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Defenders of the Faith: A Guidebook to Clerics and Paladins
 
 
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Defenders of the Faith: A Guidebook to Clerics and Paladins [Paperback]

James Wyatt (Author), Rich Redman (Author)
3.5 out of 5 stars  See all reviews (28 customer reviews)


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Book Description

May 1, 2001
Divine dedication powers these crusaders.

This book spotlights the champions of deities in the D&D game, clerics and paladins. It's packed with ways to customize cleric and paladin characters, including:

New feats, prestige classes, weapons, and equipment.

More uses for turning checks, and new magic items and spells designed specially for clerics and paladins.

Information about special organizations such as the Laughing Knives and the Stargazers.

Detailed maps of temples that players and Dungeon Masters can use as bases of operation or as enemy structures that must be brought down.

Indispensable to both players and Dungeon Masters, this book adds excitement to any campaign.


Product Details

  • Paperback: 96 pages
  • Publisher: Wizards of the Coast (May 1, 2001)
  • Language: English
  • ISBN-10: 0786918403
  • ISBN-13: 978-0786918409
  • Product Dimensions: 10.7 x 8.4 x 0.2 inches
  • Shipping Weight: 8 ounces
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (28 customer reviews)
  • Amazon Best Sellers Rank: #147,628 in Books (See Top 100 in Books)

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Customer Reviews

28 Reviews
5 star:
 (4)
4 star:
 (9)
3 star:
 (12)
2 star:
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1 star:
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Average Customer Review
3.5 out of 5 stars (28 customer reviews)
 
 
 
 
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32 of 34 people found the following review helpful:
3.0 out of 5 stars Did you like Sword and Fist?, April 30, 2001
By 
Brian R. Gregory (Boiling Springs, SC United States) - See all my reviews
(REAL NAME)   
This review is from: Defenders of the Faith: A Guidebook to Clerics and Paladins (Paperback)
If you liked Sword and Fist, and/or you are interested in playing a Cleric or Paladin character, this is a good book for you. It has alot of new spells, new armors, new prestige classes (some of which are very cool) and of course, new FEATS. So really, anyone could use it, no matter what character class you play. On the other hand, if you are looking for alot of "source" matierial, or ideas on how to play these classes, then this book will disappoint you. It is very much a RULES book, expanding the mechanics of the game but not the culture of the game. The exception to this is a nicely written section on various kinds of temples and what one could expect to find in them, but I found this information to be a bit obvious. The best reason to buy the book is for the new spells and feats. If you aren't interested or cant keep up with the ones alreay out there, you will do well to save your money.
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36 of 40 people found the following review helpful:
3.0 out of 5 stars Generally Mediocre, May 29, 2001
By 
Sunhi (East Norriton, PA USA) - See all my reviews
This review is from: Defenders of the Faith: A Guidebook to Clerics and Paladins (Paperback)
"Defenders of the Faith: A Guidebook to Clerics and Paladins" was decidedly mediocre for some reason. It contains useful information for playing a cleric or paladin in third edition, but for some reason it just didn't seem as useful as "Sword and Fist".

Some of the nicer ideas included the different type of paladin's mounts (or cohorts), new (but slightly repetitive) feats, prestige domains, and new spells. The different suggestions for playing clerics and paladins were generally interesting and helpful, but nothing really new.

Not quite as good are the prestige classes. It seemed many of them were almost repetitive or boring. Unlike "Sword and Fist", none of them made me want to try to build a character so that eventually I could use the prestige class. A few of the magic items seemed to be unrelated to the cleric or paladin class, in general.

In fact, that's part of the problem with the book. It feels like the book was cobbled together at the last minute so that there would be a book for clerics and paladins. Unlike "Sword and Fists" brilliant little additions, there's nothing in "Defenders of the Faith" that really makes it really interesting. It feels more like a second edition "Player's Handbook to Clerics" for third edition and that is not a compliment.

I would say that if you're like me and you like to own all the third edition books, feel free to pick it up. It'll probably be useful in the long run for DMs to use for NPCs. Or if you like clerics or paladins best out of all the classes, again, give it a go and buy it. Otherwise, there really is no need to pick up this book.

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11 of 12 people found the following review helpful:
4.0 out of 5 stars Much Better than S&F, May 15, 2001
By 
This review is from: Defenders of the Faith: A Guidebook to Clerics and Paladins (Paperback)
Which, of course, doesn't tell us much about this, since S&F really wasn't that good.

This is, as you may've guessed, the D&D3 splatbook for clerics and paladins. In it, you'll find a collection of roleplaying and character advice, new equipment, prestige classes, and spells. There are also sample temples based on alignment, and a few other organizations.

What's good? Well, for starters, the material is more substantive. There's more here on almost every subject, leading to a lack of intentional filler material. The prestige classes are decent, and I liked the advice on playing a paladin. Having non-standard mounts is also a nice touch.

What's bad? Not so much as S&F. Actually, very little specifically bad. It seemed a tad dense to me, and a lot of the new abilities are rather...munchkin-capable. (A member of my party uses one ability, I forget the name, that has him spend a turning attempt and get a massive attack and damage bonus...and his charisma is rather high) Also, the appendix with monster religions is disappointing; while a nice thing to get you started, I wonder why each humanoid race has only one deity. Check out the old AD&D2 Monster Mythology, or for demihumans, the FR supp. Demihuman Deities.

All in all, not bad. I wasn't disappointed, but wasn't that thrilled.

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Inside This Book (learn more)
First Sentence:
This chapter deals with the cleric and paladin classes: their abilities, skills, feats, and equipment, including descriptions of some new magic items. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
consecrated harrier, shield with this enchantment, sacred exorcist, chaotic good churches, holy liberator, faultless hunt, mighty masterwork composite longbow, sacred fist, implacable hunt, lawful good churches, neutral temples, neutral churches, atonement spell description, adventuring clerics, prestige domain, desecrate spell, caster level, divine spellcasting class, lower cannot cast, church inquisitor, spell resistance, summon undead, arcane archers, rebuking undead, saving throw
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Player's Handbook, Casting Time, Sense Motive, Hit Die, Power Attack, Weapon Focus, Combat Casting, Monster Manual, Touch Target, Special Qualities, Handle Animal, Laughing Knives, Armor Class, House of Death, Scribe Scroll, Corellon Larethian, Empower Turning, Hit Dice, Move Silently, Personal Target, Vigilant Council, Weapon of the Deity, Garl Glittergold, Great Hall, Improved Initiative
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