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Ticket To Ride - Europe

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List Price: $49.99
Price: $36.99 & FREE Shipping. Details
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  • For 2-5 players
  • Tons of replay value
  • Takes 30-60 minutes to play
  • Ticket to Ride - Europe is a complete, new game and does not require the original version
  • Also includes 5 Wooden Scoring Markers, 1 Rules booklet, 1 Days of Wonder Online access number
23 new from $36.99

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Frequently Bought Together

Ticket To Ride - Europe + Ticket To Ride 1912 Expansion + Ticket To Ride
Price for all three: $89.51

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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Details

  • Product Dimensions: 11.8 x 11.8 x 3 inches
  • Shipping Weight: 3.5 pounds (View shipping rates and policies)
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • Origin: China
  • Shipping Advisory: This item must be shipped separately from other items in your order. Additional shipping charges will not apply.
  • ASIN: B000809OAO
  • Item model number: DOW 7202
  • Manufacturer recommended age: 8 - 12 years
  • Amazon Best Sellers Rank: #442 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (571 customer reviews)
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Product Description

Product Description

Get ready for a new train adventure as you travel across Europe with Ticket to Ride - Europe, the new edition of the worldwide hit from Days of Wonder. From Edinburgh to Constantinople and from Lisbon to Moscow, the game will take you on a ride to the great cities of turn-of-the-century Europe. More than just a new map, Ticket to Ride - Europe features brand new gameplay elements including Tunnels, Ferries and Train Stations. Plus, we've upgraded you to First-Class accommodations with larger cards, new Train Station game pieces, and a lavishly illustrated gameboard. Like the original, the game remains elegantly simple, can be learned in three minutes, and appeals to both families and experienced gamers. Ticket to Ride - Europe is a complete, new game and does not require the original version. It is for 2 to 5 players, and it takes 30-60 minutes to play.

From the Manufacturer

Get ready for a new train adventure as you travel across Europe with Ticket to Ride - Europe, the new edition of the worldwide hit from Days of Wonder. From Edinburgh to Constantinople and from Lisbon to Moscow, the game will take you on a ride to the great cities of turn-of-the-century Europe. More than just a new map, Ticket to Ride - Europe features brand new gameplay elements including Tunnels, Ferries and Train Stations. Plus, we've upgraded you to First-Class accommodations with larger cards, new Train Station game pieces, and a lavishly illustrated gameboard. Like the original, the game remains elegantly simple, can be learned in three minutes, and appeals to both families and experienced gamers. Ticket to Ride - Europe is a complete, new game and does not require the original version. It is for 2 to 5 players, and it takes 30-60 minutes to play.

Customer Reviews

Great game... Family game, fun for all ages.
Heather Calvin
Ticket to Ride - Europe is one of the better games I've played.
justme
It is an easy game to learn and fun to play.
Otterpop

Most Helpful Customer Reviews

287 of 290 people found the following review helpful By Brian S. on January 10, 2006
Ticket to Ride Europe is perhaps the best game of its kind. And part of what makes this easy to say is Ticket is really quite innovative and in a class of its own. I'll provide a short and detailed review for those interested.

Ticket to Ride revolves around collecting different cards that correspond to a color. Those cards are then used to build railway lines of that color on the gameboard (a map of Europe). Each player is trying to build certain routes from city to city in return for points. But there are only so many ways to get from place to place and the intrigue of the game is balancing when to collect more cards used to build rails and when to play cards to make sure you secure that critical link in your transcontinental railway. Ticket to Ride, as I mentioned above, is a great "gateway" game because it's not a classic board game style (e.g. Monopoly, Sorry, Cranium, etc.) and so those who are new to the "enhanced board game" field (e.g. Settlers of Catan, Axis and Allies, Pirate's Cove, etc.) will still be comfortable playing Ticket to Ride. The rules are pretty straight-forward and the game moves quickly. It also takes less then an hour.

Longer Version

Ticket to Ride revolves around getting rail cards of certain colors and securing city-to-city lines of that color. The colors of the rail lines vary and the trick to this game is getting to where you need to go in the most efficient manner.

The game starts with everyone receiving "tickets." These tickets have two cities on them and a point value. Your goal is to pick a few of these tickets to try and make a railway between the cities during the game. You try to pick routes that are overlapping and, throughout the game, you can choose new tickets.
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115 of 117 people found the following review helpful By S. TURNER on August 5, 2010
Verified Purchase
Ticket to Ride Europe is an improved follow-up to the original Ticket to Ride. It improves upon the original by coming with standard-sized cards, by adding ferry and tunnel routes, and by adding train stations. It is a stand-alone spin off, so the original TTR is not required to play.

Much like the original TTR, TTR:Europe involves claiming train routes to complete city-to-city destinations on destination tickets. On each turn, players have take one out of three possible actions:
-- collect train cards (which are used to claim routes)
-- claim a route (by spending train cards). The routes score points as they are claimed, and their point value grows progressively with length: 1 length = 1 point, 2 length = 2 points, 3 length = 4 points, 4 length = 7 points, 6 length = 15 points, 8 length = 21 points).
-- take destination tickets (which give bonus points if you are able to complete the destination by the end of the game, but COST points if you are not able to complete). The player takes 3 destination cards and must keep at least one card, but has the option to reject up to two. The makes it a bit of a gamble - the player may get destination tickets they already have completed, or they may get destinations that are difficult to impossible to complete. The destinations can be close city connections worth a few points or cross continent connections worth 20 points.

Since each turn involves only one of three possible actions, the turns move very quickly and keep everyone engaged in the game. If you take your turn and get up to get a drink, it will usually be your next turn before you get back to the table.
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64 of 65 people found the following review helpful By Dennis G. Voss Jr. on August 3, 2007
The Europe edition of Ticket to Ride stands alone from the basic (United States) and Bavaria/Marklin editions of the game, both in the narrow sense that it is not an "expansion set" to those games, but also in the broader sense that it's a lot more than just the original game with a different map. The rules are fairly similar, so learning all three games only takes a modest amount of time, but the differences across the games alter the strategies a fair bit. Each one feels like a distinct experience.

For those unfamiliar with the series, here's what they all have in common: There is a game board indicating routes among a bunch of cities. The object of the game is to amass the most points, and in one way or another those points come from collecting the routes strategically. Collecting any route between two places will generate points, but each player holds hidden Ticket Cards indicating longer routes of special importance to that person, and stringing together little routes to make this longer connection adds to the payoff (whereas failing to do so imposes a penalty). How do the players take possession of routes? They take turns drawing cards that, when collected into sets, determine which routes they can use, and eventually they start using those cards to claim routes. The main random element is the timing of when those cards turn up in the deck.

The Europe edition contains a few differences from the other two. One difference is that claiming routes is more complicated in this edition. The cost of claiming certain routes is uncertain until you actually try to do it, and some routes require special wild cards to claim (allowing the possibility of a long bottleneck as a player tries to score one of those cards).
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