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Deities & Demigods: Cyclopedia of Gods and Heroes from Myth and Legend (Advanced Dungeons and Dragons) [Hardcover]

Rob Kuntz (Author), James M. Ward (Author), Lawrence Schick (Editor), Jeff Dee (Illustrator), Erol Otus (Illustrator), Eymoth (Illustrator), Paul Jaquays (Illustrator), David S. LaForce (Illustrator), Jeff Lanners (Illustrator), Darlene Pekul (Illustrator)
4.1 out of 5 stars  See all reviews (16 customer reviews)


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Book Description

January 1, 1980
The rare unauthorized 2nd print containing the Cthulhu & Melnibonean mythologies. with Special thanks to Chaosium on page 4. Only true 1st Prints lacked the "thanks". Subsequent prints lacked the mythologies.


Product Details

  • Hardcover: 144 pages
  • Publisher: TSR Games; 1st edition (January 1, 1980)
  • Language: English
  • ISBN-10: 0935696229
  • ISBN-13: 978-0935696226
  • Product Dimensions: 11.2 x 8.8 x 0.6 inches
  • Shipping Weight: 1.3 pounds
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (16 customer reviews)
  • Amazon Best Sellers Rank: #96,184 in Books (See Top 100 in Books)

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16 Reviews
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Average Customer Review
4.1 out of 5 stars (16 customer reviews)
 
 
 
 
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23 of 26 people found the following review helpful:
5.0 out of 5 stars This is a good book, March 2, 2003
This review is from: Deities & Demigods: Cyclopedia of Gods and Heroes from Myth and Legend (Advanced Dungeons and Dragons) (Hardcover)
While some might insist that it is somewhat insulting to faiths of the world, one should look at it not for the statistics that it gives, but what the D&D world/campaign was trying to do. The people at TSR, when they were fun and enjoyable under the guidance of Gary Gygax one of the best writers in the world of gaming...wanted...IMO...to show what deities were like in this world and how they might interact with the fantasy world of gaming, giving examples of how war gods, love goddesses, and those like can mean for the player characters. THIS IS NOT suppose to be a tell all on all the cultures and religions of the world. Hardly. If you want that, I would suggest you read the works of Joseph Campbell. If you want to look for something real quick to see how it might fit in to your campaign, this is for you. I love it myself.
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8 of 8 people found the following review helpful:
5.0 out of 5 stars Pretty good reference, October 24, 2007
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This review is from: Deities & Demigods: Cyclopedia of Gods and Heroes from Myth and Legend (Advanced Dungeons and Dragons) (Hardcover)
This is a good addition to any 1st Edition AD&D library, particularly any one that is going to be set on a fantasy Earth. The book presents a number of well-known real mythoi (even if they are somewhat changed from their historical underpinnings for ease of gameplay -- but Schick and Kuntz do provide an extensive bibliography for the source material) including lesser-known pantheons such as the Native American and Finnish gods. There is even a section for King Arthur and his Knights of the Round Table (following Mallory's Morte d'Arthur, and not the post-Roman noble he probably was, but that's just a nitpick). Monsters and other heroes conected with the deities are also included.

But the most legendary point of the book is, of course, official AD&D stats for Cthulhu and others in the Lovecraft mythos -- and they are bruisers.

Don't let the deities' stat blocks fool you into thinking the gods are there like other monsters -- for the purpose of "kill it and take its stuff." These gods are GODS -- they have stats only to be used "if absolutely necessary." Any of these deities could reasonably be expected to kill a PC of almost any level within a round or two (and some, like Cthulhu, could even make short work of some of the toughest critters from the Monster Manual such as Demogorgon or Orcus). Use them sparingly as direct combat opponents (although sending Cthulhu [400 HP, 30 attacks (you read that right) of a damage level I don't recall, but obscenely high] against a "full of itself, 'let's rip the moustache off the king and raid his treasury'" party might just knock some sense into them <evil laugh>), instead trying to use them as either patrons or prime movers -- The PCs probably would never face Loki or Izumo, but might be fighting fire giants or Ogre Magi/Oni that the gods are directing.

One thing -- make sure to look carefully at the product description. If you want just any copy, any edition of this book (or the identical-but-for-a-different-cover-and-title Legends and Lore) are extremely serviciable. But if you're a collector, or are looking to use the 1st Edition stats for the Cthulhu or Melinebone (sp?) mythoi, be sure the product description states that it is the first edition -- after that (and perhaps a second printing), TSR decided to take the stats out rather than have to give a "thank you" credit to Chaosium. However, some later printings have the "thank you" note without the stats (they hadn't gotten around to changing the plates) -- therefore get the first printing and you're assured of Lovecraftian goodness.
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24 of 30 people found the following review helpful:
5.0 out of 5 stars A classic AD&D book that is a must for AD&D players, July 13, 1997
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This review is from: Deities & Demigods: Cyclopedia of Gods and Heroes from Myth and Legend (Advanced Dungeons and Dragons) (Hardcover)
For all who played Dungeons & Dragons in the 80s, one book that should bring back memories is the Deities and Demigods Cyclopedia. Being a big fan of Michael Moorcock, I knew that I had to find a copy of this book (1st version with the Melnibonean and Cthulhu Mythos included) but alas, it will be a long search as these books have become collectors' items. However, once in my hands, I know reliving memories of all the fun nights spent with close friends exploring D&D modules will be worth it
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