Most Helpful Customer Reviews
604 of 618 people found the following review helpful
5.0 out of 5 stars A step above the run of the mill games March 10, 2005
Durability: 5.0 out of 5 stars    Educational: 4.0 out of 5 stars    Fun: 5.0 out of 5 stars   
This is an excellent game for 2-5 players, and especially for kids. I was initially put off by the theme and the mentioning of winning the $1 million dollar prize on the advertisement. I immediately thought there would be paper money involved and it would be like Monopoly where I would have to be a banker,,,and yech. But no, I was WRONG. There is no fake money involved! Just little cards with different colors. Easy, but challenging. It is a game where you can be nice and not mess with your opponents supposed destination, or you can try and block them. You get points according to the tracks you lay and connections you make.
But please, I love Amazon, but their Days of Wonder games are all overpriced. You can get this and their other games much cheaper on designated game sites. Do a search, read other reviews, boardgamegeek is a wonderful place to look and compare games. This was one of the first games I bought and I just keep finding more neat games to buy that you can't find here.
***Fast forward 2010*** This is still a great game, that hasn't changed. Just want to note that Amazon does have better pricing on this and other games now, especially when free shipping is involved.
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152 of 158 people found the following review helpful
5.0 out of 5 stars Fun for beginners and gamers, kids and grownups July 16, 2006
Amazon Verified Purchase
Every year I buy my daughter at least three board games: one for Christmas, one for Three Kings Day and one for her birthday. It has become a tradition we both enjoy. I purchased TTR after reading excellent recommendations from other gamer parents on Boardgamegeek. I was not disappointed.

The game components are well made and beautiful, and the box is designed to store them well. This is very important, as the game has lots of pieces: cards, colorful plastic trains and wooden marker tokens.

Each turn lets you make decisions, play is never merely mechanical. Each time you play you will be able to choose one of three different actions: claim a train route, collect train cards or gather destination tickets. Each of those actions implies further decisions: Do you take a red train or a blue train? The short Duluth or Phoenix? Risk the big payoff tickets or keep only the safer, smaller points destinations?

The instructions are simple enough for non-gamers and children, but game play is engaging for all levels of play. The game accommodates both laid back and cutthroat gaming styles.

If your family games you should add this to your collection. If you are new to gaming and need a place to start, this is a fine first buy.
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301 of 321 people found the following review helpful
5.0 out of 5 stars One of the best games - ever! April 12, 2005
Durability: 5.0 out of 5 stars    Educational: 4.0 out of 5 stars    Fun: 5.0 out of 5 stars   
When I first heard about Days of Wonder's newest game, Ticket to Ride (Days of Wonder, 2004 - Alan Moon), I was excited. But how could I not be - for all of Days of Wonders games so far have been fabulous, and it seems that each successive game gets better and better. And Alan Moon with a train game (shades of Union Pacific) sounded like a winning combination. I had an opportunity to play the final version of the game, and was quite impressed with how the game looked.

And is the game any good? The short answer is that once you play this game, you'll never play TransAmerica again. It's a fantastic medium-weight game - one that plays equally well with two to five players. The components are superb, the artwork is great, the game is downright fun (and nasty sometimes), and the total package is a very strong contender for the Spiel des Jahres 2004. (which it won!) After my first playing, I ranked it an 8; but after multiple playings the rating moved up to a 9, then a 9.5 - and if I keep playing the game at this rate - may move into my top ten list. Game play is very tight, and I found that game scores can run very close - making for an exciting game, all the way down to the finish.

Each player receives forty-five train cars in one color, and places a matching round token of that color on a scoring track. A large board is placed in the middle of the table, with a map of America (circa late 1800's) superimposed upon it. Thirty-six cities are there, each connected by one or two "railroad lines". These lines are made up of one to six spaces, and are one of eight colors: purple, yellow, black, white, green, red, blue, brown, and gray (neutral color). A deck of "tickets" is shuffled, and three are dealt to each player. Players may discard one of them, but must keep at least two of them. Each ticket has two cities on them, and a point value that a player will receive if they connect those two cities, or lose if they don't connect the cities. The remainder of the ticket cards are shuffled and placed in a face down pile next to the board. A pile of train cards is shuffled, and four are dealt to each player. The remainder are shuffled and placed next to the board, then five of them are turned over and placed face-up next to the draw pile. The player who has traveled the most goes first, and then play continues clockwise around the table.

