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Deities and Demigods (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Supplement) Hardcover – February 1, 2002

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Product Details

  • Hardcover: 224 pages
  • Publisher: Wizards of the Coast (February 1, 2002)
  • Language: English
  • ISBN-10: 0786926546
  • ISBN-13: 978-0786926541
  • Product Dimensions: 8.2 x 0.7 x 11 inches
  • Shipping Weight: 1.9 pounds
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (49 customer reviews)
  • Amazon Best Sellers Rank: #403,625 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

Skip Williams is a senior designer for the Wizards of the Coast(r) roleplaying games division. His most recent credits include the latest edition of the D&D(r) Monster Manual, and the D&D adventure Deep Horizon. He lives in Washington state.

Rich Redman has written Dark¥Matter(tm) Arms & Equipment Guide and the D&D guidebook Defenders of the Faith. He lives in Washington state.

James Wyatt wrote dozens of articles for Dragon(r) Magazine and five Dungeon(r) Magazine adventures before joining the Wizards of the Coast staff in January 2000. Game design is career number five, after stints as a childcare worker, ordained minister, technical writer, and Web designer. He resides in Washington.

Customer Reviews

This edition of "Deities and Demigods" is a very good addition to the realms of AD&D books.
Todd C. Spears
While it's possible to play the game without this book, Deities and Demigods contains a great deal of source material for Dungeon Masters to spice up their campaigns.
Thomas J. Kummer
Perhaps the game designers went a little overboard being able to actually make legal d20 stats for the deities, and didn't think enough about fleshing them out.
Matthew Arieta

Most Helpful Customer Reviews

43 of 44 people found the following review helpful By Matthew Arieta on April 22, 2002
One thing I like about the 3E core rulebooks is it seems like WotC play tested the hell out of them. Nearly everything is fairly well balanced. Many aspects have been simplified from the 2nd addition in a good way (though sometimes too much.) Overall, I really like 3E and consider it worth buying.
Enter supplemental materials like Deities & Demigods. Let's take a look:
Chapter 1: Deities in Your Game -- Here's an abbreviated list of the sections:
Monotheism, Dualism, The Nature of Divinity, Why Mortals Worship Deities, Why Deities Use Mortals, Building a Pantheon, etc.
For me, this was the strongest aspect of the book. First, it explains different types of pantheons -- one God, vs. multiple gods/goddesses. Then it addresses a very key point: Why do divinities and mortals need each other? What is the relationship? As a DM, this part really helped cement that important concept.
Chapter 2: Deities Defined
The next section is another winner: How to make your own pantheon. In the previous chapter, there are tips for formulating your pantheon conceptually. How many? What domains? This chapter leads right into an explanation of the mechanics used in the book. So, you can take your idea for a new pantheon, and put it into d20 game terms.
Chapter 3 and on through the rest of the book:
I've heard complaints that there are only four pantheons in this book, compared to dozens from previous editions. Let me take a stab at why. Do you have a 3rd edition character, say, 10th level? My 10th level gnome druid takes up four pages worth of character sheet. Each of the gods & goddesses in this book are around 30th level or higher! Their stats take up a LOT of room! Thus, we are only given the Greyhawk, Olympian, Pharaonic (Egyptian), and Asgardian (Norse) pantheons.
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30 of 33 people found the following review helpful By Roger Robinson on April 29, 2002
While I haven't time for an in-depth review of Deities and Demigods, I would say that I think it's one of the finest products produced for the system yet. The two major arguments I've heard against the product here are:
1) Who needs stats for gods?
Fair enough, but it isn't as if this book is new to the D&D system. The idea goes back a very long way indeed and has been done more than once. I think once the Epic-Level Campaigns book is released this volume will seem more accessible as well as a more natural progression from the Player's Handbook. Indeed, it seems almost as if the third part of a trilogy was released before the second, but that in no way makes this any less of a fun, useful, and enjoyable romp. For those of you that see this as only a glorified Monster Manual, I say free up your imaginations!
2) It only details four pantheons.
True, but it covers them very well. I think this is preferable to having a mixed bag of gods that you can only really use if you play a truly worldly sort of campaign. My only real disappointment with the D&D/Greyhawk Pantheon was that I wanted much, much more of it than was offered. And I think if the biggest problem you have with a book is that you wanted it to be bigger, then you just have to do like I do...and pray for a Deities & Demigods II.
The book is simply excellent. It begins by describing topics such as the nature of divinity (how a deity became a deity, where their power stems from, etc.), how to create your own gods, your own pantheons and so forth. There is a list of divine abilities and divine feats for fleshing out deities you well as explaining the powers of those listed within. But, enough of about the nuts and bolts, because we know what everyone's waiting for...the gods!
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28 of 32 people found the following review helpful By "biomike" on May 1, 2002
Not bad. I've been playing D&D for about 14 years now, so I remember Legend's and Lore for the other editions. Compared to the previous editions, Deities and Demigods 3E is MUCH more thorough regarding each pantheon and limits itself quite well. This book does NOT attempt to give a cursory look at everything but does go into great detail on 4 pantheons and gives rules to create your own religions. Great Job!
Now the bad news: How often does your character actually try to brawl with a diety? Hopefully never, or very rarely. How often do your characters interact with a deities church? A lot more often than meeting the actual deity. There is almost NO detail on how each deities' religions are set-up. MAJOR PROBLEM. Even if the designers wanted to leave room for the DM to create a church, why flub on this crucial issue? For a top notch D&D religion book, check out the 2nd edition Forgotten Realms religion sourcebooks. Deities and Demigods 3E doesn't even come close to this standard. It merely demotes deities from a position of awe and true deific standings to uber-monsters you would meet on the 20th level of a dungeon. Planescape is much better in outlining how deities and characters should interact.
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7 of 7 people found the following review helpful By A Customer on March 30, 2004
*Deities and Demigods* is pretty straight-forward.

It begins with some facile definitions of religious concepts e.g., "monotheism," "mystery cults," "animism," and the like; those who know this stuff will be pretty annoyed by it. It then continues this definitional discussion with notes on types of divinity, divine relations with mortals, and a pantheon-building schematic. Some brief repetition here of the standard Great Ring cosmology, distilled down from *MotP*.

The second chapter is the crunchiest section, with a listing of "divine ranks," as in *Faiths and Pantheons*, and then lengthy explanations of portfolios, divine abilities, and so on. Useful if one is building a pantheon, or foolishly plans on actually including deities in combats with PCs.

Next, a chapter that develops the official Greyhawk pantheon--each deity gets a full stat block. Generally, very similar to FR's *FP* in format and effect. Several gods not in the *PH* are noted here, such as the kobold Kurtulmak and (expanded from *MotP*) Tiamat and the Platinum Dragon.

Students of mythology might be a little annoyed by the following 3 chapters, which reduce Greek, Norse, and Egyptian myth down to 3E stat blocks. It is overall decently done for the game (whether anyone would actually use it is another issue), though much of the nuance, dynamic, and contradiction from the mythology is stripped away. Furthermore, the pantheons are incomplete--no Horus, Amun, or Khepera in the Egyptian section; no Nords, Fenrir, Midgarth Worm, Magni, Modi, etc in the Norse; and no Erinyes, Muses, Fates, etc etc etc in the Greek.
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