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Dead Heat
 
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Dead Heat [Hardcover]

Del Stone Jr. (Author), Scott Hampton (Author), Dave Dorman (Author)
3.9 out of 5 stars  See all reviews (90 customer reviews)


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Amazon.com Review

"On a rain-slick bend in the road ... he came upon a mob of the dead and lost control of his motorcycle and crashed. He awakened to find them stripping his flesh. He felt nothing. He killed them and brushed the dirt from his jacket. And felt nothing. He saw that he had become one of them. And felt nothing. Yet he was different. Death had not robbed him of his mind, as it had the other ones." Imagine the American Southwest in the aftermath of biological apocalypse. The dead have arisen, ravenous for flesh, and the landscape is so blasted and fierce that only a few pockets of human survivors remain. A loner named Hitch rides a Harley and swings a meat hook on a chain. He is a zombie, but he can think. And he can order other zombies to do his bidding. Dead Heat packs a unique hero, over-the-top action, wicked humor, and cosmic science-fiction horror into a killer combination that won the 1996 International Horror Critics Guild Award for best first novel. Not only is Dead Heat probably the best zombie-biker novel ever written, it's better than you'd think a zombie-biker novel could be.

From Publishers Weekly

Hitch, the protagonist of this gonzo post-apocalyptic fantasy, may be the most outrageous superhero ever conceived for the printed page: a meathook-wielding zombie whose exertions repeatedly challenge him to overcome the limitations of his deteriorating body. Drawing inspiration from sources that include George Romero's Night of the Living Dead trilogy, George Miller's Mad Max movies and Stephen King's The Stand, first-time novelist Stone conjures a bleak near-future where a botched experiment in genetic research has resurrected armies of the dead as mindless zombies with a taste for living flesh. Endowed with abnormal sentience by a being he dubs "the other," Hitch motorcycles across the country on a mission to prevent the destruction of the world by a nefarious zombie master known as the Golem. On the road, he is forced to fight his way out of a succession of savage confrontations with those who would thwart his quest, including a neo-Hitler pressing humans into forced labor camps, a gang of chainsaw-wielding zombie killers and a cult of religious zealots in thrall to the Golem. Each adventure in the episodic narrative gives Stone an opportunity to indulge in bone-crunching action so deliberately over the top it approaches black comedy. He overreaches only when he steps back from the fun-filled fighting to ponder the existential dimension of Hitch's predicament. As the gruesomely gothic illustrations by Dave Dorman and Scott Hampton make clear, this zombie jamboree is meant to cater to the crowd who help keep the splatter film industry solvent. (Nov.) FYI: Dead Heat is the first original novel to be published by Mojo, which has specialized previously in graphic novels, reprints and story collections.
Copyright 1996 Reed Business Information, Inc.

Product Details

  • Hardcover: 188 pages
  • Publisher: M O J O Pr; 1 edition (November 1996)
  • Language: English
  • ISBN-10: 1885418108
  • ISBN-13: 978-1885418104
  • Product Dimensions: 9.1 x 6.3 x 0.9 inches
  • Shipping Weight: 1.1 pounds
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (90 customer reviews)
  • Amazon Best Sellers Rank: #2,063,152 in Books (See Top 100 in Books)

 

Customer Reviews

90 Reviews
5 star:
 (33)
4 star:
 (28)
3 star:
 (17)
2 star:
 (7)
1 star:
 (5)
 
 
 
 
 
Average Customer Review
3.9 out of 5 stars (90 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

51 of 52 people found the following review helpful:
4.0 out of 5 stars Dragonseye fills in the gaps, December 18, 1999
Have you wanted details on how to train a dragon? Wondered how and why Harper Hall got started? Thought about the implications of all male riders? In short, if you've read and loved some of the Pern novels, you'll enjoy this one for all the questions it answers. At the same time, though, it lacks any single really interesting central character or plot. One can hope that the author will write another book in the same era - greater acquaintance with some of the same people would help. The era is 200 years after Dragonsdawn. The next threadfall is approaching. There's some problems with convincing people to prepare that are nothing but a rehash of the original stories. The interest here lies in the fact that this is a society that still remembers they came from earth. Even though they have flying dragons, the last airplane is mothballed in a museum. This is a society that has struggled to nurture its few remaining computers and during the novel, the last one breaks down forever. Decisions have to be made. Herein lies the interest of the book. You see a society in transition, having to make very difficult decisions. Overriding all, the need to make sure the information about the 250 years cycle of threads will be passed down to succeeding generations. As the characters agonize over these problems, one sees the society of Pern we all know from the other novels take shape. All this makes fascinating reading along with the details of how the young dragonets are raised. If only a really vivid personality or two had been put in and/or a really interesting plotline this would have been one of her best instead of merely interesting. Needless to say, this is not a book for someone who is unfamiliar with the Pern stories. It's simply an enjoyable read that fills in a great many gaps.
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35 of 36 people found the following review helpful:
5.0 out of 5 stars Great Book for the Pern Lover!, August 12, 2003
By 
Silmarwen (Huntington Beach, CA United States) - See all my reviews
(VINE VOICE)   
It has been two hundred years since the last Threadfall on Pern and there is no one alive who remembers the deadly silver thread and its first horrific onslaught - except for the dragonriders. For two centuries they have been faithfully practicing the manuevers that Sean O'Connell, the first Weryleader, had developed to most effectively fight Thread. Now the signs of Threadfall are appearing: violent winter storms & volcanic eruptions, as well as other, more subtle signs. But one stubborn Lord Holder, Chalkin of Bitra, refuses to believe the signs. He also refuses to let his people prepare for Threadfall or to let dragonriders patrol his holdings. The Lord Holders must band together and find a way to deal with Chalkin before it is too late...

