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Product FeaturesPlatform: PLAYSTATION 3 | Edition: Standard
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Product Details
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Dead Space 2 is a third-person horror survival game in which players must battle an alien infestation straight out of a nightmare. Follow-up game to 2008's original Dead Space, in this new release players explore a whole new terrifying game environment and battle the Necromorph abominations utilizing new weapons and tools such as the powerful javelin gun and a new space suit with built-in booster rockets. Additional game features include: improved telekinesis powers and online multiplayer functionality.

Engineer Isaac Clarke returns for another bloodcurdling adventure in the sequel to the critically acclaimed Dead Space. After waking from a coma on a massive space city known as "The Sprawl," the lone survivor of a horrific alien infestation finds himself confronting a catastrophic new nightmare. Battling dementia, hunted by the government, and haunted by visions of his dead girlfriend, Isaac will do whatever it takes to save himself and dominate the gruesome onslaught. With an arsenal of tools to dismember Necromorphs and new determination, an engineer will bring the terror to space.
As with the original Dead Space game Dead Space 2 is a survival horror game played from the third-person perspective. Playing as Engineer Isaac Clarke players navigate a new environment, the space city, known as "The Sprawl." Here you must avoid or eliminate enemies including various Necromorph, horrific corpselike creatures reanimated by an alien enemy, as well as solve physics based puzzles. Game features include: multiplayer support, improved telekinesis powers and new weapons and tools, including the javelin gun which can pin an enemy to the wall and a new space suit that contains built-in booster rockets providing for maximum movement in zero-gravity.
Terrifying Necromorphs. View larger. | New suit abilities & weapons. View larger. | Online multiplayer support. View larger. | New space based environment. View larger. |
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Most Helpful Customer Reviews
85 of 90 people found the following review helpful:
5.0 out of 5 stars
A Horrifying and Atmospheric Masterpiece,
= Fun:5.0 out of 5 stars
This review is from: Dead Space 2 (Video Game)
Dead Space, released in 2009, came out of the middle of nowhere. It wasn't too hyped, coming from a rather unknown group of developers, but shocked everyone with its amazingly brutal and atmospheric horror experience and became a critical success. With these high standards to meet, 2 years later, the second is released to incredible anticipation and it certainly doesn't disappoint.
Dead Space 2 is amazing. It takes everything the original put into the series, and enhances it. The controls are more precise, smooth and convenient (with the addition of a single button health and stasis refill system), the visuals are even more detailed and gritty, the sound is as creepy as ever, and the story remains intriguing and intense. You must work to unravel the truth behind the Sprawl (the game's setting), Unitology and Necromorphs, as well as battling (literally) horrific hallucinations and delusions from an alien form of dementia. If you are a fan of the first, then you will definitely enjoy this. GAMEPLAY Dead Space 2's gameplay is very similar to the first, but with the right tweaks and enhancements. The controls are basically the same with some minor changes (select is the default menu, square is to reload, aim and triangle is for stasis). The circle button is now a one hit health refill button, instead of square (from the first). The triangle button is similar, but for stasis refill. Isaac's movements are much smoother, more precise, and easier to control. The melee attacks, for example, are far more accurate and can be used in quick succession, unlike in the first. The weapons are great and fun to use as well. One major change is in the zero-gravity areas. Instead of the wall-jumping from the first one, you have a sort of jet pack that allows you to fly around the areas and even latch onto the wall as if to walk on it (like in the first). Certain sections take advantage of this and offer fun new experiences for Dead Space. This game has pretty good replay value in that you have a new game+ option that saves the items and money you get from the previous playthrough so that you can go on to collect the weapons, suits, trophies and so on. There are also more difficulty levels and trophies to keep you occupied. This game still has it's objective style in that someone tells you where to go, what to do, and you must reach the objectives. Although more freedom would have been nice, it doesn't hurt the experience for me, because it's just how Dead Space was. Also expect to be scared. This one is every bit as horrifying as the first, if not more so. Expect sudden encounters, random and loud equipment malfunction, and disturbing scenes and hallucinations. Overall, the gameplay is like the first, but even better. VISUAL Dead Space 2 is gorgeous. The settings are very detailed and atmospheric, and it's really a key component to the game's horror element. Technically, the graphics are better than the first (which was pretty good to begin with) with more detailed environments, characters, enemies, etc. It is even more graphic than the first as far as dismemberment and violence goes because of the greater detail. The lighting is very well done in this game as well. Isaac's dementia hallucination sequences look as amazing as they are freaky (think Scarecrow in Batman: Arkham Asylum, but more disturbing). When I first