The Undead were created to be soldiers. After the wars, they became common laborers.
In a world drowning in contradictions, Jessie Daniels is struggling to make sense of it all. Her long-dead father is universally reviled for having invented Reanimation technology, yet the very monsters he helped create have become entrenched in a society increasingly dependent upon them. For security. For work. And now, for entertainment. As Jessica -- a computer gamer and hacker -- approaches her eighteenth birthday, all she wants is to put her family's dark past behind her.
She's about to crash headlong into it.
EPISODE 1: Deep Into The Game
A reckless, end-of-summer plan leads Jessie and her friends onto Long Island hoping simply to catch an unlikely glimpse of the infected victims of a decades-old outbreak. But if they think breaking in was easy, they'll soon discover that getting back out is a killer. Someone -- or something -- doesn't want them to leave. Not alive, anyway.
Five hackers. One game. Ten thousand Undead.
Deep Into the Game is the first book in the hi-tech dystopian thriller GAMELAND. Structured on television's The Walking Dead and Law and Order, the nearly 400,000-word series consists of eight individual episodes, first published monthly between May and December 2012. All are available digitally in single and multi-episode packages, as well as in an omnibus edition. Also available in print.
Not recommended for readers under age 15.
Want more GAMELAND?
For insight into the world of GAMELAND, including how it all started, check out the short story Golgotha, available individually in digital format as well as in the short story collection Shorting the Undead and Other Horrors, by the same author (print and digital).
Also available: Infected: Hacked Files from the GAMELAND Archive. Including a timeline of key events, a glossary of terms, character dossiers, essays, articles and never-before-released voice transcripts from the Golgotha recordings.
To receive advance notice of new releases, special (and exclusive) pricing events and giveaways, signings and appearances, subscribe to the newsletter, Tanpepper Tidings: tinyletter.com/SWTanpepper (copy and paste into your browser's address bar, or visit the author's webpage at tanpepperwrites.com).
Now they're avatars in a live-action computer game.
Welcome to GAMELAND, a forbidden wasteland in the middle of Long Island, where the rich and privileged act out their violent fantasies by pitting cybernetically-controlled zombies against one another.
Everyone's dying to play The Game. If you're lucky enough, you can buy your way in.
Welcome to GAMELAND, a forbidden wasteland in the middle of Long Island, where the rich and privileged act out their violent fantasies by pitting cybernetically-controlled zombies against one another.
Everyone's dying to play The Game. If you're lucky enough, you can buy your way in.
If you're desperate enough, you volunteer.
Jessica Daniels and her gang plan to hack their way in.
In a world drowning in contradictions, Jessie Daniels is struggling to make sense of it all. Her long-dead father is universally reviled for having invented Reanimation technology, yet the very monsters he helped create have become entrenched in a society increasingly dependent upon them. For security. For work. And now, for entertainment. As Jessica -- a computer gamer and hacker -- approaches her eighteenth birthday, all she wants is to put her family's dark past behind her.
She's about to crash headlong into it.
EPISODE 1: Deep Into The Game
A reckless, end-of-summer plan leads Jessie and her friends onto Long Island hoping simply to catch an unlikely glimpse of the infected victims of a decades-old outbreak. But if they think breaking in was easy, they'll soon discover that getting back out is a killer. Someone -- or something -- doesn't want them to leave. Not alive, anyway.
Five hackers. One game. Ten thousand Undead.
Deep Into the Game is the first book in the hi-tech dystopian thriller GAMELAND. Structured on television's The Walking Dead and Law and Order, the nearly 400,000-word series consists of eight individual episodes, first published monthly between May and December 2012. All are available digitally in single and multi-episode packages, as well as in an omnibus edition. Also available in print.
Not recommended for readers under age 15.
Want more GAMELAND?
For insight into the world of GAMELAND, including how it all started, check out the short story Golgotha, available individually in digital format as well as in the short story collection Shorting the Undead and Other Horrors, by the same author (print and digital).
Also available: Infected: Hacked Files from the GAMELAND Archive. Including a timeline of key events, a glossary of terms, character dossiers, essays, articles and never-before-released voice transcripts from the Golgotha recordings.
To receive advance notice of new releases, special (and exclusive) pricing events and giveaways, signings and appearances, subscribe to the newsletter, Tanpepper Tidings: tinyletter.com/SWTanpepper (copy and paste into your browser's address bar, or visit the author's webpage at tanpepperwrites.com).


