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Demon's Souls

by Atlus
Platform : PlayStation 3
Rated: Mature
692 customer reviews
Metascore: 89 / 100
89

List Price: $19.99
Price: $18.58 & FREE Shipping on orders over $35. Details
You Save: $1.41 (7%)
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.
PlayStation 3
Standard
  • Combining the best features of an action game and RPG, you'll slice, smash, shoot, and cast magic
  • Network features go far beyond any previous RPG, allowing players to leave hints for each other, replay death scenes
  • Not merely an add-on feature, multiplayer options are vast, and uniquely focused on changing and intensifying the single player experience
  • The open-ended structure of the game means that there is no single path, but rather a wealth of options
  • Build exactly the character you want by creating a detailed avatar, nurturing the right stats, and customizing your skills
65 new from $13.26 50 used from $10.45 2 collectible from $24.98
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Demon's Souls + Dark Souls - Playstation 3 + Dark Souls II - Playstation 3
Price for all three: $64.56

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Platform: PlayStation 3 | Edition: Standard
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Product Description

Platform:PlayStation 3  |  Edition:Standard

Beautiful, compelling, and at times unforgiving, Demon's Souls is the hardcore RPG experience PS3 owners have been waiting for since the platform's launch. Revolutionary online features define your adventure like never before, presenting seamless interconnectivity that serves in every instance to enhance the single-player game. Unprecedented in its depth and subtlety, peerless in its relentlessly challenging gameplay, Demon's Souls is the ultimate action RPG. KEYFEATURES - Ultimate hardcore RPG challenge - In this brutal land, death is inevitable, but not final. Combining the best features of an action game and RPG, you'll slice, smash, shoot, and cast magic against some of the most horrible, vicious enemies ever encountered. Are you strong enough to face up to the impossible and win? - Ground-breaking online capabilities - Network features go far beyond any previous RPG, allowing players to leave hints for each other, replay death scenes, cooperatively revive dead players, or invade and wreak havoc in another's game. Not merely an add-on feature, multiplayer options are vast, and uniquely focused on changing and intensifying the single player experience. - Freeform and flexible - The open-ended structure of the game means that there is no single path, but rather a wealth of options. Set your own pace and progress as you like. Build exactly the character you want by creating a detailed avatar, nurturing the right stats, and customizing your skills and equipment.


Product Details

Platform: PlayStation 3 | Edition: Standard
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B002AB7TX8
  • Product Dimensions: 5.7 x 6.7 x 0.6 inches ; 4 ounces
  • Media: Video Game
  • Release Date: October 6, 2009
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (692 customer reviews)
  • Amazon Best Sellers Rank: #1,459 in Video Games (See Top 100 in Video Games)
  • Manufacturer’s warranty can be requested from customer service. Click here to make a request to customer service.


Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

467 of 485 people found the following review helpful By Dark Dreams on October 6, 2009
Platform for Display: PlayStation 3Edition: Standard
I had imported Demon's Souls in April, and finished it 3 times since then. I have a long review below but if you want a few sentences here it is:

The game has an excellent atmosphere, great character customization, enjoyable combat, some unique online elements, but very little story and minimal npc interaction. It is also very unforgiving, but it is strangely addictive if you don't get frustrated easily. It takes about 40 hours in your first play through. It's not because the game is huge... It's because you'll die a lot and repeat a lot, which results in playing very cautiously (which also adds to the atmosphere).

***Review***

Demon's Souls is an action RPG game with some unique online elements. I loved the game but I can also see why some people (even RPG lovers) might hate it. Although I gave it 5 stars, I cannot say the game is for everyone. Just read the paragraph at the end where I explain some game mechanics, and if it sounds frustrating to you then might want to try the game first before buying.
For me 3 things are very important for an RPG. A good story and well-developed characters, deep character customization, tactical and fun combat.

Story

In DS, the people in different realms/worlds are possessed by demonic souls and you are to get rid of them. When you kill them you collect their souls and get more powerful and eventually fight against the final demon. That's basically it. The game has very little story and minimal amount of non player characters (NPCs). There are about 15-20 NPCs in total (including the merchants and blacksmiths), and most of them are located in a hub called Nexus. Furthermore, you can talk to them but there are no dialogue trees.
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157 of 165 people found the following review helpful By Chitown Lurker on October 6, 2009
Platform for Display: PlayStation 3Edition: Standard
Having spent just several hours with this game, it is already difficult to describe. It's difficult. Actually, no, it's punishing. No...in fact, it can be maddeningly infuriating at times. It is also a complete blast.

I don't want to write an essay. In short, though, Demon's Souls is an action/RPG which is a bit like a combination of a 3rd-person adventure like Uncharted, a hack-n-slash action/RPG like Diablo, with the required thoughtfulness in swordplay of the original 2D Prince of Persia (you have to be an old-schooler to remember that one).

The game is difficult, but veterans of the 8-bit days will find the difficulty somewhat nostalgic. The game does not simply restart you unscathed 15 seconds from where you kicked the bucket. Rather, you have to start the level from scratch, and to regain your earned currency (which you earn by killing enemies, and use to buy improvements for your character), you must fight your way back to your corpse in spirit form with half of your health. Die before you get there? Kiss that currency good bye. The game is FAIR, though. You have the option of running, at your liberty, to the beginning of the level and exiting to the starting area to spend your winnings, so that you can return all-the-more powerful. When you feel like you are pushing your luck and the level is outgrowing your character skills, it's time to heed that advice. Of course, this IS a dungeon crawl game, so when you come back the enemies will have returned. Think of it as more souls (i.e. money) to be made.

It helps to go into this game EXPECTING to be in spirit form more often than not. The game assumes you will die a lot. In that sense, one should avoid frustration over death. It's a natural part of the game.

Battle must be approached carefully.
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81 of 88 people found the following review helpful By T. Soatthiamroong on October 17, 2009
Platform for Display: PlayStation 3Edition: Standard Verified Purchase
I just got the game yesterday. After about 4 hours, the only progress I made so far is just past the tutorial. And I beat Ninja Gaiden Sigma on Normal difficulty for crying out loud!!! This is the game that tutorial stage could kill you!!!

This game is very unforgiving, so casual player be warned. There's no checkpoint and save point. When you die, you start at Nexus (the hub), you dropped all your souls at the place you died and reborn in soul-form, and if you die again, all the souls you dropped are lost. So, you'll most likely go through you first hours getting nowhere.

But, oddly enough, the game keeps you coming back. It's strangely and highly addictive in nature for those who prepared to accept frequent deaths and be patient with it. You'll learn little by little, use less and less time in each fight, and lose less and less health each time.

It's like those NES games (Ninja Gaiden, Megaman, Castlevania, etc.) that you keep dying and dying and dying and dying...and dying until you learn the patterns of enemies and traps by heart. It's frustrating, but satisfying as hell when you finally rise above the challenge.

Even so, I still prefer the game to have difficulty settings or save options for single player. People pay the same money, so they should be able to enjoy the game as they feel comfortable. Developers could reward them differently rather than leaving the casual players out of the circle entirely. And it'd be better for marketing too.

One flaw that I don't see the point why should this happen is that you can't pause the game in single-player. Why !?!? I know that adds realism to the game, but hey... players have to pee sometimes :P

Combat feels responsive and highly TACTICAL.
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