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Deconstructing the Elements with 3ds Max, Third Edition: Create natural fire, earth, air and water without plug-ins (Autodesk Media and Entertainment Techniques)
 
 
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Deconstructing the Elements with 3ds Max, Third Edition: Create natural fire, earth, air and water without plug-ins (Autodesk Media and Entertainment Techniques) [Paperback]

Pete Draper (Author)
4.5 out of 5 stars  See all reviews (10 customer reviews)

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Book Description

November 7, 2008 0240521269 978-0240521268 3
3ds Max is the leading 3D modeling, animation, and rendering solution for artists, schools, and production environments. The unique tutorial approach of this book permits readers to learn essential techniques that every 3D artist needs to create CG environments by recreating the earth's elements of earth, air, fire and water. No extra plug-ins are required to perform the exercises. Draper studies the real world and then simulates it with 3ds Max -a unique approach that reflects classical art training.

"Deconstructing the Elements" allows artists to recreate natural effects using Autodesk® 3ds Max®. This new edition boasts all new tutorials. All editorial content is updated to be current with the current version of 3ds Max. Inspirational images cover every page as the author shares his professional insight, detailing the how and why of each effect, ensuring the reader a complete understanding of all the processes involved.

The companion web site includes all of the tutorials from the previous two editions, only available to purchasers of this 3rd edition - plus all new tutorials of the current edition. It's like getting 3 books in one!

--"This book is the definitive text on 3ds Max effects using Particles and Dynamics....Pete sets the standard." Mark Gerhard, M&E Applications Engineer, Imaginit Technologies, USA.
--Draper is award-winning Max luminary, was nominated this year for an Autodesk Max Master Award 2007 (at SIGGRAPH).
--Official Autodesk Max Techniques book: co-published with Autodesk Media and Entertainment.
--Packed with 4-color illustrations that direct and inspire the reader - the book has received rave reviews both online and in industry magazines; it's also recommended reading for several CG university courses.
--3 books in one - all previous editions are now available to the purchaser of this edition, with the new companion web site that offers all tutorials from the two previous editions, plus 6 hours of video tutorials.

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Customers buy this book with Poly-Modeling with 3ds Max: Thinking Outside of the Box $31.92

Deconstructing the Elements with 3ds Max, Third Edition: Create natural fire, earth, air and water without plug-ins (Autodesk Media and Entertainment Techniques) + Poly-Modeling with 3ds Max: Thinking Outside of the Box
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Editorial Reviews

Review

"A detailed, step-by-step guide to creating your own universe. Once again, Pete Draper helps everyone use 3DS Max to the max!" --Mark Walsh, Supervising Animator, Pixar

"'Deconstructing the Elements with 3ds Max' has become a standard, must-have tome for 3ds Max users of all levels. Pete Draper's many years of real-world production chops and ongoing industry writing are unmatched. The clear, step-by-step lessons of this book require no plugins and the final results are feature-film quality assets. I give it my highest mark for recommended learning and training resources pertaining to Autodesk 3ds Max."--Gary M. Davis, Autodesk 3ds Max Master 2007, 3D Animation & Compositing Specialist, Autodesk Media and Entertainment


"I am instantly blown away by the level of quality and professional content Pete Draper's new book contains. This book is very thorough in demonstrating professional and production quality tutorials and exercising production quality work, while being very informative and easy to follow. Definitely the secret weapon to keep in your work desk drawer to refer back to on a day-to-day basis! I thoroughly recommend this book both to beginners and advanced users alike, I am confident everyone will get a lot from this book!"--Allan McKay, VFX Supervisor


"This book is the definitive text on 3ds Max effects using Particles and Dynamics....Pete sets the standard."--Mark Gerhard, Imaginit Technologies, USA

About the Author

a UK-based visual effects animator and artist with 10+ years experience on large and small screen projects. Starting out as a fine artist and designer, his shift to CG animation led to key roles such as Lead and Senior Artist, Head of Media and, more recently, Visual Effects Supervisor / Director. Pete's work covers a broad range of disciplines and genres from visual effects to reconstructions, commercials to in-house training. He currently writes for 3D World magazine, providing tips, tricks, reviews and tutorials for 3ds max and other animation and graphics tools.


Product Details

  • Paperback: 344 pages
  • Publisher: Focal Press; 3 edition (November 7, 2008)
  • Language: English
  • ISBN-10: 0240521269
  • ISBN-13: 978-0240521268
  • Product Dimensions: 9.1 x 7.4 x 0.9 inches
  • Shipping Weight: 1.4 pounds (View shipping rates and policies)
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (10 customer reviews)
  • Amazon Best Sellers Rank: #338,403 in Books (See Top 100 in Books)

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Customer Reviews

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Average Customer Review
4.5 out of 5 stars (10 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

2 of 2 people found the following review helpful:
5.0 out of 5 stars Excellent Book!!, March 23, 2010
Amazon Verified Purchase(What's this?)
This review is from: Deconstructing the Elements with 3ds Max, Third Edition: Create natural fire, earth, air and water without plug-ins (Autodesk Media and Entertainment Techniques) (Paperback)
At the begining I was confused because it doesn't have any DVD with the supported files, but later I realize that I had to download them in Peter's web page with a unique passcode at the end of the book, It would be better if you can get a DVD with the book, but you can access to a lot of files including all the effects in the second edition, finally I could create all the effects in the book and some plus effects that I could downloaded

So a fully recomend this book!!!
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2 of 2 people found the following review helpful:
5.0 out of 5 stars Easy to digest, August 7, 2009
By 
P. Horne (Los Angeles, CA) - See all my reviews
(REAL NAME)   
This review is from: Deconstructing the Elements with 3ds Max, Third Edition: Create natural fire, earth, air and water without plug-ins (Autodesk Media and Entertainment Techniques) (Paperback)
The book is very easy to read, and even those who are relatively new to 3D packages will be able to quickly grasp the underlying concepts behind what the book offers. It covers everything from fire to ice, and does a phenomenal job of explaining each step in the process.

I would definitely recommend this book to both people trying to learn visual effects trickery or to those that have been in the field for a while. The only letdown to me is that the image that's on the cover is unfortunately NOT covered in the book. Otherwise, an excellent reference guide.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars You wont find better!, August 10, 2009
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This review is from: Deconstructing the Elements with 3ds Max, Third Edition: Create natural fire, earth, air and water without plug-ins (Autodesk Media and Entertainment Techniques) (Paperback)
I have the 2nd edition and now own the 3rd. If your a 3D artist and you don't have this book then your out of the loop!
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
top viewport, source map, core radius, particle age, noise type, environment map, source galaxy, indirect illumination, front viewport, seed particles, far attenuation, bubble path, mach disk, birth script, ground color, surface emitter, camera shaders, flame shape, mix curve, jet beam, color correction, shutter speed, integration step, left viewport, gradient ramp map
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Keep Apart, Gradient Ramp, Space Warp, Particle View, Material Editor, Particle Flow, Set Size, Age Test, Render Setup, Accel Limit, Large Bubbles, Mesher Compound Object, Split Amount, Material Static, Emit Stop, Position Icon, Blobmesh Compound Object, God Rays, Position Object, Auto Key, Evaluation Coarseness, Send Out, Test Value, Explicit Map Channel, Falloff Zone
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Front Cover | Table of Contents | First Pages | Index | Surprise Me!
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