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When the plot of Descent: Freespace begins, the ever-warmongering Terrans are in the midst of a 14-year misunderstanding with the Vasudans. While the Vasudans and the Terrans are fairly evenly matched, they quickly put aside their differences when a third race appears, the technologically superior Shivans. Although a rebel Vasudan faction continues to harass the new Vasudan-Terran alliance, the main threat comes from the Shivans and their monstrous capital ship, the Lucifer. From the opening animated cutscene, Descent: Freespace does an excellent job at maintaining the aura of the Shivans as a mysterious, unstoppable force. When you first encounter the Shivans, you won't even be able to target their jet-black ships, and the weapons that seemed so impressive against the Vasudans will barely make an impression on the Shivans and their seemingly invulnerable shields. At first you have to avoid direct conflicts with the superior Shivans and instead embark on missions to steal their technology in order to improve the capabilities of your ships. In fact, there's a real X-COM feel to the game, as you uncover the mysteries of the Shivans and constantly improve the technology of your ships and weaponry.
Very little about Descent: Freespace is entirely original, but the developers did an admirable job at extracting the best features from previous spaces sims. Everything from the "sink the behemoth" branching plot to the stylish interface, mission briefings, and graphics appears to be plucked from other games of the genre, but improved. In many ways, the graphics closely resemble those used in Wing Commander Prophecy and make especially good use of colored lighting, shielding, lens flare, and engine blast effects.
Combat in Descent: Freespace also more closely resembles the fast-paced, missile-blasting, afterburner sliding frag fests of the Wing Commander series than the World War II style of combat favored by the Star Wars sims. Descent: Freespace is probably the most missile-intensive game yet seen in the genre, but fortunately single missile hits aren't usually too destructive to your ship. Afterburners can only be utilized in short bursts, requiring you to tactically reserve them for when they are most useful.
The customizable interface of Descent: Freespace is outstanding - easily the best yet seen in the genre. The interface was clearly designed to make useful information, such as the status of escorted ships, the direction and the distance of approaching missiles, mission objectives, and the condition of your wingmen, constantly available on your screen.
The plot of Descent: Freespace advances through animated cutscenes, periodic "news" updates on the status of the war, as well as through mission briefings and the occasional scripted mission event. Overall, these methods combine to provide a compelling, if somewhat disjointed, storyline.
There are approximately 30 single-player missions in the branching campaign and 20 multiplayer missions. The mission objectives are nicely varied and include "kill 'em all" missions, stealthy inspection missions, a mission that resembles a giant game of Asteroids, and some epic capital ship confrontations near the end of the game. Descent: Freespace automatically saves after each campaign mission, and you can't independently save the game, which is a bit disappointing, since it prevents you from exploring the various campaign "branches" without restarting the entire campaign.
Multiplayer support for up to 12 players is included either through a TCP/IP network or the Internet through the free Parallax Online servers. Parallax Online keeps detailed pilot statistics and is an extremely streamlined service, with an intuitive interface and seamless integration with the multiplayer interface of Descent: Freespace. Unfortunately, even after two patches, most gamers will find a multiplayer game of Descent: Freespace over the Internet to be completely unplayable due to lag. Unlike first-person shooter games, where an environment's walls and a player's line of sight will naturally limit the number of objects that a client has to keep track of at any one time, the open areas of space-combat simulations have historically proven very difficult to use as online multiplayer arenas. Multiplayer support was eventually removed from Wing Commander Prophecy because Origin wasn't satisfied that it would work well, and even earlier in that game's development Internet multiplayer support was removed. Even X-Wing vs. Tie Fighter limits multiplayer support to four players over Microsoft's Internet Gaming Zone. In that context, it's astonishing that Interplay and Volition were, almost until the game was released, advertising Descent: Freespace as capable of supporting 16 players online, when in fact the retail version of the game is currently incapable of even adequately supporting two players each using 56K modems.
Still, unless you are only looking for a multiplayer dogfighting area (in which case you'll be doubly disappointed, since deathmatch support was removed late in development entirely, in favor of cooperative and team vs. team missions) there's a lot to like about Descent: Freespace. It's a noble effort to both cannibalize the best elements of classics of the genre and also provide a number of refreshing innovations. While Descent: Freespace isn't quite the standout game it could have been, it's a welcome step in the right direction for the genre. Highly recommended. --Desslock
--Copyright ©1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited.
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Most Helpful Customer Reviews
3 of 3 people found the following review helpful:
5.0 out of 5 stars
Excellent Game That Rivals TIE Fighter and X Wing,
By
This review is from: Descent Freespace: The Great War (CD-ROM)
If you like Lucas Art's TIE Fighter or X Wing then you'll love this game, it has a very captivating storyline that pulls you into the game. The game's graphics are not wonderful, but aren't the worst I have seen, but you rarely take time to notice as you are normally involved in some good combat, the hud is customizable to a degree, unlike some other space sims. The weapons are unique but the missles are pretty much left to be used on capital ships only later in the game. As you progress later in the game it becomes an all out fragfest and a series of "protect the" missions that can become rather hard and irritating if you paly them for the first time. I do tohugh, still recomend this game to anyone, too bad Interplay went out of business so the only way to get it is used.....but its still a good game to have...
2 of 2 people found the following review helpful:
5.0 out of 5 stars
The Greatest Space-Combat Game Ever Made,
By
This review is from: Descent Freespace: The Great War (CD-ROM)
I have played many space-combat style games in my life, but none as good as this. It's better than X-Wing, better than even the original Wing Commander (and that's saying something). This game features tons of cool missions which actually change objectives mid-mission (and sometimes are intentionally impossible to accomplish), all in the name of wondrous storytelling. The graphics are marvelous, even by today's standards, with perfect glowing particle explosions and neat shield-hit and hyperspace jump effects. The sounds are sweet (full of crunchy explosions and searing laser-fire), and the cut-scenes rank among the best ever seen in a pc game (the beginning and ending cinemas are two of my favorite ever, and who can forget the phrase "We hurled outselves into the void with no fear"?). What really makes this game shine though is the perfect controls and the awesome computer-controlled A.I. The controls are super-intuitive(featuring the best keyboard layout I've ever seen in a space-combat sim), and allow you to tell your wingmen EXACTLY what you want them to do. This wouldn't be particularly cool, except that your wingmen actually are smart, and will always try to carry out your orders. And the enemy ships aren't exactly idiots either (resulting in that one bogey leading you away from your objectives instead of endless waves mindless enemies like you see so often nowadays). After many years of space combat (and considering the fact that I still keep a copy on my hard drive after all these years), I have come to the conclusion that this is the best space-combat game ever. I like it ever more than it's sequel (which DID feature better graphics but not a better storyline). A definite must-have on ANY PC gamer's list.
4 of 5 people found the following review helpful:
5.0 out of 5 stars
the 12 year GIRL,
A Kid's Review
This review is from: Descent Freespace: The Great War (CD-ROM)
this game is very strategetic and exciting you dont know whats going to happen. I love this game soooo much I play it almost every week when I dont have to study for any tests.I am addicted to this game that whenever I dont get a medal for each mission i play the mission over until i get a medal.I know that this has lots of violence and fighting against aliens or some odd mechanical robots and right of the back you know this is a boy game but guess what i am a girl and i LOVE this game.i am desperately trying to find freespace 2 in shops.the best game ever!!
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