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Deep State [Paperback]

Walter Jon Williams
3.9 out of 5 stars  See all reviews (16 customer reviews)

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Book Description

February 7, 2011
By day Dagmar Shaw orchestrates vast games with millions of players spanning continents. By night, she tries to forget the sound of a city collapsing in flames around her. She tries to forget the faces of her friends as they died in front of her. She tries to forget the blood on her own hands.

But then an old friend approaches Dagmar with a project. The project he pitches is so insane and so ambitious, she can't possibly say no. But this new venture will lead her from the world of alternate-reality gaming to one even more complex. A world in which the players are soldiers and spies and the name of the game is survival.

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Editorial Reviews

Review

Powerful ideas, brilliantly executed ... you should take this as a recommendation Charles Stross, award-winning author of HALTING STATE With admirable topicality, DEEP STATE concerns the fomenting of revolution against an repressive regime using modern networked communications TELEGRAPH A neatly plausible scenario that riffs off recent events in Iran to fine effect as Williams brings an SF sensibility to what's essentially a spy thriller. Recommended. BBC FOCUS --This text refers to an out of print or unavailable edition of this title.

About the Author

Walter Jon Williams has been nominated repeatedly for every major SF award, including Hugo and Nebula Award nominations for his novel City on Fire. His most recent books are The Sundering, The Praxis, Destiny's Way, and The Rift. Mr. Williams lives near Albuquerque, New Mexico, with his wife.

Product Details

  • Paperback: 416 pages
  • Publisher: Orbit; 1 Original edition (February 7, 2011)
  • Language: English
  • ISBN-10: 0316098043
  • ISBN-13: 978-0316098045
  • Product Dimensions: 5.5 x 1.2 x 8.2 inches
  • Shipping Weight: 12.8 ounces (View shipping rates and policies)
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (16 customer reviews)
  • Amazon Best Sellers Rank: #968,344 in Books (See Top 100 in Books)

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Customer Reviews

Most Helpful Customer Reviews
10 of 11 people found the following review helpful
3.0 out of 5 stars An almost good book March 14, 2011
Format:Paperback
One of the challenges of writing "hard" science fiction is to put in enough technical detail, but not so much that the novel will not age or, worse, is wrong on technical points.

In many cases Walter Jon Williams gets this balance right. He was quite successful in achieving this balance in "This is Not a Game", the predecessor to "Deep State". At the end of Deep State, the balance was lost. As others have noted, the "High Zap" which is introduced at the start of the novel is problematic. It did not have to be so. Williams could have simply described the "High Zap", with out giving details about how it was achieved. And he could have avoided going into technical counter measures. Unfortunately Williams succumbed to the temptation to provide unnecessary technical detail and the result makes no sense, at least to someone who understands the technology. Digging an even deeper hole, Williams develops the technology for a counter measure and then never uses it in the plot, suggesting that it could have been left out entirely. This would have been good, since the counter measure is entirely nonsensical from a technical point of view.

Even with these flaws, Deep State was a good read, although I kept cringing when Williams suggested technically ridiculous things near the end.

Deep State is set in Turkey. Right before I read Deep State, I read Ian McDonald's Dervish House (which I highly recommend). Like Deep State, Dervish House is set in Turkey. Perhaps Istanbul is becoming the new Tokyo for science fiction novels.
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5 of 6 people found the following review helpful
5.0 out of 5 stars Another excellent, inventive adventure from Williams February 16, 2011
Format:Paperback
Dagmar Shaw is running an Augmented Reality Game, an ARG, in Turkey to promote the latest James Bond film, Stunrunner. She's not happy about being in Turkey, where a military junta has recently seized power, because she's had some seriously unpleasant experiences with military governments in the past, but, really, what can go wrong? Turkey is benefiting from the positive PR and the increase in tourism, and the generals are very pleased by that. Her company, Great Big Idea, is being very well paid by the movie promoters.

And then Dagmar and some of her people are invited to meet the generals, and Dagmar accidentally offends the head of the junta, General Bozbeyli.

Dagmar, her immediate boss Lincoln, and her top on-site American and Turkish employees, have to evade the junta while staging the last live event of the ARG--and that means moving the live event at very short notice. Dagmar and her team work out a way to do it, wrap up the game, and head home.

But before she leaves, Lincoln offers her a new job. Lincoln, it turns out, works for the US government and is in Special Ops. The current Turkish junta, unlike previous ones, is not interested in restoring a secular state and then turning the government back to democracy; they're in it for the money. Lincoln wants to use Dagmar's game-running skills to peacefully destabilize the current Turkish regime and force a return to democracy.

