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Demons of Air and Darkness (Star Trek Deep Space Nine: Gateways, Book 4)
 
 
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Demons of Air and Darkness (Star Trek Deep Space Nine: Gateways, Book 4) [Mass Market Paperback]

Keith R. A. DeCandido (Author)
4.1 out of 5 stars  See all reviews (19 customer reviews)


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Book Description

Star Trek Gateways August 28, 2001
Scattered throughout the galaxy are Gateways which link star systems across unfathomable distances. The technology that built them has been lost for tens of millennia...but that doesn't mean that it can't be found again. Once they moved from world to world in a single step, through innumerable transdimensional gateways that spanned the galaxy. They were masters of space, and to those that feared them, they were demons of air and darkness. But long ago they left their empire and their miraculous technology behind. Now the key has been rediscovered, and all the doors have been flung open. Open for exploration...or open for invasion. On a world near space station Deep Space Nine, Colonel Kira Nerys, her crew, and some unexpected allies fight to avert destruction on a planetary scale. Meanwhile Lieutenant Nog and Ensign Thirishar ch Thane search for a way to shut down the portals forever; and behind the scenes Quark plays a dangerous game that could determine, once and for all, who wins control of the Gateways...


Editorial Reviews

About the Author

Keith R.A. Decandido is the author of the Buffy the Vampire Slayer novelization, The Xander Years Volume One, and is known to Star Trek fans as the author of Perchance to Dream, a Star Trek: The Next Generation comicbook miniseries published by Wildstorm. He is the editor of Marvel Comics' tie-in novels and of several science-fiction and fantasy anthologies.

Excerpt. © Reprinted by permission. All rights reserved.

Chapter One: The Delta Quadrant

"Shields one and two are now down, shield three is buckling, and warp drive is down!"

Controller Marssi of the Malon supertanker Apsac snarled at Kron's report.

For years, she had heard stories of this ship and its strange alien crew. Some had called it the "ship of death." At least two other Malon export vessels had encountered it, and neither had come out of the experience intact.

Now it was attacking the Apsac. They'd already been forced to drop out of warp, dangerously close to a star system. Marssi had no idea what had prompted the attack, nor did she care. She just wanted it to stop.

"Return fire," she snapped, moving from her small circular console in the center of the bridge to Kron's larger one against the starboard bulkhead.

"We have been," Kron said. "Our weapons have had no effect."

Marssi rubbed her nostrils. The smell of burning conduits was starting to fill the bridge. "I take it they aren't answering our hails?"

"Of course not. They don't want to talk, they want to destroy us, same as they do everyone else." Kron turned back to his console. "Shield three is now down. Our weapons banks are almost exhausted and we still haven't even put a dent in their hull. They're coming in for another pass." As he spoke, more weapons fire impacted on the Apsac's hull.

Kron spit in anger. His saliva was tinged with green. He motioned as if to wipe hair off his face, which under other circumstances would have made Marssi smile. Kron had been making that gesture during times of stress in all the decades they'd served together, but the old man's gold-brown hair had long since thinned past the possibility of ever actually impeding his vision.

"Shield four just went down and shield five is at critical levels," he said. "They're on a parabolic course -- they'll be back in weapons range in two minutes."

Marssi cursed. She had designed the Apsac herself, supervising its entire construction personally. The vessel was groundbreaking -- it had seven separate shields in addition to the reinforced tanks. If that redundancy wasn't enough, the shields were strengthened by an enhancer of her own design. (In truth, designed by someone to whom she'd paid a considerable sum, but as far as she was concerned that made it hers.) Her ship had the lowest incidence of theta-radiation poisoning of any export vessel on Malon Prime and she'd set several records for hauling. Perhaps best of all, her core laborers had a survival rate of sixty percent -- twice that of most other export vessels -- and she was able to pay them well above the already-lucrative going rate.

Her profit margin was huge -- the cost of constructing the ship and designing the shield enhancer had been recouped by her second run. With this latest trip, she would clear enough to finally buy that house in the mountains that she and Stvoran had had their sights on all these years.

And now, Marssi thought, these be-damned aliens are going to ruin it.

From the big console behind her, Gril said, "Controller, look at this." Gril was a new hire -- this was his first run. He's certainly getting more than he signed on for, Marssi thought bitterly. We all are.

The controller walked over to the young man. "What is it?"

"We're getting an analysis of their hull -- it's made of monotanium! Can you imagine that? No wonder our weapons have had no effect. If we could make our ships out of that -- "

Rolling his eyes, Kron said, "Do you know how much it'd cost to mass-produce enough monotanium to build a tanker, Gril?"