played through the demo, I was impressed with the visuals, and I still am very impressed. AUDIO This is what really set the first Dead Space apart from every other game in it's genre. The sound was absolutely stunning. This is what really sets the atmosphere for the game. Technically, the game sounds wonderful. The further you are from the target, the distance sounds realistic. The muffled screams and shouts from behind walls, doors or glass are all catered to their materials. Now the sound really shines in creating the horror element of this game. Lots of minimalistic sounds that really make a difference. The necromorphs sound as disturbing as ever, along with the distant screaming, babies crying and pleas for help. Even the silence is well placed, and builds incredible tension, because you never know what could jump out at you. The environment is incredibly unpredictable. A pipe could explode right behind you, a random monitor could flash, a window could blow out, a necromorph could come bursting out of a vent, or any other countless possibilities that are very loud and will make you jump a good foot in the air. I could go on and on, but no other game pulls off a horror audiovisual presentation quite like Dead Space 2. STORY ELEMENTS The Dead Space universe has a very intriguing story about it, and this game does a great job at telling it. There are plenty of twists and turns throughout to keep you gripped (like in the first) and the inclusion of Isaac battling with his own dementia is very well presented. Now I won't go into detail, but the basic premise is that Isaac has woken up 3 years after the ending events of the first Dead Space, to a horrific necromorph outbreak. The setting is on a large Earth colony, The Sprawl, that is located on the remains of one of Saturn's moons. He doesn't know what is going on, and is suffering from a deadly form of Dementia he contracted on Aegis 7 in which he has horrifying and disturbing hallucinations that seem centered around his deceased girlfriend, Nicole. You are set free and must unravel the mystery to save yourself, and figure out what is going on in The Sprawl. Now one major change from the first to the second is that Isaac was actually given a voice actor with real dialog. Although this does change the game in that you are no longer a silent protagonist, it is not necessarily a bad change. The new Isaac has a mouth on him, but you get to understand him far more and how he interacts with people and situations. The story and feel to the game is actually very similar to Alien and Aliens, you can sense the influence as you play it. Overall, the story is as intriguing as the first, and really keeps you gripped. CONTENT ADVISORY This game has no instances of sexual content, but it is INCREDIBLY graphic and violent. The violence is geared toward necromorphs (extremely mutated dead humans infected though an alien entity), but it is brutal. You can sever limbs, heads, smash enemies, and even break dead victims apart. There is a ton of blood, from it gushing out of enemies, victims, yourself, to being smeared all over the walls, ceilings, floors from previous attacks with horribly mutilated corpses littering the environment. Isaac himself, when killed, way suffer a unique cinematic death depending on the enemy that kills him that includes decapitation, dismemberment, being sliced in half, skewered, stabbed in the head, and being graphically vomited on by strong acidic creatures. The game is also very disturbing. Several people crying for help with be mercilessly slaughtered by the aliens in graphic ways. People suffering from severe delusions and hallucinations may kill others or themselves in a highly graphic and disturbing manner. Some necromorphs are of dead children, and even babies (very disturbing) that act as suicide bombs. The visions you have tend to be very demented and disturbing, and the entire game is very scary, even to mature audiences. The language in this game is also very coarse. Right from the beginning you will hear the f word and s word thrown out like crazy, as well as every other lesser expletive. These words are used in a sense of panic for the most part in that people are trying to escape or save lives from horrifying circumstances. This game is rated M for a reason and it is a high end M due to the violence. I can think of only very few games that come close to the graphic intensity of this game. CONCLUSION If you have an Xbox 360, a Playstation 3, even a computer, and think you can handle the mature gruesome, disturbing horror aspects of this game, it is a must buy. I'd recommend starting with the first (Dead Space Greatest Hits), as it is an amazing game as well, although it isn't necessary to fully enjoy this game. If you are a fan of the series, I'm sure you already have and love this game. This game is an atmospheric masterpiece that improves upon the original in every way, and keeps the series at a high, high bar.
15 of 16 people found the following review helpful:
5.0 out of 5 stars
Improvements over the already stellar original make Dead Space 2 a truly legendary experience.,
By
= Fun:5.0 out of 5 stars
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This review is from: Dead Space 2 (Video Game)
I was a day-one fan of Dead Space 1 (DS1). I remember it was set to release within a week or two of Fallout 3 and Gears of War 2, two other big titles going up against a previously unseen space horror. What's strange is I have really never liked horror...not in movies, and not really in games...But something about it being in space appealed to the sci-fi loving side of me thus I chose to play DS1 over the other two...fast forward to the end of DS1 and I have been eagerly awaiting a sequel since sometime in late 2008.