On a turn, a player may do one of three things. They may draw two cards, one at a time from either the face-up cards and/or the draw pile. Each card shows a different color of train car - matching the eight different colored spaces on the board. There is twelve of each color car in the deck. There are also eighteen "locomotive" cards, which function as wild cards. When a player draws a face-up card, the card is replaced immediately before they draw another card. A locomotive card counts as two cards if drawn when face-up, but only one if drawn when face-down. If there are ever three locomotive cards face-up at any time, all five cards are immediately discarded, and five new cards are drawn. If the cards run out, the discard pile is shuffled back to form a new draw deck.

The second thing a player may do is to draw three ticket cards. They must keep at least one of them, but have the option of keeping all of them, if they like. The others (if any), are discarded.

The third thing a player may do is play cards to place their train cars on the board. A player may play one through six cards of the same color (including wild cards), to place the same amount of train cards on a corresponding line on the board. For example, Las Vegas is connected to Salt Lake City by an orange line consisting of three spaces. Three orange cards must be played to put three trains of that player's color on those spaces. No more players could then place anything between those two cities, and if players want to connect those two cities with their lines, they'll have to go around the long way (if possible). Gray lines can have any color cards played to place trains on them, but the cards played must match the number of spaces in the gray line, and all of the cards must be the same color. When placing trains, the player doing so receives points - 1 point for one train placed, 2 points for two trains, 4 points for three trains, 7 points for four, 10 points for five, and 15 points for six trains. Some cities have two lines connecting them, both of which can be used in a four or five-player game. In a two or three-player game, however, once one of these lines has been used, the other cannot.

When one player, after taking their turn, is down to two train cars or less, the final round begins. Starting with the player to their left, each player has one final turn, and then the game is over. The trains on the board are counted to make sure that the points were totaled correctly during the game, and then ticket cards are revealed. If players can trace a continuous path between the two cities on their card with their color train cars only, they receive the points, and move their tokens accordingly. Otherwise, they lose the points, and must move their token down the scoring track that many points. The player who has the longest continuous track also gets ten points. The player with the most points is the winner!

Some comments on the game...

1.) Components: As usual, the components for Ticket to Ride are supreme. Days of Wonder has, by far, more superior components for their games than any other company. The board is fantastic, with a nice map, and when the train cars - nice plastic cars in bright colors - are placed on it, the whole thing looks pretty fantastic! The cards are of the highest quality, and are about half the size of normal playing cards. Each color card not only has a different train car on it, but they have symbols in the corners to help differentiate between the colors (good for the color blind). Everything fits into a wonderful plastic insert that is in a beautiful, sturdy box - the same size as Days of Wonder's other Big Box Games.

2.) Rules: The rules are only four pages - large, colorful, illustrated pages - but only four! The game is being printed in many languages - and has the distinction of being the first major game release that I know of that has been produced in Korea, something which is rather dear to my heart. The game can be explained in about 5 minutes, and I am very pleased at how easy it is for people to pick up. Even people who have a hard time understanding simple games ("No, John, you cannot attack people in Settlers of Catan!") had an easy time picking up the game - and I was amazed at how fast strategies were picked up.

3.) Strategy: When I first was taught the game by Eric Hautemont, CEO of Days of Wonder, I didn't think that strategy would be that important. Then, he beat us, scoring 162 points to my 82, and my friends 54. I was floored! I thought that I was doing well, during the game, but realized several things that I missed afterwards. I found out in the game that there are different strategies, and was impressed with how they differed. One can ignore their ticket cards and just try to place long trains, hoping to get a lot of points. Or one can try to complete as many ticket cards as possible, not worrying too much about how long of trains they place on the board. Then, there is the middle ground - but is a compromise of the two strategies enough to win? Not to mention the fact that players must watch other players, and occasionally place trains to mess them up.

