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Delta Green: Denied to the Enemy Kindle Edition

4 out of 5 stars 21 customer reviews

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Length: 259 pages

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Product Details

  • File Size: 543 KB
  • Print Length: 259 pages
  • Simultaneous Device Usage: Unlimited
  • Publisher: Arc Dream Publishing (January 17, 2011)
  • Publication Date: January 17, 2011
  • Sold by: Amazon Digital Services LLC
  • Language: English
  • ASIN: B004JKNQD0
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Not Enabled
  • Lending: Enabled
  • Enhanced Typesetting: Not Enabled
  • Amazon Best Sellers Rank: #218,333 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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More About the Author

Dennis Detwiller is an author, artist and video game designer. He is currently the Creative Games Design Director for Nickelodeon Games, running the creative aspects of their mobile games division. His work spans global hits such as Magic: The Gathering and the [PROTOTYPE] series for Activision, to his more personal creations such as Delta Green, GODLIKE and Wild Talents. He is the four time winner of the Origin Award for gaming, and two time winner of the Ennie Award for RPG excellence. He lives in San Francisco, California with his wonderful wife Hilary and two awesome kids, Maya and Henry.

Customer Reviews

Top Customer Reviews

Format: Paperback
Simply put, this book is brilliant. The story is well done and clearly the author did considerable research for the Second World War setting. Furthermore, it is a great read, unlike many post-HPL-circle stories. It is a true credit to the Delta Green concept. More, Detwiller's story is so well done it very well could be one of the best post-HPL circle mythos stories around and should be read by not just those interested in the Delta Green concept but anyone interested in Cthulhu Mythos stories.

Suggestion: Read HPL's "Arthur Jermyn" and "The Shadow Out of Time" BEFORE reading this novel. Detwiller mentions his love of and use as building blocks of these stories in the "Author's Note" at the novel's end, which is a shame; his modest "additional layer" to the stories shows all the better if one has read the two HPL tales before reading his novel. (Indeed, it would be nice if all post-HPL-circle stories mentioned in the beginning which stories they built upon.) Also, if you can read Detwiller's short story in the Delta Green: Dark Theatres anthology before, that is all the better. (Not necessary, but beneficial to enjoyment and appreciation of this novel.)

Hopefully, as they are great fun, Armitage House will produce many more Delta Green novels and anthologies, as well as reprint their previous releases (such as the impossible to purchase DG: Alien Intelligence). Again, these books are some of the best post-HPL-circle stories available today and are highly recommended to anyone who enjoys Cthulhu Mythos stories.
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Format: Paperback
DELTA GREEN is the modern adaptation of Call of Cthulhu. Drawing on

the same body of UFO lore and paranormal activity as the X-Files, DELTA

GREEN has tapped into something very deep. And of course, once you have

a successful RPG, you might as well start the fiction flowing, right?

Do you trust your government? Would THEY withhold information from the citizenry, information on a plot to colonize humanity, in order to keep society functioning as THEY wish? Is it better to die not knowing what waits in the darkness? DELTA GREEN knows that since 1928 the FBI has had knowledge of an undersea race, implanting their genes into coastal communities, establishing a population of collaborators for the coming invasion. And things only got weirder from there...

"Denied to the Enemy" is a story about Nazis during WW II, and their attempts to use occult powers to further their eugenic agenda. However, a secret cabal has found ancient knowledge, knowledge their Nazi masters cannot be trusted with. Knowledge that falls into the hands of the Allies during a raid to stop the cabal from tapping into the power of the undersea race.

But that's just the beginning. "Denied to the Enemy" is also a story of WWII espionage. Yanks and Brits have to decide how much they can trust each other, and how much of their secrets they can reveal. Each partner has had a glimpse of The Truth, the reality that lies outside the comfortable, sane picture of the universe that humanity collectively constructs. Each side hungers for the knowledge of the other, but worries about the sanity of the other should they, too, know all. An interesting dilemma, no?

But now we get to the meat of the story.
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Format: Paperback
Dennis Detwiller delivers an exciting Cthulhu novel set against the battle for world supremacy in World War II. The fascinating characters and fast-paced plot will keep you hooked until the end. This is an outstanding addition to the Delta Green series which I recommend to both Cthulhu fans and also those who love thrillers and mysteries.
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Format: Kindle Edition
I've been running a Delta Green campaign for several years now and as I wrap it up this year I finally managed to read some of the fiction by one of the Call of Cthulhu setting's original creators, Dennis Detwiller. I'm not generally a fan of historical fiction, but I make an exception for all things Delta Green.

I needn't have worried. Although the book is subtitled "A Call of Cthulhu Mythos Novel of World War II," the historical setting is only peripherally related to first third of the book. After that, Denied to the Enemy forks into two paths: Burma and Australia. In fact, if you removed the first third of the book, the characters' speech and mannerisms are modern enough that you wouldn't know this Denied to the Enemy takes place in World War II.

The book begins with two characters, the all-American Delta Green agent Arnold and the diminutive British PISCES agent Barnsby. Of the two, Barnsby is far more interesting; a peculiar character who always wears gloves and has a pretty fiancée. It turns out Barnsby's a psychic and his abilities are pivotal in tracking down a book that leads to the remaining two-thirds of the novel.

Unfortunately Barnsby disappears (for good reasons) and is replaced by Joe Camp, who isn't quite as interesting. Camp is a fish out of water in Australia and for the most part just follows the lead of a group of allied Aborigines. They have a parallel in the Gurkha that feature in the parallel Burma plot - loyal, wise in the ways of the Mythos, and seemingly immune to the sanity-snapping sights that bring white men to their knees.

Intertwining these two plots is a time-traveling battle between Yithians.
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