Prior to release, it seemed Dead Space 2 (DS2) doomed itself to failure...Obviously it would be compared to its highly acclaimed predecessor with a microscope. During the lead up to the release in January of 2011, there were complaints from fans from everything to it having multiplayer tacked on, to the protagonist Isaac Clarke showing his face. Other people complained about him getting a fully voiced dialog, or that he was supposedly accompanied this time around. The concern was the atmosphere created by DS1 and how these factors would diminish it. These issues all could have taken away from the magic that was DS1. However, what I found in DS2 was a richer, more engrossing, more refined and overall purely superior experience in comparison to DS1. Gameplay: When playing DS2, I noticed some differences in the controls...something that was hard to pin down exactly what had changed. All I knew was that in comparison to DS1, DS2's controls felt tighter, more responsive and overall better to use. I felt that in most situations where Isaac gets mauled, maimed or shredded by the baddies that it was my fault in some way, not some fault of the controls. Even as you have to resort to swinging and stomping your way through piles of necromorph bodies and limbs, the game rarely feels cheap as you continue to stave off wave after wave of murderous, psychopathic blade-enhanced necros. There were only a few times the game felt cheap and all of them had to do with a the number of pursuant necros and a lack of available space to move around in. In my first play through, Isaac paid the ultimate price a few times when I just got overwhelmed from all angles and had nowhere to go. This was not too frustrating as I could quickly learn from my previous attempt and not repeat that again. All of the weapons from the first game were brought back and new ones were added. I noticed that the fully upgraded plasma cutter weapon in DS2 did not feel as rip-roaring powerful as it did in DS1. Perhaps this was intentional, but either way it felt like it had been a bit neutered. Regardless, I greatly enjoyed the detonator for the new offensive strategies it delivered and the force gun was actually useful to me this time around as opposed to in the DS1. One of my favorite aspects of DS1/DS2 is it lets the player play the way they choose to play. You can stick with one gun if you like...fully deck it out and shred away. You can upgrade many weapons in any combination you like. The RPG-ish upgrading system is wonderful, and will keep me coming back to see what all the weapons are like at full throttle. In addition, DS2 adds the ability to remove upgrades for a small price allowing the player to experiment a bit with weapons. There were some weapons with what I felt had limited uses, specifically the contact beam and the seeker rifle. The seeker rifle felt just too weak and too slow for me to decide to use any hard earned power nodes to upgrade it. The contact beam, while powerful, was too slow...I found the ripper, plasma cutter and line gun to be far more useful. One addition I really enjoyed were the vacuum windows. The addition of these really made me feel like Isaac was walking around a high-tech but still fragile space station. One off target shot and he can get sucked out into the vacuum of space. It really makes for some interesting tactics when seemingly overrun with oncoming necros. My only gripe is I wished there were more of these chances. The entire cast of enemies from the first game returned, but there are some newcomers to the list that make some of the old ones look like no big deal. Without spoiling too much, I felt that DS2's enemies presented a much more formidable challenge than the same ones in DS1. By themselves they were not so bad, but DS2 manages to spawn them in various combinations almost as a squad of troops with battle orders. Whenever I died in the game, it was generally due to me not considering the different strategies required to take on the collection of enemies at that time. The zero-G segments from DS1 return in DS2, but more refined and far more enjoyable. Instead of being confined to jumping from one platform to another, DS2 gives Isaac a free float ability that is incredibly enjoyable and easy to manage. Isaac is given boosters on his boots that let him move quickly in zero-G areas, and there are buttons that allow you to re-orient Isaac to the correct heading as it can be very easy to flip upside down without realizing it. The zero-G environments are fully functional and were some of my most memorable moments of DS2. Finally, the replayability for DS2 is phenomenal. I play every game through on its default difficulty the first time through. If the game is good enough, I'll go back and play on whatever the super hard mode is. With DS2, you get not only a super hard mode, but also hardcore, both which should present a formidable challenge. In Zealot difficulty, you can carry over your previous playthrough's weapons independent of the previous difficulty setting (unlike DS1). I won't go into details on Hardcore mode, but know that if you like a challenge, DS2 has one. Graphics: The graphics in DS2 have been noticeably improved over DS1, and were frankly on par with some of the more technically meaty titles of the PS3 like Uncharted 2, Killzone 2 etc. The textures were given a lot of extra attention between titles and it showed. The gritty detail of the blood stained walls of the Titan Sprawl (the location of DS2) were one way that the game created the engrossing atmosphere. The attention to detail in Isaac's various suits and weapons, the enemies and the special effects all help to paint a very impressive picture. The character models of the various types of necros seemed to have variations so it wasn't always the same stabby looking humanoid running at you...some are still in clothes some not, some have varying faces, body sizes, weights etc. All are still frighteningly grotesque as can be expected from a Dead Space title. In an attempt to leave out any location spoilers, every hallway, room, etc. has an exceptional amount of attention paid toward