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Mystery Express


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  • Takes 60-90 minutes to play
  • For 3-5 players
  • A "whodunit" game
  • Top quality components
  • Another Days of Wonder classic
2 collectible from $129.95

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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Details

  • Product Dimensions: 11.8 x 11.8 x 3 inches
  • Shipping Weight: 3.1 pounds
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • Origin: China
  • ASIN: B0039UT85G
  • Item model number: DOW 8001
  • Manufacturer recommended age: 12 - 16 years
  • Amazon Best Sellers Rank: #115,836 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (19 customer reviews)
  • Discontinued by manufacturer: Yes
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Product Description

Product Description

Mystery Express - A Whodunit on Rails. Seeking a well-deserved break from your latest misadventures, you decide to splurge, treating yourself to the extravagant luxury of the most talked about train of our time - the legendary Orient Express. Most unexpectedly, and rather unfortunately, the holiday turns out to be short lived. The train has barely left Paris when word spreads that someone has just been murdered, and in the most hideous manner...The aptly renamed "Mystery Express" hurtles toward its final destination of Istanbul. Now locked onboard, anxious passengers spin a web of intrigue and deception through the spread of rumor, gossip and innuendo. Your mind races as you consider all possible suspects and their motives. Will you uncover the culprit before reaching the end of your journey? Hurry, there's no time to waste! Mystery Express is a new whodunit deduction game from Days of Wonder. The murder that takes place on the Orient Express incorporates 5 different elements - Motive, Location, Time, Modus Operandi, and Suspects - each of these is represented by a set of Crime cards. Players take on the role of one of 5 traveling characters, each who has their own special powers of deduction. The player who figures out the who, what, where, when and why of the murder before the end of the journey wins.1 Board map of the Mystery Express and its itinerary from Paris to Istanbul; 5 Player figures with matching character tokens; 5 Ticket wallets; 100 Deduction sheets that players will use to keep track of their deductions; 1 Telegram notepad for players' to wire their suspicions in from Budapest; 72 Crime cards, divided into 5 distinct Crime categories; 1 Mystery Express miniature train; 1 (gray) Conductor figure and 6 small Conductor tokens; 2 Small Passenger tokens; 1 Miniature travel bag; 1 Miniature whistle; 1 Rules booklet

From the Manufacturer

Mystery Express - A Whodunit on Rails. Seeking a well-deserved break from your latest misadventures, you decide to splurge, treating yourself to the extravagant luxury of the most talked about train of our time - the legendary Orient Express. Most unexpectedly, and rather unfortunately, the holiday turns out to be short lived. The train has barely left Paris when word spreads that someone has just been murdered, and in the most hideous manner…The aptly renamed “Mystery Express” hurtles toward its final destination of Istanbul. Now locked onboard, anxious passengers spin a web of intrigue and deception through the spread of rumor, gossip and innuendo. Your mind races as you consider all possible suspects and their motives. Will you uncover the culprit before reaching the end of your journey? Hurry, there's no time to waste! Mystery Express is a new whodunit deduction game from Days of Wonder. The murder that takes place on the Orient Express incorporates 5 different elements - Motive, Location, Time, Modus Operandi, and Suspects - each of these is represented by a set of Crime cards. Players take on the role of one of 5 traveling characters, each who has their own special powers of deduction. The player who figures out the who, what, where, when and why of the murder before the end of the journey wins.1 Board map of the Mystery Express and its itinerary from Paris to Istanbul; 5 Player figures with matching character tokens; 5 Ticket wallets; 100 Deduction sheets that players will use to keep track of their deductions; 1 Telegram notepad for players' to wire their suspicions in from Budapest; 72 Crime cards, divided into 5 distinct Crime categories; 1 Mystery Express miniature train; 1 (gray) Conductor figure and 6 small Conductor tokens; 2 Small Passenger tokens; 1 Miniature travel bag; 1 Miniature whistle; 1 Rules booklet

Customer Reviews

If you like "whodoneit" games and are looking for a game with more depth and for a older audience, than this a a good game to get.
took2long
We each found ourselves sitting for 20+ minutes while the other three people around the table got through their turns, so the pacing was awful.
MSmith
It has a good plot and I think the idea of the game is great, however, setup took forever and figuring out the rules took a lot of time too.
greengobob

Most Helpful Customer Reviews

17 of 18 people found the following review helpful By Epilady on May 2, 2011
The main game element is similar to Clue: you are trying to deduced who was murdered, at what time, in what car, the motive, and the murderer. One twist is that, rather than asking people questions about the cards they have in their hand, players exchange cards based on actions that occur in each car. Players must also strategize how to spend their time on each turn - there is a limited number of moves that can be made based on how long the train takes to get from one station to the next. Each card appears twice, which means that seeing it once doesn't necessarily rule it out. To determine the time the crime happened, there is a separate deck of cards that operates similar to memory - you flash through the cards quickly and try to determine which one is missing (time cards are a set of 3). Also, in starting the game, not all cards are yet in play. Passengers board the train at two stops, at which time players have access to additional cards.