"I know, I know, but think of it! We'd never have another tank rupture."

"We've never had one in the first place, you idiot," Kron muttered.

Defensively, Gril said, "You know what I mean."

Marssi looked more closely at the readouts as they scrolled across Gril's black screen in clear green letters. In addition to the powerful hull, the small, squat ship had a very efficient dicyclic warp signature, decades ahead of anything the Malons had developed for faster-than-light travel.

"You're right, Gril," she said. "Those aliens do know how to build a ship."

An alarm sounded. Marssi heard the staccato rhythm of Kron's boots on the bulkhead as he ran to one of the other consoles. She turned to see that he seemed a bit blurry -- a green haze was starting to descend upon the bridge. One of those burning conduits must be leaking arvat. That's just what we need.

Kron pushed a few buttons and then pounded the console with his fist. "Dammit! The warp core containment field is showing signs of collapse and the impulse drive is down." He turned to look at Marssi, his yellow eyes smoldering with anger, his golden skin tinged with sweat. "We can't even move now. And they'll be in range in one minute."

Wonderful, Marssi thought. If the tanks don't rupture and the shields don't go down, we could still die from a containment breach.

"Who are these people, anyhow?" Gril asked as he nervously scratched his left nostril. "What do they want with us?"

"The Hirogen are hunters," Marssi said grimly, walking back to her center console and running a check to see if she could get the propulsion systems back online. "No one knows where they come from, but they've shown up in every part of known space. Supposedly, they'll hunt anything and everything. This particular ship has been reported in this sector at least twice."

"From what I hear," Kron said with a nasty look at Gril as he moved back across the bridge to his own console, "there's only one way to survive an encounter with them: don't be their prey."

"But -- but we are their prey."

"Smart boy," Kron said with a grim smile, then glanced at a readout. "That's interesting, they've slowed down. They're still closing, but it'll be another minute or two before they're in range." He snorted. "They probably realize that we can't fight back, so they're going to take their time with us now."

Gril shook his head. "I don't get it. Why hunt us?"

"It's what they do," Kron snapped.

"Yeah, but whatever they do to us will kill them, too, if the tanks rupture or the core breaches. What's the good of being a hunter if you don't live to enjoy the fruits of the hunt?"

Marssi turned to Gril. "That's a good point. Maybe he just doesn't know." She looked at Kron. "Open a channel to them."

Kron snorted. "They haven't answered a single hail yet."

"They don't have to answer, they just have to listen. Open the channel."

Scowling, Kron pushed three buttons in sequence. "Fine, it's open."

Marssi took a deep breath -- then regretted it, as the burning-conduit smell had gotten worse. "Attention Hirogen ship. If you continue with your present course of action, this ship will be destroyed and our cargo will be exposed to space. We are currently carrying over half a trillion isotons of antimatter waste. We have heard stories of how Hirogen hunters can weather anything, but I doubt that even you could survive being exposed to those levels of theta radiation. Over half our shields are down and a warp core containment breach is imminent. There's a danger of physical damage to the tankers as well. Any one of these can lead to this entire star system being irradiated and will result in the instant death of you, us, and anyone else in the immediate vicinity. Please, break off your attack -- for your own sake, if not for ours."

Kron's eyes went wide. "They're replying."

"You sound surprised," Marssi said dryly.

"That's because I am," Kron said, shooting her a look. "On screen."

A face appeared on the console in front of Marssi. The creature fit the descriptions from the stories she'd heard of the Hirogen: a face of rough, mottled skin, with the rest of the body covered in metallic, faceted body armor. The helmet had four ridges that began close together at the forehead and spread out and around to the back of the head. This one also had a streak of white paint on either side of each middle ridge. As he spoke, he reached up to his forehead with a gloved hand. Red paint dripped from the index finger, and the Hirogen applied it to the section of the helmet under the leftmost ridge.

"Prey. You will surrender."

The screen went blank before Marssi could say anything in reply.

"Either they're immune to theta radiation, or they don't believe you," Kron said. "Or maybe they just don't care."

Again, Marssi cursed. "Any luck getting the propulsion systems back up?"

"No. The Hirogen ship's velocity is still pretty leisurely. Rumor has it they like to deal with their prey one on one. My guess is that they're going to try to board us."

Since the Hirogen ship was only a fraction of the size of the tanker, this seemed reasonable to Marssi. There is no way I'm going to surrender to that monster. I've heard about what they do to people they capture -- weird experiments, dissections, and worse.

So, even if they surrendered, they were going to die.

