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Deadlands: The Weird West Roleplaying Game 3rd Edition

4.6 out of 5 stars 14 customer reviews
ISBN-13: 978-1889546018
ISBN-10: 1889546011
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Product Details

  • Series: Deadlands
  • Hardcover: 221 pages
  • Publisher: Pinnacle Ent Group Inc; 3rd edition (August 1996)
  • Language: English
  • ISBN-10: 1889546011
  • ISBN-13: 978-1889546018
  • Product Dimensions: 11.3 x 8.8 x 0.8 inches
  • Shipping Weight: 1.9 pounds
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (14 customer reviews)
  • Amazon Best Sellers Rank: #1,032,640 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

First, the setting:

The year is 1876, and the American Civil War is still going on. Why? Because on July 4th 1863, a group of Indians crossed over into the spirit world and opened the door for hostile being to move from thier world to ours. Our fear is their currency and they are on a spending spree. California fell into the ocean, revealing deposits of something called Ghost-rock. It burns practically forever (imagine that as a power source), but wails like a banshee as it does. With the renwed power of the Indian tribes and the loss of California, the USA and CSA are at a standoff against each other. meanwhile, the released spirits are wreaking havoc and the deaD RISE AGAIN. Some of these things you can't shoot; that's where it helps to know how to handle the cards. That is, you can cast magic with a deck of cards if you know the right moves. Sometimes having religion will give you some supernatural tricks to pull too. As a setting, DEADLANDS is just incredible and has a lot of fascinating stuff going on.

The mechanics: As an old AD&D player and then a Cthulhu player, I had trouble understanding the mechanics. After having looked at a White Wolf product for the first time, I now understand that the mechanics of DEADLANDS are the World of Darkness dice pool with some proto-D20 aspects and a card-playing gimmick attached.

I think the basic concept is that you have a dice pool based on either your skill OR your attribute. However, the die-type ranges from d4 to d12. Your attribute is determined by a card draw; the value of the card determines the die type and the suit determines your pool size. If you get an "ace" (best number on a die), you roll again and ADD the rolled to the base.
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2 Comments 5 of 6 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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This is a game for both the neophyte or veteran gammer. A breath of fresh air, the Deadlands system offers a role-playing experience matched by few other systems. The system is fairly easy to learn, and offers a flexibility of play that is rare in RPG's. The use of a point system allows the player to create a character that has not only skills and abilities, but also has depth, personality, and motivation. The text is well written in a style that is not stilted or dense. Humor, horror and myth of the Old West are expertly blended to create an excting game world. Examples of play abound, and the artwork adds to the whole presentation without being distracting. All in all, Deadlands offers a wonderful opportunity to try a new game that is really worth the investment in both time and money.
Comment 1 of 2 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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This system is a must for roleplayers who have either become jaded with their existing system or just want to try something new. It provides a comprehensive story-line and time-line and gives the characters a whole new lease on development. The lay-out the book is easily read-able and engaging and provides the reader with an understanding of just how much is left to the players and Marshal. When I bought this book, I just had to show it to my roleplayign buddies, and they now are totally hook as I am sure you will be. If you wish to know more contact me or the Deadlands list serve. Marshal Psycho.
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By A Customer on June 15, 1998
Deadlands has provided perhaps the most RPG fun I've had in almost 20 years of gaming. The mechanics are easy to learn, fun and fast. To go along with the western motif, you use dice, playing cards and poker chips to determine the outcome of your characters' actions. The "Weird West" storyline is a fun read regardless, campy and original. Started playing this game three months ago and we just can't put it down!
Comment 2 of 4 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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This is a great, original RPG! I was really impressed with the entire feel for the book. They write with just the right ammount of camp and technical rules. However, it does get a little daunting in terms of learning new rules. If you end up liking this book, check out Deadlands: Doomtown, a CCG based on the RPG. Also a must-have!
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When I first saw the sourcebooks for this game, I thought the playing-card based system would be too complicated. Once the Marshal and the Players have all the rules for combat down, the system goes down like a bottle of The Good Stuff, smooth and quick. The storyline is very imaginative and interesting, it makes it easy to keep your players captivated for many, many sessions and keep them coming back for more.
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By A Customer on March 14, 1999
A great game with a great history and a great and annovative character creation system. The combat system is quick to learn and drastically more deadly than your beginner RPGs like AD&D. I've never had one problem with this game or any of the sourcebooks.
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