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- High Quality
- Proprietary design
- Exceptional performance
- High quality European components
- For 2-5 players
- Takes 45-60 minutes to play
- Vie for conquest and control
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
From the Manufacturer
From the Manufacturer
Small World, the fun, zany, light-hearted civilization board game!
- Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs and even humans; who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.
- Small World is a classic in the Days of Wonder line of heavily-themed, big-box sized games featuringevocative illustrations, high-quality European components and a compelling, fun theme.
4 Maps (2 × Double-Sided Boards)
6 Player Summary Sheets
14 Fantasy Race Banners
1 Blank Fantasy Race Banner
168 Matching Race Tokens (15 × Amazons, 8 × Dwarves, 11 × Elves, 10 × Ghouls, 13 × Ratmen, 20 × Skeletons, 18 × Sorcerers, 11 × Tritons, 11 × Giants, 11 × Halflings, 10 × Humans, 10 × Orcs, 10 × Trolls, 10 × Wizards)
18 Lost Tribe Tokens
20 Unique Special Power Badges
1 Blank Special Power Badge
10 Troll Lairs
109 Victory Coins (30 × "10", 24 × "5", 20 × "3", 35 × "1")
1 Reinforcement Die
1 Game Turn Marker
1 Rules Booklet
Exciting competitive gameplay using proven game
mechanics in an evocative light-hearted, fantasy world.
Large number of character types, combined with 20 special
powers, gives players high replay value as each game is
Top-quality illustrations and production values.
Top Customer Reviews
Small World is the answer to that. It takes all the good parts of Risk and repackages it in a clever construct with a beautiful design. The premise here is that instead of simply having armies compete to take over territory, players control races, each with their own special set of powers. The powers give you the ability to, say, attack lands more powerfully, or defend them more toughly. What makes it fun is that these powers are embodied by various races -- e.g. Dwarves, Amazons, Giants, Tritons -- each represented by colorful, gorgeously drawn tokens, and each with a special power. Because the races and powers are randomly combined at the beginning of the game, each game is different than the last and requires a completely new strategy.
* Variety of strategy. This is requirement number one for any game that's going to hold my interest over time. If it's too "solvable", then the challenge of playing the game quickly diminishes after just a few games. Because the possible power-race combinations number in the thousands, it's unlikely any two games will ever be the same.
Interaction. Requirement number two. So many board games these days involve four people tending to their own pieces, playing their own separate games. You can't do that in Small World and expect to win. You have to both a) be very aware of the other players' movements, and b) be ready to attack them without mercy.
* Design. Days of Wonder puts out some of the best-looking games out there.Read more ›
We have had Settlers of Catan and Carcassonne (with a number of expansion packs) for quite a few years now, and only recently added the other games above. We usually either play just as two adults, or with our two older children (age 9 and 8), and so our conclusions are based on how these games work in those settings. So here's what we've found:
Settlers of Catan
We got this around the same time as Carcassonne and initially just didn't latch onto it. Partly it's that it's supposed to be 3 players or more, and we often play as just two of us. Once we found online some instructions for playing as 2 players it came out more often, and as time's gone by it's become fairly 50-50 whether we play Settlers or Carcassonne on a quiet night in. The choice will usually depend on how much we want to think. With Settlers, you're always planning and calculating; with Carcassonne, you're taking it a card at a time.
Who should get it: Settlers is well-known as one of the great modern games. I'm not as sold on it as some people, and it takes quite a while to learn and feel comfortable with, but once you get the hang of it, it is an entertaining and enjoyable addition to a games collection. There are several 2-player rule variations out there if you need them and they work well (we found one that worked for us and we've stuck to it). But this isn't a game for kids; I would suspect not until they're 16 or so.Read more ›
We brought it to a friend's place to play after dinner. It took a while to get a hang of the way the game is supposed to work and the dynamics of each round, but after a few turns, we were able to get it all figured out.
I really liked all aspects of this game - the 'Risk' aspect of trying to take over the map, the fantasy aspect of the characters, and the unique way the game's races are developed. Every game you play will be different due to how things are set up!
My only complaint is with the tray the Race Tokens are stored in... it was pretty hard for me (who has small fingers, even) to get the tokens in and out of the little squares they are supposed to go in. Especially when some were in use and the remaining ones would fall forward.
Overall, I'm really happy that we got this game, I'm looking forward to sharing it with other people!
Most Recent Customer Reviews
A great game dynamic that changes whether you have 2 players or 3 or 4 or 5 players. Unlike risk, where the board always stay the same. Read morePublished 1 hour ago by Kevin
Great game. had fun playing this. This was given as a christmas gift. brought out our competitive sides. Couldn't believe how many small parts their were. Read morePublished 2 days ago by Melissa
Great family game. Only issue is that some of the pieces when you have to pop them off thd board tore from the cardboard. Nothing a dab of glue cant fix.Published 3 days ago by chris
This is like my new favorite game, and I've played almost every strategy board game. The gameplay is unique, well play tested, and not too serious. Read morePublished 7 days ago by Amazon Customer
I like to think of Small World as a great hybrid between Risk and Catan rolled into one game that's really unique on its own. Read morePublished 8 days ago by A. Andrew Joyce
Purchased this game for my 9 year old son. He loves it. It is easy to learn to play and it is a fun fast paced game.Published 9 days ago by tjforce
I didn't know you could play two players before I bought this after playing with a big group. It's even fun with two players! Read morePublished 13 days ago by Emily F.
Awesome game, so simple that I can teach anyone, yet quite deep in all the combinations that you can have. Also the fact that it has a map for each number of players is awesome. Read morePublished 16 days ago by Diego