Set up and first play with a rules run-down is a very long experience. With 4 players, all seasoned board game aficionados, we had to keep revisiting the rules. The entire game play took 3 hours. Even if we were all familiar with this particular game, it is unlikely to be playable in less than 2 hours. The best strategy is to keep track of where you saw the cards, to whom you passed cards, and who passed cards to you.

Esthetically, the board is beautiful and the cards are well-appointed. Each player has a "ticket book" to hide his/her notes and deductions, which are nice. The ticket book also has a run-down of the mechanics of each train car for reference, which comes in very handy.

If you like light-hearted, easy games, or to socialize during games, Mystery Express is not recommended. It's best suited for people who enjoy logic puzzles, long games, and strategy. It requires a great attention to detail and multiple moving parts to achieve the correct solution.
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14 of 18 people found the following review helpful By Bun on July 3, 2010
Verified Purchase
This game is another in the series of train travels. However, despite the good idea (Clue on steroids), the game is too long and we became bored before the end.
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3 of 3 people found the following review helpful By Andrew P. Fendrich on June 13, 2011
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I've been wanting to buy this game for a while now. My family is really into board games, and Days of Wonder is without doubt our favorite gaming company. MYSTERY EXPRESS is another brilliant masterpiece from Days of Wonder. If you've never played any Days of Wonder games before, I would recommend playing Ticket to Ride first, but Mystery Express is almost as good.

Mystery Express is basically "Clue" on a train. On the Orient Express from Paris to Istanbul, someone is murdered, and the players must spend the whole trip attempting to identify the suspect, the motive, the "modus operandi" (the "how"), and the location. These are figured out by visiting the different cars on the train and looking at other players' hands.

To keep it brief, if you like Clue, you'll LOVE Mystery Express. The one complaint I have is the length of time in between turns, but that may be because my family was playing it for the first time. I expect that as we get better at it, it will go quicker. Also,it says 3-5 players, and we had 5; I'm not sure how well it would work with 3 or 4.

DAYS OF WONDER IS THE BEST!! And Mystery Express will not fail to satisfy any family or group that loves challenging and unique board games.
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1 of 1 people found the following review helpful By MSmith on January 1, 2013
I was extremely excited for this game after thoroughly enjoying Days of Wonder games in the past (Ticket to Ride and Cargo Noir are favorites in our house), but was disappointed from the moment we opened the box. Despite being a brand new game, none of the player figures were in good condition--they ranged from holes in the pieces from air bubbles in the molds straight up to two of the six player pawns having had their heads broken off at the necks entirely. We will be contacting Days of Wonder about replacement pawns, but investigation online tells me that they are not currently in the business of replacing individual parts. For what the game costs and for how beautifully the board and all the other materials are drawn/made, the molded resin pieces leave a ton to be desired.

As for actual gameplay, I can see how the game gets rave reviews from true mystery buffs. I didn't scoff at the 60-90 minute play time at first, but when our first game dragged past the three hour mark as the four of us consulted the rules for what seemed like the hundredth time, I was ready to throw in the towel at about 75% of the way through. It's got a LOT of modifiers and side rules, and your "turn" is extremely complicated with multiple steps. We each found ourselves sitting for 20+ minutes while the other three people around the table got through their turns, so the pacing was awful. To sum up the gameplay itself, I'm afraid that my first go-round felt way too much like sitting through an Advanced Algebra class for the first time after having been out for a week with the flu--I spent way too much time trying to figure out what I was supposed to be doing and worrying about how much I was getting wrong to learn the numerous complexities of the game, let alone get around to having any fun.

I'm giving this a 2.5 out of 5 for now. I'm not sure if I'll bother to play it again.
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I'm not the biggest fan of deduction games with a few exceptions. This particular game actually surprised me with how much I enjoyed it. If I'm going to play a deduction game this would probably be it.

This game is essentially Clue+. At the beginning of the game a mode, motive, suspect, location, and time are all set aside as details of a murder. There are 2 copies of every detail (except time, there are 3 copies of each time) so you spend the game trying to figure out which 5 details have one card missing from the rest of the pool. This is done by taking different actions which have you looking at cards in other people's hands as well as a few that are sitting on the board. The kicker to all this is that there are six rounds and cards constantly change hands and are recollected from discard at the end of each round. There is even an action on the train that forces a player to recollect their discarded cards to confuse deduction further.

That's what really gives this game teeth. It's not just looking at information until you've narrowed something down. It's knowing how best to manage information that is in a constant state of flux. This is both much more difficult but also much more engaging than other deduction games and I really enjoyed it.

The mechanics for figuring out the time of the murder are a little hokey though and I wasn't a fan of those. At 3 different points in the game 3 different methods of revealing the time cards to all players are performed. This isn't well designed because unlike the rest of the game which is about pure deduction and efficient action management, one person can figure out the time just because they have a more photographic memory than others.
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