12 of 12 people found the following review helpful:
5.0 out of 5 stars
THE ORIGINAL GAME OF STOLEN LIVES, April 29, 2007
This review is from: Demon: The Fallen (Hardcover)
DEMON:THE FALLEN is a role-playing game by White Wolf, set in the original WORLD OF DARKNESS setting. This game is about demons (obviously), but portrayed differently than in Judeo-Christian theology. Lucifer and the other fallen rebelled against God in order to love and serve humankind. There was war on Earth between the heavenly and fallen hosts resulting in great destruction and cruelty to humans, as the fallen used the humans they claimed to love as tools in their rebellion. Finally, the heavenly hosts were victorious and cast the fallen into Hell, a place of eternal isolation and nothingness. There, the fallen remained for all the aeons of earth's history.
And now all hell is breaking loose.
In DEMON, many fallen angels have managed to escape Hell, but it continually pulls at their essence. The only way for them to remain out of hell is to merge with a mortal body. The book implies that it is only possible to take the bodies of people with weak or broken souls; the brain-dead, the incurably insane, the suicidal, and those whose spirits have been crushed by the weight of a world of darkness. In this body, the fallen are very limited in their abilities; their memories of infinity and beyond have to fit in a mortal brain, and much is lost. Their fleshly shells are fragile, and the demons must continually search for faith to sustain themselves. They do retain some of their lore, their original ability to shape the universe, and their angelic form can be called upon at times. Whether they appear angelic or demonic depends on the fallen's level of torment, or how much they have succumbed to the dark side.
The book is exceedingly well written, with the first third of the book exploring the setting and abilities in narrative form - it makes for very interesting reading. I also found it interesting that some of the fallen have realized their error in rebelling against God and are in search of redemption (a position that surprised me given White Wolf's propensity for sticking a thumb in the eye of Christian belief whenever possible). I'm also surprised that people think that DEMON borrows from Judeo-Christian tradition when it is clearly Gnostic. It has a very Gnostic view of God, creation, Jesus, and humanity.
Many people (including myself) have wanted White Wolf to redo DEMON for their new setting. I think that they have chosen to replace it with PROMETHEAN: THE CREATED. It is billed as a "game of stolen lives", where a dead body is resurrected as a different creature, one with a mind but no soul. This new being searches for redemption, trying to understand humanity and to eventually become human. Prometheans even have Torment as a state they fall into over their suffering and have an "apocalyptic form" where their true selves are revealed. Many of the themes of DEMON seem to have been taken over by PROMETHEAN. If that is the case, it is an interesting decision by White Wolf.
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7 of 7 people found the following review helpful:
5.0 out of 5 stars
Not Just for Upsetting Grandma, November 22, 2002
This review is from: Demon: The Fallen (Hardcover)
Well written, with an intriguing, "believeable" (for a fictional world) concept. Christian mythology is handled with dignity and respect, though devout Christians would probably disagree. As per usual White Wolf fare, it is well-written, well-illustrated, and designed so that the possibilites for game themes are endless, from the descent into mindless evil, to a Dogma-esque search for forgiveness. Fans of hack-n-slash games and aspiring politicos alike will find a home in Demon, and I look foreward to future releases for this title.
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7 of 9 people found the following review helpful:
5.0 out of 5 stars
What would you do if you were really a DEMON?, April 9, 2003
This review is from: Demon: The Fallen (Hardcover)
I learned of this book a month after it was released and picked it up out of curiosity. It turns out that this book has an incredible amount of history and depth that pulls for a very immersive game. It has the seven houses (like most Whitewolf games it seems like) with their own powers, but then it has the extra five factions, and then multiple lores per house to give you the opportunity to really customize your character. The metaplot is set up real well and will be better developed in later books. I like this because you can choose to play with that, making it a political game, ignore it, making it very unique, or choose to bring it any direction you want. Yes the Demons themselves are pretty weak, as I was surprised, but a good storyteller will adjust the game's difficulty to make it as challenging as he wishes. This extensive backround can make any game a hack and slash blood fest, an evil trip into the madness of surfaced hellspawn, a heroic tail of one trying to regain honor or any meaning, or a mix of all of them. This is also the first game I have ever ran myself, and I personally like to involve the other aspects of the World of Darkness as well (especially Hunters, who make great antagonists) which the storyteller's companion explains in further depth. But anyway, being new to running games instead of just playing in them, I love this one's versitality. And seeing as it's relatively new, you don't have a few dozen books to read to catch up to older gamers.
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