4.) Cutthroat: This gives the game a real "cut throat" atmosphere. Sometimes the best move for a player is to place train cars between cities they don't care that much about - just to stop another player - either from getting the longest chain of cars, or completing their tickets. This can cause some enmity, but it's all in good fun, and I really enjoyed the player interaction - from taking cards to placing trains.

5.) Holding cards: It's fun to get a big hand of cards (there is no upper limit). Players try to hoard cards so that they can place long trains of cars, scoring the big points. Also, players must always keep in mind that everyone else is watching them, trying to determine where they are going. The longer a player keeps the cards in their hand, the less they tip their hand. However, if one player suddenly uses up all their trains, causing the final round, and you are stuck with a huge hand of cards, it can be quite devastating. My wife found this out the hard way. She was about to connect three cities that would complete two of her tickets - probably winning the game. Another friend of mine, in the same game, had the same problem. Either one of them could have won the game, but because they held the cards just one turn to long - they lost. Of course, I was the evil guy who caused the game to end, but I got my just desserts, losing by only one point to yet another player - and the winning point was caused by her having the longest continuous train of cars.

6.) Fun Factor: And yet, even with the bluffing, and the other little nasty tactics, the game is extremely fun. The decisions are short, causing the game to move quickly, but can be quite stressful at times. Yet these decisions really make the game fun! Blocking someone else off, using your own lines, pulling two locomotives from the draw pile, or finally connecting those two cities - all of this adds up to a wonderful time of fun!

7.) Time and Players: The game runs quickly, because the decisions are important, but don't bog the game down to much. I was impressed with how well the game scaled, but found that the two-player game was much different than a five-player one. Both were fun, but needed different tactics.

As you can see, I really enjoyed this game. Read more ›
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Most Recent Customer Reviews
5.0 out of 5 stars Outstanding
A really fun board game with tons of replay value, best board game since Settlers of Catan .....iPhone app is great too!
Published 11 hours ago by David Franklin Britton
5.0 out of 5 stars Great game!
I just stumbled on the "Ticket" series of games. Bought it without ever playing. Good family game - with a little competition thrown in. Read more
Published 22 hours ago by B. Thomas
5.0 out of 5 stars Wonderful Family Game
My family received this game for Christmas and we love it. My 7 and 8 year old boys quickly caught on to the game and have a great time playing it. Read more
Published 23 hours ago by Stephanie Symbolik
5.0 out of 5 stars Great for game night!
My friends and I absolutely love this game!

It is quite fun and very entertaining.

I enjoy playing this with about 4 people total. Read more
Published 2 days ago by Andrea O
5.0 out of 5 stars Lots of fun and enjoyment
It was an easy game to learn and was very enjoyable to play. I gave it to my sister as a gift and she was thrilled with this game. Read more
Published 2 days ago by Laurence Carroll
5.0 out of 5 stars Great gateway game!
My girlfriend is fairly new to board gaming so this is the ideal gateway game for her. TTR requires some decent strategy with some luck of the draw. Read more
Published 2 days ago by Marcel Smith
5.0 out of 5 stars A game that should be on everyone's shelf.
Monopoly, Yatzee, Clue, and some random party game. That's normally what you hear from "non-gamers" when they talk about board games and it's a crying shame that Ticket to Ride... Read more
Published 4 days ago by Russell Wayne Brown
5.0 out of 5 stars Very enjoyable game.
This is a fun game for two players and become much more fun as you add more people. It is easy to learn and very fun to play.
Published 4 days ago by Jared Isenberg
5.0 out of 5 stars Great game (but not too hard)
We love this game! Unlike other "fancy" board games, this one is not hard to figure out. The European version is great, too.
Published 6 days ago by Desiree Rones
4.0 out of 5 stars Fun game.
Very simple and fun game. I thought it would be more complicated but it really is not. They say the best things in life are simple, this game is simple.
Published 6 days ago by C. Jacobs
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