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- Combining the best features of an action game and RPG, you'll slice, smash, shoot, and cast magic
- Network features go far beyond any previous RPG, allowing players to leave hints for each other, replay death scenes
- Not merely an add-on feature, multiplayer options are vast, and uniquely focused on changing and intensifying the single player experience
- The open-ended structure of the game means that there is no single path, but rather a wealth of options
- Build exactly the character you want by creating a detailed avatar, nurturing the right stats, and customizing your skills
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Platform: PlayStation 3 | Edition: Standard
Top Customer Reviews
The game has an excellent atmosphere, great character customization, enjoyable combat, some unique online elements, but very little story and minimal npc interaction. It is also very unforgiving, but it is strangely addictive if you don't get frustrated easily. It takes about 40 hours in your first play through. It's not because the game is huge... It's because you'll die a lot and repeat a lot, which results in playing very cautiously (which also adds to the atmosphere).
Demon's Souls is an action RPG game with some unique online elements. I loved the game but I can also see why some people (even RPG lovers) might hate it. Although I gave it 5 stars, I cannot say the game is for everyone. Just read the paragraph at the end where I explain some game mechanics, and if it sounds frustrating to you then might want to try the game first before buying.
For me 3 things are very important for an RPG. A good story and well-developed characters, deep character customization, tactical and fun combat.
In DS, the people in different realms/worlds are possessed by demonic souls and you are to get rid of them. When you kill them you collect their souls and get more powerful and eventually fight against the final demon. That's basically it. The game has very little story and minimal amount of non player characters (NPCs). There are about 15-20 NPCs in total (including the merchants and blacksmiths), and most of them are located in a hub called Nexus. Furthermore, you can talk to them but there are no dialogue trees.Read more ›
I don't want to write an essay. In short, though, Demon's Souls is an action/RPG which is a bit like a combination of a 3rd-person adventure like Uncharted, a hack-n-slash action/RPG like Diablo, with the required thoughtfulness in swordplay of the original 2D Prince of Persia (you have to be an old-schooler to remember that one).
The game is difficult, but veterans of the 8-bit days will find the difficulty somewhat nostalgic. The game does not simply restart you unscathed 15 seconds from where you kicked the bucket. Rather, you have to start the level from scratch, and to regain your earned currency (which you earn by killing enemies, and use to buy improvements for your character), you must fight your way back to your corpse in spirit form with half of your health. Die before you get there? Kiss that currency good bye. The game is FAIR, though. You have the option of running, at your liberty, to the beginning of the level and exiting to the starting area to spend your winnings, so that you can return all-the-more powerful. When you feel like you are pushing your luck and the level is outgrowing your character skills, it's time to heed that advice. Of course, this IS a dungeon crawl game, so when you come back the enemies will have returned. Think of it as more souls (i.e. money) to be made.
It helps to go into this game EXPECTING to be in spirit form more often than not. The game assumes you will die a lot. In that sense, one should avoid frustration over death. It's a natural part of the game.
Battle must be approached carefully.Read more ›
This game is very unforgiving, so casual player be warned. There's no checkpoint and save point. When you die, you start at Nexus (the hub), you dropped all your souls at the place you died and reborn in soul-form, and if you die again, all the souls you dropped are lost. So, you'll most likely go through you first hours getting nowhere.
But, oddly enough, the game keeps you coming back. It's strangely and highly addictive in nature for those who prepared to accept frequent deaths and be patient with it. You'll learn little by little, use less and less time in each fight, and lose less and less health each time.
It's like those NES games (Ninja Gaiden, Megaman, Castlevania, etc.) that you keep dying and dying and dying and dying...and dying until you learn the patterns of enemies and traps by heart. It's frustrating, but satisfying as hell when you finally rise above the challenge.
Even so, I still prefer the game to have difficulty settings or save options for single player. People pay the same money, so they should be able to enjoy the game as they feel comfortable. Developers could reward them differently rather than leaving the casual players out of the circle entirely. And it'd be better for marketing too.
One flaw that I don't see the point why should this happen is that you can't pause the game in single-player. Why !?!? I know that adds realism to the game, but hey... players have to pee sometimes :P
Combat feels responsive and highly TACTICAL.Read more ›
Most Recent Customer Reviews
If you've already played Dark Souls 1 or 2, this game will feel disappointing. It feels like FROM Software's "practice run" in an attempt to making the great games that are... Read morePublished 28 days ago by Mark
Usually this is not my type of game but I thought I'd try it. I got hooked. It is by far one of the most challenging fight mechanics games out there (as are the Dark Souls... Read morePublished 1 month ago by Phil Robertson
Even better than Dark Souls for the common man.
It's a lot easyier and highly reccomend before diving into the insane difficulty of dark souls. Read more
This game is wonderful! It started a whole new breed of gaming. It has revolutionary online features. Read morePublished 2 months ago by David Raley