If that's the way it's going to be, fine. They told me a woman could never be a controller. They told me the Apsac would never work right. I didn't let that stop me then, and I damn well won't let it stop me now.

She looked at the image of the Hirogen ship on her screen. And if I don't, at least I'll have the satisfaction of knowing you'll die too, you waste-sucking toad.

Kron announced, "They're firing again," and the Apsac lurched. "That did it. Shields five and six are both down and seven is buckling. One more shot, and we've got serious problems."

"Yes, Kron," Marssi muttered, shaking her head, "our problems until now have been quite droll."

"Controller, I'm picking up something!" Gril cried before Kron had a chance to reply. "Something just appeared a hundred and fifty hentas off the nose!"

"I'm picking it up, too," Kron said, much more calmly. "It's -- a hole."

Marssi blinked. "I beg your pardon?"

"A hole."

"Can you be a little more specific, Kron?"

"No," Kron snapped. "That's the only way I can describe this. It's an opening of some kind, and based on the readings I'm getting -- huh. There are stars and planets and such on the other side, but it's not matching anything on our star charts."

Another impact. Gril said, "Shield seven will go on the next shot!"

"So it's a wormhole," Marssi said to Kron.

Kron shook his head. "No, it's completely stable, and it doesn't have any of the properties of a wormhole. In fact, it doesn't have the properties of much of anything. I'm not picking up any particulate matter that wasn't there before, no changes in the chemical composition of the area around it. It's just -- a hole." He looked over at Marssi, and the controller was amazed at the look of disbelief on her old comrade's face. "It's like it's some kind of -- of gateway to another star system."

"What the tuul is it doing here?" Gril asked.

"Who the tuul cares?" Marssi said with a grim smile. Maybe I will see Stvoran and Ella again. "Kron, use maneuvering thrusters -- I want the Apsac positioned so that the openings to the tanks are facing that hole."

Kron returned her smile, though his was less grim for a change. "Consider it done. Thrusters online."

Marssi nodded. She remembered one controller who had once been the most profligate of those who disposed of Malon's industrial waste. He had found, in essence, a hole to dump the waste into -- a hole located in a starless region known simply as the Void. Unfortunately, another ship full of irritating aliens -- the Voyager -- had forced him to stop by cutting off his access to the Void. Marssi hadn't minded, as that opened the field a bit -- his success was in danger of putting several controllers out of business -- and it gave her the opportunity to secure the funds to build the Apsac.

Now she'd found her own version of that Void.

"Preparing to eject the tanks," Gril said.

"No," Marssi snapped, whirling on the young man. "We're just ejecting the contents into the hole."

Gril blinked. "But -- but Controller, that'll expose the waste! The radiation -- "

"We'll only be exposed for a short time, not enough to have any lasting effect. I'm not losing the tanks down that hole as well. Unless, of course, you want to replace them out of your earnings?"

"N-no," Grill said quietly, and turned back to his console.

"That may be academic," Kron said. "Shield seven just went down and the Hirogen is at four hentas and closing."

"Maybe. But even if we die, I want it to be just us who do. I won't let Stvoran and Ella live with the disgrace of being the husband and daughter of the woman who destroyed a star system."

"Very considerate," Kron said dryly. "We're in position now."

"Begin ejecting the waste."

Marssi stood at her console and saw the external camera's image of the green-tinged toxic material start to jet its way into the vacuum of space.

Soon enough it'll be in the hole and someone else's problem. My problem is the Hirogen. Once we no longer have to worry about the tanks rupturing, maybe we'll have a better chance against them.

Right on cue, the Hirogen ship came into view.

An errant cluster of waste material tumbled right toward it. It collided with the hunter's small vessel with sufficient impact that even a monotanium hull couldn't save it.

Like all explosions in space, it was brief, but no less spectacular for all that. It blossomed evenly, then contracted into nothingness -- aside from the green mass that had caused the explosion, which continued to tumble toward the hole.

To Controller Marssi, it was the most beautiful sight she'd seen since the completed Apsac was first unveiled on Malon Prime.

She still had no idea what that hole was or where it came from, and right now she didn't care. All she knew was that if it hadn't shown up when it did, she never would have ejected her payload, and the Hirogen ship would still be in one piece.

"Looks like you beat the odds again, Controller," Kron said with a smile, his words mirroring Marssi's own thoughts.

Laughing, Marssi said, "Did you ever doubt it?"

"Yes, every second. But, like all the other times you've proved me wrong, I'm glad you've done so."

"Controller," Gril said, his voice shaking, "I must protest this! We don't know what's on the other side of that hole! What if -- "

Marssi knew exactly what Gril was going to say, and so was happy to interrupt him. "Gril, what is the mission statement of this vessel?"