But, of course, Chalkin is not the only person who is causing problems. Clisser, who is in charge of teaching, is forced to deal with Pern's slowly dying technology. Most of the computers are already dead and unrepairable. Students and parents are rebelling at learning "useless" information, such as wars fought on old Terran and other alien information. Clisser and his fellow teachers must make the tough decision as to curriculum changes - do they begin teaching at the beginning of Pern's history and focus on the here and now or do they continue to teach their students to try and see beyond their own planet? Artist Iantine is caught up in Chalkin's evil wake when he accepted Chalkin's patronage and agreed to paint portraits of his children and his wife. Little did Iantine realize that Chalkin would not be satisfied with any portrait that he made and that he would be forced to pay for food and lodging while staying in Chalkin's home. When he was finally able to escape, he recorded the horrific circumstances of Chalkin's luckless people and forced the Lord Holder's council to realize that Chalkin was not doing his duty. K'vin is the new Weyrleader of Telgar Weyr and is uncertain as to his relationship with the Weyrwoman, Zulaya, who is older than he and much more experienced. As the newest Weyrleader, K'vin is determined to have Telgar put in a good showing at the first Threadfall. If only he could get brave fools like P'tero to stop taking foolish risks to show off for their lovers!

At first, when I started reading Dragonseye, I assumed it was just like Dragonflight - no one believes Thread will fall anymore, it is up to the heroic dragonriders to save everyone, etc., but I was pleasantly surprised by the subtle - but critical - differences. For one thing, Pern still has much of its technology intact at this point and people still remember the first settlers of Pern and why they came to the out of the way planet. They still have computers, pianos, solar panels, etc., and can repair much of what they have. This book covered the tough decisions as to what to pass on to future generations and how and the teaching ballads were born. They also wanted to create something more concrete to warn future Pernese that Thread was coming so they created the Star Stones. The Lord Holders were forced to look at the constitution of Pern and to make a decision regarding Chalkin and realize that lineage wasn't enough. It was also interesting to see the language start to shift into what is more recognizable in Dragonflight as the people of Pern start to use the word 'turn' for 'year', etc. Anyway, the story is familiar, but the characters contained are fresh and new and I greatly enjoyed this midway point between the original settlers and the time of F'lar and Lessa. I particularly enjoyed learning about the artists and found Iantine to be one of my favorite characters in the series. I know that other people have rated this book poorly, but I really enjoyed it and recommend it to other readers who have enjoyed the Pern series.

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14 of 15 people found the following review helpful:
3.0 out of 5 stars interesting, but familiar territory, August 24, 1998
By A Customer
Two kinds of people might enjoy this book: Pern addicts and cultural anthropologists who happen to be sci fi fans. This book is interesting in that it explains how the Pernese went from technology-proficient, star-roaming people to pseudo-mediavelists. The Star Stones, teaching songs, what happened to computers etc., it's all here. AND it's pretty cool. Problem is the plot that's sooo reminiscent of "Dragonflight" (disgruntled lords are antsy 'cause they think Thread will never fall again and dragonriders are a strain on resources--why is this always the case, anyway?), and the average characters. Chalkin could be a watered-down ancestor of Fax or Meron, and Zuleya and K'vin just have nothing on F'lar, Lessa, Moreta, or any of the other prominent Weyrfolk. The conflict is resolved quite easily...but, hell, I AM into cultural development and the like, so I got a kick out of learning the origin of all these traditions. Anyway, it's worth the read but won't put you in a euphoric state.
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