- Series: Deadlands
- Hardcover: 221 pages
- Publisher: Pinnacle Ent Group Inc; 3rd edition (August 1996)
- Language: English
- ISBN-10: 1889546011
- ISBN-13: 978-1889546018
- Product Dimensions: 11.3 x 8.8 x 0.8 inches
- Shipping Weight: 1.9 pounds
- Average Customer Review: 4.6 out of 5 stars See all reviews (14 customer reviews)
- Amazon Best Sellers Rank: #1,032,640 in Books (See Top 100 in Books)
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Deadlands: The Weird West Roleplaying Game 3rd Edition
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Top Customer Reviews
The year is 1876, and the American Civil War is still going on. Why? Because on July 4th 1863, a group of Indians crossed over into the spirit world and opened the door for hostile being to move from thier world to ours. Our fear is their currency and they are on a spending spree. California fell into the ocean, revealing deposits of something called Ghost-rock. It burns practically forever (imagine that as a power source), but wails like a banshee as it does. With the renwed power of the Indian tribes and the loss of California, the USA and CSA are at a standoff against each other. meanwhile, the released spirits are wreaking havoc and the deaD RISE AGAIN. Some of these things you can't shoot; that's where it helps to know how to handle the cards. That is, you can cast magic with a deck of cards if you know the right moves. Sometimes having religion will give you some supernatural tricks to pull too. As a setting, DEADLANDS is just incredible and has a lot of fascinating stuff going on.
The mechanics: As an old AD&D player and then a Cthulhu player, I had trouble understanding the mechanics. After having looked at a White Wolf product for the first time, I now understand that the mechanics of DEADLANDS are the World of Darkness dice pool with some proto-D20 aspects and a card-playing gimmick attached.
I think the basic concept is that you have a dice pool based on either your skill OR your attribute. However, the die-type ranges from d4 to d12. Your attribute is determined by a card draw; the value of the card determines the die type and the suit determines your pool size. If you get an "ace" (best number on a die), you roll again and ADD the rolled to the base.Read more ›
Most Recent Customer Reviews
Love the concept of this system and the setting (of course) but the Core Book leaves a lot to be desired in quality and production value. Read morePublished on November 8, 2013 by A. DuLac
I bought this one for a friend because I haved one copy years before, This game is one of my favorite rpg games, Dead Lands is a horror game or in another hand can be a funny weird... Read morePublished on November 13, 2012 by Yo
After reading Deadlands, I just thought I had to share this with my players. Now, when I happen to say 'I may marshall a Deadlands next week', I just happen to have too many... Read morePublished on April 30, 1999 by Vincent Vandemeulebrouck (email@example.com)
Deadlands provides the players a change of the usual fantasy world of Role-Playing. They can recreate events in the mid-1800s acting like cowboys and indians. Read morePublished on February 2, 1999
I've been RPGing for about 10 years. In that time a lot of games have tried to re-invent the hobby and only a few have had any impact. Read morePublished on September 27, 1998 by firstname.lastname@example.org