"To -- to dispose of the waste that accrues from our use of antimatter in a manner that will not be harmful to the Malon community as a whole," he said as if reciting from a textbook -- probably, Marssi thought, recalling Gril's age, read recently.

"Exactly," she said, advancing slowly on the young man who, for his part, started to cower as she moved closer. "And we have done that, and also kept this star system from being contaminated. We've saved millions of lives today -- most notably our own -- eliminated one of the scourges of this sector, and we've done our job. Not to mention the fact that we've made an astonishing discovery that could very well spell even more profit for us down the road. So what, precisely, are you protesting, Gril?"

Gril swallowed, and once again scratched his left nostril. "Well, when you put it that way, Controller, I guess -- nothing."

"Good. Keep an eye on the waste, and tell the core laborers to keep on their toes." Blinking a few times, she added, "And get someone to fix that damn arvat conduit -- I don't know what's worse, the haze or the smell."

"Yes, Controller." Gril returned to his console.

Kron shook his head and chuckled. "Were we ever that young?"

"I was," Marssi said. "But not you. When you were born, you were already a cranky old man." Placing an encouraging hand on her old friend's shoulder, she said, "We need to get the warp drive fixed. As soon as the last of the waste has gone through that hole, I want to get back home and file a claim on this little discovery of ours."

"The drive'll take at least a day or two to fix."

Marssi shrugged. "It'll be at least that long before all the the tanks are emptied."

"Good point," Kron said, and with a nod to Gril, sent the younger Malon down to engineering to surpervise the repairs.

Marssi turned back to her console, and watched as the first bit of waste material approached the event horizon of the hole and then disappeared from sight. Even if she wanted to know what was on the other side, she'd have a difficult time getting a proper sensor reading now, with all the radiation in the way.

Besides, she didn't want to know. She didn't care. She'd done her job. I can't wait to tell Ella about this, she thought with a smile. Her ten-year-old daughter always loved to hear stories about her mother's trips. Marssi predicted that this one -- where she defeated one of the most brutal foes imaginable and also made an astounding new discovery -- would quickly become Ella's favorite.

Copyright © 2001 by Paramount Pictures, Inc.


Product Details

  • Mass Market Paperback: 292 pages
  • Publisher: Star Trek (August 28, 2001)
  • Language: English
  • ISBN-10: 0743418522
  • ISBN-13: 978-0743418522
  • Product Dimensions: 6.8 x 4.2 x 0.9 inches
  • Shipping Weight: 5.9 ounces
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (19 customer reviews)
  • Amazon Best Sellers Rank: #431,676 in Books (See Top 100 in Books)

More About the Author

Keith R.A. DeCandido was born and raised in New York City to a family of librarians. He has written over two dozen novels, as well as short stories, nonfiction, eBooks, and comic books, most of them in various media universes, among them Star Trek, World of Warcraft, Starcraft, Marvel Comics, Buffy the Vampire Slayer, Serenity, Resident Evil, Gene Roddenberry's Andromeda, Farscape, Xena, and Doctor Who. His original novel Dragon Precinct was published in 2004, and he's also edited several anthologies, among them the award-nominated Imaginings and two Star Trek anthologies. Keith is also a musician, having played percussion for the bands the Don't Quit Your Day Job Players, the Boogie Knights, and the Randy Bandits, as well as several solo acts. In what he laughingly calls his spare time, Keith follows the New York Yankees and practices kenshikai karate. He still lives in New York City with his girlfriend and two insane cats.

 

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19 Reviews
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Average Customer Review
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6 of 6 people found the following review helpful:
3.0 out of 5 stars Enjoyable DS9 Characters, but fragmented plot..., September 19, 2001
This review is from: Demons of Air and Darkness (Star Trek Deep Space Nine: Gateways, Book 4) (Mass Market Paperback)
I've been following the books that continue the story of DS9 past the point of the final episode in the TV Series, and I've been really enjoying them. For one, there's the more "Serial" nature to them: the new DS9 books don't always end with everything wrapped up that was introduced (indeed, Jake has been missing somewhere inside the wormhole for a few books now). For another, there's the lack of "reset" to the books: most of the Star Trek books can't change anything major, as the characters would show these changes thereafter in the series, whereas with the DS9 books, now that the series is over, this isn't the case.

All of that said, the plot in this book was very fragmented. I realize it is one of the books in a series, but standing alone, parts of it didn't even make sense: The Iconians have come back, is the premise, and they've opened up all their old doorways in space as almost an example to the quadrant over what they're selling to the highest bidder, but some Malon antimatter waste is coming through one of those gateways, ruining a planet nearby DS9.

