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- 17 historical scenarios
- Easy to learn and fast-paced
- Historical World War II game
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From the Manufacturer
From the Manufacturer
Uniquely Fun, Simple and Engaging Game
Players command Army facing off in WWII battles
- Each battle scenario mimics the historical terrain, troop placements and objectives of each army. Deploying forces through a variety of Command cards, the smart commander uses the unique skills of his units - infantry, paratroopers, tanks, artillery, commandos and resistance fighters - to its greatest strength.
- Easy to learn and fast-paced, Memoir '44 requires strategic card play, timely dice rolling and an aggressive, yet flexible battle plan to achieve victory!
1 Double-sided Battlefield Board Map
144 Axis and Allies Army Pieces
44 Terrain Tiles
60 Command Cards
9 Summary Cards
8 Battle Dice
2 Card Holders
1 Rules & Scenario Booklet
17 Unique Historical Scenarios
- Designed to commemorate the efforts and sacrifices of the men & women of the Second World War
- Our fondest hope is that it will make you want to transmit this unique historical heritage onto younger generations.
- 2004 International Gamers Award for General Strategy, 2-Player category
- The Wargamer 2004 Award for Excellence.
- 2005 Game of the Year in Norway
-Best 2-player game on Board Game Ratings website
Top Customer Reviews
As much as I love Axis & Allies, the setup is tedious and the learning curve is steep; not a good combination for bringing new gamers into the fold. For someone who's interested in WWII and/or tabletop gaming, M'44 is a godsend.
M'44 is a tactical game covering some of the major battles of WWII, with expansions available for additional theaters of war. The game itself involves tiles (for a completely modular board), plastic minis (meeple = my people... moldiers = my soldiers? lol), special dice for combat, and cards for movement/abilities; four great tastes that taste great together.
The box itself feels pretty sturdy, and aside from some plastic to keep the cards, tiles, and chits from flying, the components came in little plastic trays and ready to play. No hours spent punching your units out from plastic sprues, here! The rulebook is of good quality, full-color, and easy to follow. The included scenarios are in the second half of the book.
Besides having rather simple rules, the game includes reference cards, so you can pull out just the ones for the terrain and units that you're using at the moment. Not since Carcassonne has a game been so easy for me to teach.
"That's all well and good, but is it fun to play?" YES. There's just the right mix of strategy and luck, so the games can be exciting. Come-from-behind victories are certainly possible. Also, games can go rather quickly. 30-60 minutes seems to be the norm with my friends; much better than all-day Axis & Allies affairs.
Almost like Chess, this game is easy to learn but leaves plenty of room for strategy.Read more ›
Memoir '44 uses small plastic figures to represent military units, that fight battles on a cardboard map with a hexagon grid superimposed over it. A deck of colorfuly illustrated cards drives the action, and combat is resolved with some nonstandard dice.
The figures include infantry, armor, artillery and some obstacles like barbed wire. They add a lot of visual oomph to the game, and will capture the imagination of anyone who has played "toy soldiers". The figures can represent squads to regiments or larger units, depending on the scenario being played.
The map is two sided, with one side featuring an invasion beach, and the other European countryside. The maps are customized for each scenario with large cardboad hexagon tiles, so environments from urban to rural can be represented. The map is good looking and practical, with hexes large enough to hold the multiple figures representing the forces involved.
The map is divided in to three zones: Left, right and center. The cards each player recieves allow the player to move and attack in one or all of these zones, adding uncertainty to the game. Attacks are resolved with specially marked six sided dice, and players win the game by inflicting losses on the enemy or taking key points on the map.Read more ›
As the name suggests it is a boardgame set in World War 2. The original game has expanded and now a number of extensions and add ons are available seperatly.
The game is played on a hexagon board and comes with a lot of hexagon tiles, such as hills, towns and woods that are used to change the setting. For newcomers it is good to point out that the game has a number of combat missions and the tiles needed are listed in the mission and it is clever to prepare these before they are laid down since all are double sided and it can be furstrating to look for that 1 missing hill by having to turn around other already placed towns and woods. The 2 basic settings are beach landings as appropriate for D-Day and a plain grass board.
Gameplay is focused on order cards and is turn based, IGO-UGO (I go - You go) concept where players first activate units based on the command given and then move activated units and then combat with them. The game utilises a clever concept of minatures where as a standard 4 infantry pieces are an infantry unit, 3 tanks and 2 artillery. Each time a loss is take one piece is removed until the point where the last piece is removed and that counts as a point (called medal) for the opposing side and is placed on a visual medal space on the board. A few other objectives can also give such medals to encourage gameplay.
This is not a serious wargame by any standard, the units are very abstract and the combination of random cards and battle dice can mean that randomness will affect tactics and can frustrate players when their command cards are of the wrong type or bad dice rolling prevents success.Read more ›
Most Recent Customer Reviews
This is a great game. It has very simple rules with the ability to incorporate more complex ones later on. Read morePublished 20 days ago by NGS
This is not just a good WW2 themed game, but an introduction to a gaming system - a way to play - that applies to other "themed' editions. Read morePublished 23 days ago by Rum Junkie
What a great game. My dad and I played this game yesterday and it was great. We are of the Risk people. We liked this so much better. Read morePublished 1 month ago by Casey
The game is as advertised. As an introductory game it works well. The main complaint I have read in other reviews is that the lack of a particular Command Card to execute a move in... Read morePublished 1 month ago by Phillip Textor
My full video review can be found here http://www.gameboygeek.com/#!memoir-44/cqwfPublished 2 months ago by Game Boy Geek
This is a very fun, easy to learn basic-level wargame. Can be taught to a 10-yr old.Published 2 months ago by Ralph
We enjoy the game. There are some ambiguities in the rules. The pieces (plastic, understood before hand) could be a bit more sturdy. Read morePublished 3 months ago by Michael Maranda
I loved the Axis and Allies game growing up, only problem being that it takes several hours to finish and found this game to be just as cool with plastic 'army' markers for... Read morePublished 3 months ago by Super Dad