26 of 33 people found the following review helpful
on October 11, 2010
Platform for Display: Xbox 360Edition: Standard
Dead Rising 2, i have to admit, when i heard about it about a year ago i was ecstatic. I Played the first Dead Rising and got the 53, and whatever zombie achievement, I leveled Frank all the way up, etc. etc. In short, it was fun, I found myself killing Zombies just to pass the time. The question was, did they do anything better in Dead Rising 2. 25 achievements, and 3 playthroughs later, i find myself perplexed with the inability to come up with a definite 'yes' or 'no' to that question.
In Dead Rising 2, you Play an Ex motocross Champion Chuck Greene. Chuck was in the Las Vegas Outbreak, and the incident claims his wife and almost claims his child. Since the last Dead Rising, a new drug called "Zombrex" has been invented, it temporarily delays the change into a Zombie by 24 hours. Problem is, Its EXPENSIVE, Chuck has to do some weird crap to make enough money to buy the stuff so his little girl, Katey doesn't try to eat him or the cat at home. Chuck ends up in Fortune City in a game called TIR (Terror Is Reality) to participate in a Zombie killing-fest game to earn cash for Zombrex. During the games, a Zombie outbreak occurs, and Chuck and Katey now have to survive until the military get there, 3 days from now. You have three days, in a Fortune City Casino Strip Mall, Katey Has no Zombrex, and You have been blamed for the outbreak. Chuck's life, Katey's life, and countless others' lives are in your sweaty hands. Think you're up to find the truth? Well, lets find out if you'll even want to first.
Dead Rising 2 isn't the cream of the crop in visuals, but then, most games can't boast hundreds of zombies all moving with no hiccups in framerate. Its impressive, its immersive, the graphics are great really, Capcom really brought fortune city to life, (and ironically death). Zombies are animated wonderfully, and they come apart into pieces even better in this one than the last. Its just fun to kill them because it's so fun to watch them come apart (i note HOLD B broadsword's damage). Though occasionally i had hiccups with explosions while mowing down large crowds of zombies in the 4X4, on foot, never one.
DR2 gives you a reason to care, Katey's so darn cute and lovable, plus Chuck himself is generally respectable. He's been wronged and he has to find a way out of this. The story is engaging, and it definitely is not a rehash of the last DR. The story feels unique, and some of the endings, are very powerful. I Strongly recommend beating the game multiple times to see them all. That said its quite bland too, its predictable at times. Still its a good story, and it doesn't really fall into "Dawn of the Dead" kind of stuff.
The biggest Gripe I had on DR1 was Frank Himself, he controlled, in my opinion very awkward, took some getting used to. But chuck is more fluid in his movements. He feels less clunky (and he doesn't look old when he runs). Chuck can aim guns with the left trigger, and drives with the right. Get what i'm saying? The game adopted general standards, it behaves like a racing game in a car or bike, and it behaves like a TPS when you have a gun (LT aim RT fire) Sweet! Now you can just shoot or just drive. All in all, the button mappings and Chuck's movements do what you expect, when you expect them.
DR2 introduces custom weapons, called Combo Weapons. Combo Weapons are weapons made from two different Weapons, such as a Box of Nails and a Baseball Bat. Combine the two in the conveniently placed Maintenance rooms to create a Nail Bat, it does more damage, it gives you PP, and it lasts longer than an ordinary Baseball Bat. Great addition, and some of the combination are zany and just ridiculous. But most of them are very fun.
Make money and Kill zombies on a crazy gameshow online with thousands of people over XBL on TIR or simply add a second Chuck to the game you're playing and kick some Zombie butt together. Awesome idea, just really hoped for split screen. oh well.
The Zombrex finding missions are good, they're a mixed bag because they are a bit tedious, but the game does get you all four you need without you going ballistic, and tells you int he watch menu which missions will give you Zombrex.I Liked Katey's character, and i didn't want her to die, so was glad i didn't have to pull my hair out to find Zombrex.
What i thought needed improvement:
DR2 drastically improved saving, now there is a bathroom in every area. But honestly i'd have preferred it a save anywhere system. As is, it is better than fine, but my main qualm is that sense of "i'm Saving Now" there are no Zombies in the bathroom, and there would be the way they have it set up. I'd have preferred it if there was an air-duct in every area going to the safe house in some way to give that "there is one safe place" feel. But its minor at best, the save system is ok, just USE IT for your sake.
This is the biggest problem i have, tight quarters, 4 bars of life, hundreds of Zombies, you're slow as molasses, and zombies like to grab you. You will die, quite a bit in the beginning, its annoying and i got quite angry. But once you get a Speed +, the world is a happy place. Quickstep the drink helps a lot too.
Holy crap, load load load load load load load. Ok you get me, this game loads, a LOT. Its takes up a lot of time and drastically drops immersion factor. Plus the hard drive install, doesn't really help. I mean there are times when it loads the cut scene after a cut scene it just showed. Ugh, i got very impatient waiting so much.