Working from a British military base on Cyprus, Dagmar and her team--Turks Ismet, Tuna, and Refet; Americans Judy, Lloyd, Lola, Magnus, and Byron--set to work, running an Augmented Reality Game with the very real-world goal of bringing down a government. Flash crowds form in places where it's hard for the police to respond quickly, and melt away before they can react. They wear scarves, carry towels, postcards, DVDs, flowers--things that look like they have meaning but really only have the purpose of identifying participants in the flash crowds. It's all going well, and the regime is looking more and more foolish and impotent.

Then demonstrations start that aren't planned by Dagmar and her crew, and the astroturf revolution is becoming a genuinely grassroots one, and shortly after that, the regime feels threatened enough to deploy a secret weapon that Lincoln helped create, years earlier--the High Zap. It allows the power that has it to selectively take down the internet--in fact, anything that relies on TCP/IP protocols--and Turkey has it because two agents were deployed to use it against Syria right before the Turkish coup, and the generals wound up in possession of the laptop containing it.

Dagmar and her friends find themselves in a wild contest to survive, defeat the High Zap which now threatens the economic stability of the world, and maybe even achieve their original goal, as some of them are killed, some revealed to be traitors, and Lincoln and their government resources and status are pulled because Lincoln's plan has gone so badly wrong.

It's an exciting mix of spy thriller, adventure, and romance, and as is typical of Williams, it's all extremely well-done.

Highly recommended.

I received a free electronic galley of this book from the publisher via NetGalley.
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2 of 2 people found the following review helpful
Format:Kindle Edition|Amazon Verified Purchase
If I had started reading this book the same week the uprisings started in Egypt, I would have had a hard time distinguishing between the news and this novel. Mr. Williams should be glad this was published prior to the spreading unrest, lest he be charged with mere conspiracy mongering.

I am not one who especially likes series with a recurring hero/heroine, but Dagmar Shaw is pleasantly believable: flawed without being overwrought and angst-ridden, capable without being a Mary Sue, concerned about the ethics of her job without getting preachy. Williams also does a nice job of sketching out the various locations in which the narrative occurs, providing enough detail to help the mind's eye without getting bogged down in florid detail.

Your perception of this book is almost certain to be improved if you have read its predecessor, This Is Not a Game. This book can be read as a stand-alone, but Dagmar's character will be richer if you have read the other book first.
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Most Recent Customer Reviews
4.0 out of 5 stars 4.5 stars for this thriller
In most ways I liked this sequel to "This is not a Game" better than the first one. Here Dagmar- our protagonist- is mostly not physically caught up in the globe-hopping... Read more
Published 3 months ago by Cissa
2.0 out of 5 stars Deep State
In This Is Not A Game, Walter Jon Williams introduced readers to Dagmar Shaw, the head of Great Big Idea, a fictional company dedicated to producing and directing... Read more
Published 9 months ago by Bradley K. Brown
4.0 out of 5 stars Subverting the thriller genre
Like the first book in the Dagmar series (This is Not a Game), and like some of William Gibson's recent stuff, this is not so much science fiction as technothriller - our... Read more
Published 11 months ago by Mike Reeves-McMillan
5.0 out of 5 stars Subversive Game
Deep State (2011) is the second SF novel in this series, following This Is Not a Game. In the previous volume, Dagmar called Siyed's wife. Read more
Published 15 months ago by Arthur W. Jordin
4.0 out of 5 stars Timely and well done
I am a big fan of WJW and get most of his books. This story is pure thriller, with a simple, yet clever plot. Read more
Published 21 months ago by WiltDurkey
3.0 out of 5 stars Not his best
Some of the most difficult SF to write well is the story that takes place just a couple years down the road, as this one does. Read more
Published 23 months ago by Dwaz
4.0 out of 5 stars DEEP STATE PREDICTED TWITTER REVOLUTION
The sequel to This Is Not A Game, DEEP STATE is a very satisfying quick read that couldn't be more timely. Read more
Published 23 months ago by Kennedy Gammage
2.0 out of 5 stars OK, but way inferior to his better books
The book has adequate characters, a reasonably plausible plot, and no gramatical or typographical problems, but it is not in the same class as Voice of the Whirlwind, Hardwired,... Read more
Published on April 7, 2011 by Harvey A. Lewis
5.0 out of 5 stars Even Better Than This Is Not a Game
This is not exactly a sequel to 'This is Not a Game', although it has the same POV character and conceit of an on-line game with real world results. Read more
Published on March 8, 2011 by Daniel S. Palter
5.0 out of 5 stars Read while watching the story happen in real life.
I've read everything Walter Jon Williams has published, going on 20 years now. He's always been good at peering over the horizon of the future, but it was pretty tight this time. Read more
Published on February 25, 2011 by Jerry M. Haws Jr.
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