making it come alive...or rather look like it once was alive but is now exceedingly dead. One particular spot that stays with me is a hallway with black lighting you are able to see the bloody smears and hand prints of what was obviously a struggle that didn't end well. The levels are also better than DS1 in that there is little if any back tracking and there are some extremely diverse locations that Isaac finds himself in before the final chapter. Supremely detailed environments a large variety of locations are one of the major ways this game's atmosphere is created. In a word, DS2's level design is superb. Sound: Atmosphere was my main draw to DS1 and now DS2. Visceral Games has managed to create this incredibly immersive environment that manages to literally keep me trying to be prepared for what they may throw at me next. In my opinion, the number one contributor to creating such an unrivaled level of atmosphere is the sound design. Anyone who plays this game owes it to themselves to have it on a good home theater system or at least some good quality headphones. The surround sound not only adds to the spookiness of the game, but delivers vital information of approaching creatures. Even in areas with no baddies to kill, the sounds of metallic creaks, cracks and scrapes in the Sprawl's ventilation system let you know you're never safe. Indeed DS2 has some cheap scares, but they're so well timed and not always predictable that I have a hard time believing someone who says they never jumped during a play through. The music is well composed, and only adds to the atmosphere. The music is also well timed and sometimes gives you the impression that something large is coming. Sometimes it never happens, while other times it does. It manages to build levels of tension and keep you on your toes, never taking for granted the next dark hallway, for a necro is commonly waiting in unseen corners. I find it really difficult to sum up the quality of sound and how much it contributes to the game in words. It's really just that good. Presentation: The game overall has an extremely polished feel to it. The interface, the in-game menus, the weapons, animations, special effects all operate flawlessly. The Development Team put in some major time bringing this game to level of completion that is rarely seen. I enjoyed that the flame thrower didn't work in zero-G environments. While obvious to some, it very well could have been overlooked. I also love how the sound goes nearly to an underwater feel in some of the zero-G environments, further adding to the authenticity. The use of lighting throughout the game paints a picture of darkness and true threat that does not falter or taper off any time during the campaign. The story should not be overlooked. While some have said it doesn't make sense, I believe it's a tremendous addition to the overall Dead Space timeline. You also get the impression that this character is not invincible. In fact, I... Read more ›
8 of 9 people found the following review helpful:
5.0 out of 5 stars
Just One More Save Point...,
By
= Fun:5.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Dead Space 2 (Video Game)
SYNOPSIS: An alien artifact drives people murderously insane then reanimates their corpses into mutated monsters. You play Isaac Clarke (An amalgam of Asimov and Arthur C), the sole survivor of Dead Space. Not only is Isaac trapped aboard a massive space station with hundreds of these things, but religious fanatics want to use him for the information in his head and the government wants to kill him for it.
GENRE: Survival horror. GAMEPLAY: Third person shooter. However, instead of the usual center of mass/headshot gameplay, these necromorphs require dismemberment. Hence, Isaac has a number of unconventional weapons at his disposal that make this task more feasible (an arc welder, force gun, plasma cutter, electric saw, etc). A couple of weapons have been added to the arsenal from Dead Space, but essentially the gameplay remains the same. The addition of a proximity mine thrower makes it easier to strategize and lay down some defenses against the heavier onslaughts. The suits now come equipped with thrusters, so space walks are free roaming as opposed to the linear jumps in Dead Space. ISAAC CLARKE: This time out, Isaac is no longer the "mute protagonist" of Dead Space. Now that Isaac reacts and responds to the other characters that interact with him, the narrative of Dead Space 2 is much more fulfilling and enjoyable to watch unfold. He's also being haunted and slowly driven insane by strong hallucinations of his girlfriend. DLC: The downloadable content, available at five bucks a pop, offers beefed-up space suits and weapons. Essentially, it provides you with items you otherwise wouldn't get until a few levels into the game. The upgrading system remains the same, however. So if you really want your gear and weapons to be great, you've got to upgrade them using credits and power nodes you collect throughout the game. Hence, the weapons and suits offer a boost if you get them toward the beginning of the game, but the DLC doesn't make Dead Space 2 a cakewalk. DEAD SPACE EXTRACTION: Dead Space 2 also comes with the Wii game, Dead Space Extraction, a rail-shooter that incorporates the Playstation move controller. I've played Dead Space Extraction. It's a GREAT game, and maybe one of the best written games I've ever played. The fact that this game is included is seriously cool. OVERALL: Dead Space 2 is one of the richest, most thrilling gaming experiences I've ever had. It's also scary as hell. If you don't like horror movies, gore or to be scared, you'll hate Dead Space 2. It's suspenseful, and quite often necromorphs jump out or sneak up on Isaac at unexpected moments. The visuals are stunning. The story is compelling and unpredictable. It's one of those games where I would intend to only play for an hour before going to bed, and six hours later I found myself watching the sun come up. I just couldn't put down the controller. 2115|R2Y3EYS4H08LIA;2115|R2OB49LWDQQNW2;2115|RJ0F7XJW71FYD;
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