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This chapter deals with the cleric and paladin classes: their abilities, skills, feats, and equipment, including descriptions of some new magic items.
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Key Phrases - Statistically Improbable Phrases (SIPs):
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consecrated harrier, shield with this enchantment, sacred exorcist, chaotic good churches, holy liberator, faultless hunt, mighty masterwork composite longbow, sacred fist, implacable hunt, lawful good churches, neutral temples, neutral churches, atonement spell description, adventuring clerics, prestige domain, desecrate spell, caster level, divine spellcasting class, lower cannot cast, church inquisitor, spell resistance, summon undead, arcane archers, rebuking undead, saving throw
Key Phrases - Capitalized Phrases (CAPs):
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Player's Handbook, Casting Time, Sense Motive, Hit Die, Power Attack, Weapon Focus, Combat Casting, Monster Manual, Touch Target, Special Qualities, Handle Animal, Laughing Knives, Armor Class, House of Death, Scribe Scroll, Corellon Larethian, Empower Turning, Hit Dice, Move Silently, Personal Target, Vigilant Council, Weapon of the Deity, Garl Glittergold, Great Hall, Improved Initiative
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