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Basic Game Design & Creation for Fun & Learning (Game Development Series).Book & CD-ROM. (Paperback)

by Nanu Swamy (Author), Naveena Swamy (Author)
4.7 out of 5 stars See all reviews (3 customer reviews)


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Editorial Reviews

Product Description
Basic Game Design and Creation teaches novices (8-80) how to create ten different games – no programming required. The book portrays two different but interconnected technologies – game design, which teaches game enthusiasts simple techniques (players, sound, animation, scoring, scenery, etc) and object technology, a new natural paradigm for creating software that is revolutionizing the software industry. Through the step-by-step projects and creation of numerous games, readers actually become game designers, creating different kinds of objects and environments. Every chapter helps readers to create a new two dimensional and isometric game using Game Maker, a rapid-application development tool for beginning game programmers. Using many "drag and drop" tools and video tutorials, users are able to learn object technology, and can create and publish games very quickly. This is a must-have resource for anyone who is looking to master introductory game programming!

KEY FEATURES: • Teaches how to create ten different games with GameMaker – no programming required • Includes a companion CD-ROM with a demo of GameMaker and video tutorials for projects in the book • Topics covered include basic game design, particle systems, multiplayer games, and much more

About the Author
Nanu Swamy is an educational entrepreneur and the Founder and Director of Technology for RoboTech Center. He has developed software applications using CAD tools for the construction of different kinds of robots; in addition he created a portable curriculum that makes technology education fun; it is used in schools, colleges, and community centers. Naveena Swamy is a co-founder and Director of RoboTech Center, Nashua, NH. Formerly, she was the Director of Business Development at Sycamore Networks spearheading the acquisition and expansion strategy for the introduction of new products into lateral markets. She is a member of IEEE and holds an MS (Electronics), an M.B.A (Rivier College) and has pursued research in the area of Fiber Optics. She was a finalist for the New England Business Woman of the Year 2003.


Product Details

  • Paperback: 352 pages
  • Publisher: Charles River Media; 1 edition (February 27, 2006)
  • Language: English
  • ISBN-10: 1584504463
  • ISBN-13: 978-1584504467
  • Product Dimensions: 9.1 x 7.4 x 0.9 inches
  • Shipping Weight: 1.7 pounds
  • Average Customer Review: 4.7 out of 5 stars See all reviews (3 customer reviews)
  • Amazon.com Sales Rank: #611,849 in Books (See Bestsellers in Books)

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Customer Reviews

3 Reviews
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Average Customer Review
4.7 out of 5 stars (3 customer reviews)
 
 
 
 
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18 of 18 people found the following review helpful:
5.0 out of 5 stars Good Way to Get Started, March 27, 2006
This is a welcome addition to the game development bookshelf. It is oriented to having youngsters begin designing games. If you have a young boy or girl, and they are into playing games on a PC, this book is intended to get them into designing their own games.

The book uses, and supplies a copy on the CD-ROM, Game Maker software. This is a 2D game development system that allows for the creation of games without requiring programming. Building a game, hoever, is not unlike programming. You have to define what the characters look like, you have to define what they can do. You are doing a lot of the same logic that programming requires.

Perhaps your little game player can be made into a game maker. And just possibly he or she will learn something about computers while they are developing their own game. Possibly this will give them an introduction into what they want to do later in life, not necessarily design games, but almost any task in the computer industry.

I know of no other books that take this approach, and I like it.
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10 of 10 people found the following review helpful:
5.0 out of 5 stars Excellent Book, March 22, 2006
Tired of your kids playing video games? Buy this book.
Easy to follow, my 10 and 14 year olds are using this book and having a great time. It is has step by step instructions. They are having fun designing and creating their own game.
No prior experience necessary.
I hope that more books like this are in the works.
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2 of 3 people found the following review helpful:
4.0 out of 5 stars Good starting book to learn GameMaker, August 5, 2007
I bought this book for my kid to learn GameMaker. A very good book for beginners.
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