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Dependency Injection with Unity (Microsoft patterns & practices) Paperback – August 15, 2013
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About the Author
Dr. Grigori Melnik is a Principal Program Manager in the patterns & practices group at Microsoft. He leads the Microsoft Enterprise Library, Unity, Acceptance Testing Guidance, and CQRS Guidance projects. Prior to that, Grigori was a researcher, software engineer, and educator - long enough to remember the joy of programming in Fortran. His areas of expertise include agile methods, empirical software engineering, and software testing. Grigori is a regular contributor to software conferences around the world. He is a member of the IEEE Software Advisory board. Grigori holds a Ph.D. in Computer Science from the University of Calgary, Canada. Contact him at http://blogs.msdn.com/agile or follow him on twitter via @gmelnik.
Fernando Simonazzi is a software developer and architect with over 12 years of professional experience. He has been a contributor to several projects for Microsoft's patterns & practices group, including Prism v4 and several versions of the Enterprise Library.
Mani Subramanian is a software tester on the patterns & practices team. His recent projects include Enterprise Library (Windows Azure, V5), CQRS Journey, Unity, Prism 4.1. Areas he has worked on include core.net, Windows Azure and Windows Phone, BizTalk ESB, performance, security, and test management. He has 12+ years of industry experience. Prior to joining p&p, he was a developer for products that enable network security and worked as a project manager and test consultant.
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Top Customer Reviews
1. This is a surprisingly good book - and when I say "book" I mean it: it's not the typical cold user manual you usually find for free on the MSDN website for this format. Authors take the time to explain difficult concepts in the best way (the subject is NOT for the feint of heart!).
2. Great short but intelligent explanation on why and how to create loosely coupled classes and prepare them for the DI, using interfaces. Remarkable connection with the SOLID principles and the Factory patterns to get us ready for the rest. I'm still waiting for "The" book on the Dependency Injection ("The Art of Unit Testing" is still the reference most people use), but the way it is explained here is not bad at all. Separation between Registration, Resolve and Release looks good.
3. Great chapter on Interception! It helped me see better the link to AOP (Aspect Oriented Programming) and how Decorators work to accomplish logging, caching etc without changing the classes these crosscutting concerns are applied to.
1. Some chapters or paragraphs are too long and verbose, while in few other chapters we're left up in the air on interesting subjects (for instance, on the Abstract Factory Pattern and the Service Locator Pattern). The samples ("Trenches") are poor or send us - through hyperlinks - to tones of content found online (?). And I miss an appendix with an API reference, cheat sheet etc. Or a short technical summary at the end of each chapter.
2. While you get deeper into the complex configuration and setup of a DI/IoC Container, you start wondering: why do you need all this trouble?! Why not simply using the Facade design pattern approach to instantiate all those object in a similar sequence?Read more ›
Most Recent Customer Reviews
I had started using Unity on one of my projects when I found this book.
To be honest, I read is quickly to see what I might be missing. Read more
This book is a great introduction to Dependency injection and is the best source for implementing DI with Unity. Real-world problems where DI and Unity can help are very helpful.Published on October 12, 2013 by Asaf Pala
This guide is not only the best reference I've read on how develop applications correctly using Unity, but also offers an excellent introduction on Dependency injection in general. Read morePublished on October 7, 2013 by Amazon Customer