The first Psychos in DR1 seemed easier than these guys, these guys are made of steel, are faster than bullets and do ridiculous damage compared to the first one. Holy crap the psychos are hard in DR2, and they just don't have the same feel to the battles as DR1 it was more about just figuring out how to kill them in DR1 not running around and waiting till they get tired and hit them with a shotgun blast that does like a smidge of health damage. Then repeat until dead. I remember in 1, if you had a good weapon you could easily overpower certain psychos, in this one, their psychotic behavior somehow gives them the ability to withstand an atomic bomb. Its ridiculous, and frustrating especially at low levels, btw any one hit kill attacks will not work on psychos, it won't even land. (That's why the charge up sledgehammer move won't hit them if you're wondering.)
There never seems to be enough, its a constant juggle of do this, do this, get to the safe house then, kill stuff, kill this guy, crap I'm gonna lose this survivor AGGGGH! Yeah, it will give you Grey hairs if you let it overwhelm you. I think they could have removed some urgency and it would have been more fun. More time to kill stuff = good.
All in all though, Dead Rising is more of the same but much better, its more playable, it feels longer, has more replay value, and can let you kill Zombies with friends. it has a few problems but what game doesn't? Its definitely worth at least a play if you like violent games, like zombies, or you like platforming type games, even Shooters. Its worth a rent if you're unsure. If you liked Dead Rising 1, pick it up. If you didn't because of the saving and that kind of thing but thought it was fun, rent this one and try it out. If you loathed DR1, you'll hate this too. Its a lot of fun if you like this sort of stuff, i recommend.
5 of 7 people found the following review helpful
on October 15, 2010
Platform for Display: Xbox 360Edition: StandardVerified Purchase
This game is a lot of fun...IF you just want to kill zombies in a variety of ways using a plethora of weapons which you can make by combining items together. That being said, trying to navigate, maneuver, and "run" from one end of the game to the next can be excrutiating. There are several improvements from the last game while some glaring problems were not fixed.
Killing zombies is a lot of fun. What is even more fun is thinking up new and inventive ways to do it. This game gives plenty of options for those creative zombie killers with the combo card system which adds a lot of content and replay value. You can even attach chainsaws to a motorcycle!
Chuck, however, has the maneuverability of a geriatrich robocop. There is no sprint button allowing you to outrun WALKING ZOMBIES. I don't know about you but if I was in a zombie apocalypse situation I would not be sauntering about at a slow pace. That aside, some of his movements and actions are excrutiatingly slow. While trying to jump, or even swinging an item, Chuck stumbles and looks awkward. This is a huge pain when trying to fight psychos early on because some of them can actually run Chuck down because he can not sprint. This also makes moving from one end of the area to the other sometimes painfully long especially in a game that relies on time constraints.
There have been improvements since the previous game though. The biggest improvement is also still disappointing, the save system. It only allows 3 save slots first of all! You are still required to track down a bathroom stall to save but at least this time around the game offers the option to save after completing several cases. It is still not enough however. I found myself tracking down 4 or 5 survivors and running back to the safe house and bumping into a psycho who would kill me and erase almost 1 hour to 2 hours worth of gameplay. I know, I could have saved more often and blah blah blah. I think it would have been much better to have an auto-save option for every time you enter a new area. What makes this matter even worse are the somewhat long loading times between areas. Another improvement is in the AI of the survivors. In the last game it was painfully annoying to get a survivor from one area to the next but this time they actually follow you somewhat closely and push zombies out of the way or fend them off themselves. The diverse characters were pretty entertaining as well but the psychos seemed much harder this time, especially with the bumbling slow movements of Chuck.
Also new to this game is multiplayer and co-op. While I did not play co-op, the multiplayer was quite fun. Terror is Reality is a game show where whoever kills the most zombies or scores the most points by killing zombies in 9 different events, 4 per game randomly chosen. It mixes the game up a little for those who get tired of saving people or running down Zombrex. It might take awhile to get a game going but once it starts it can be a lot of fun with just a little bit of lag here and there.
The game in and of itself is a blast to play. The story is pretty good but come on, who really cares much about the story when there are thousands of zombies moaning for you to destroy them in various hilarious ways...
18 of 26 people found the following review helpful
on September 28, 2010
Platform for Display: Xbox 360Edition: StandardVerified Purchase
If you've played the first Dead Rising, you'll be grounded with where the sequel will take you. The game play in DR2 isn't much different than it's predecessor. You get timed objectives via radio and have three days to complete your mission before the military arrive.
If you enjoyed the first one, the alikeness is in by no means a bad thing. I loved my zombie holocaustic ways in part one, and the ability to combo weapons, gores things up for a finer, bloodier time. Not to mention the ability to co-op with a buddy, playing as a duplicate Chuck to fend off the daunting undead.
Since the game is played on time-based, eventually you will have to disregard several objectives and/or exploration, but wanting to try to delve everything provides plenty of replay value.
Overall, if you loved the first one, this one is by far, much more zombirific!