So, the story is basically a rescue attempt from DS9. Unfortunately, the other plot wrinkles all suffer from a stutter: you have a lot of cliffhangers in the end of this book, and yet nearly nothing is resolved at all. I don't mind a "serial," but to give me nothing completed is something else. Also, given that a lot of the readers of the DS9 books aren't going to go pick up five other books just so that the DS9 book in this series makes sense, and you've got a problem with this one.

There was quite a bit of merit in the book: the exploration of what's going on with Dax was interesting, and you get quite a bit more character development from Shar, the new ensign science officer for DS9. Still, both of these didn't quite save the book entirely for me, and I was let down. If you do want to keep reading the DS9 books that are set after the series, this one is necessary, as Dax and Shar have some important revelations, but in and of itself, the novel doesn't stand alone, and you may find that to really enjoy it, you'll need the other books in the "Gateways" series.

'Nathan
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5 of 5 people found the following review helpful:
4.0 out of 5 stars Dynamite!, August 28, 2001
By 
Jacqueline Bundy (Calabasas, CA USA) - See all my reviews
(REAL NAME)   
This review is from: Demons of Air and Darkness (Star Trek Deep Space Nine: Gateways, Book 4) (Mass Market Paperback)
Warning. Once you pick up this book you will find it hard to put down. Exciting, fast moving with wonderful characterizations and a fantastic story. Definately the stand out in the Gateways series so far. And if you are not reading the others you can still enjoy this great DS9 adventure. For those who've been reading the relaunch novels this story follows right on the heels of "Abyss" Been wondering what's up with Shar? Been anxious to learn more about Vaughn? Well "Demons of Air and Darkness" fills in more of the pieces and does a great job of advancing all the characters while still telling a great stand alone story. The book is full of surprises that I don't want to give away but for anyone looking for a great read full of adventure and great characters I highly recommend this book.
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3 of 3 people found the following review helpful:
3.0 out of 5 stars A Nice Plot, But The Writing Should Have Been Better, October 11, 2004
By 
This review is from: Demons of Air and Darkness (Star Trek Deep Space Nine: Gateways, Book 4) (Mass Market Paperback)
The previous reviews did excellent jobs in covering the plot of this novel. I want to point out some things about the writing, though.

DeCandido is a good Star Trek writer. But he falls into the same trap that many other (and more mediocre) Trek novelists fall into -- making the characters little more than 20th century people living in the 23rd/24th centuries.

Trek novelists can produce great works -- witness Andrew Robinson's great "A Stitch In Time," or some of Diane Carey's books. They are true to the Trek universe without taking shortcuts in writing.

In "Demons," DeCandido takes the easy way out in writing much of the character's speech. For example, three pages in, the Malon, about whom little has been written or seen in previous Trek incarnations, and about whom much new thought could be given, speak like they are just a bunch of current-day (20th century) humans. Would they really say "dam*it?" And couldn't DeCandido come up with anything more novel than that?

Would an Orion slavegirl say "harebrained scheme?" Would she even know what a "hare" is?

Would a Starship captain refer to her ship as "wicked efficient?" She would if she grew up where I grew up, south of Boston, in the late 20th century. But I doubt that she did.

These are just three top-of-mind examples. Listen. The book was okay -- nothing spectacular, just typical Trek "these 12 characters that you all know and love are going to save the universe -- yes, the universe -- yet again." It's written like an extended DS:9 episode. And that's not necessarily a bad thing.

I just wish that DeCandido -- and other many Trek authors -- would put a little more thought into how the characters speak in the books, and not try to make them little more than a bunch of 20th century stereotypes. The Trek novel universe would be better for it.
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Inside This Book (learn more)
First Sentence:
"SHIELDS ONE AND TWO are now down, shield three is buckling, and warp drive is down!" Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
antimatter waste, shield enhancer, theta radiation, tachyon burst, shield modulator, dabo girl, tube grub, communications array, shield generator, tractor beam, command chair, escape pods
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Europa Nova, Deep Space, Colonel Kira, Gamma Quadrant, Costa Rocosa, Commander Vaughn, Bajoran Militia, Rio Grande, President Silverio, Alpha Quadrant, Denorios Belt, Cardassia Prime, Captain Emick, Ensign Gordimer, Grand Nagus, Lieutenant Nog, Gul Macet, Dominion War, Lieutenant Bowers, Orion Syndicate, Uncle Quark, Captain Sisko, Ensign Tenmei, Admiral Ross, Alexandra's Planet
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