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Design Is How It Works: How the Smartest Companies Turn Products into Icons [Hardcover]

Jay Greene
4.6 out of 5 stars  See all reviews (5 customer reviews)


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Book Description

July 29, 2010
"It's not just what it looks like and feels like. Design is how it works."-Steve Jobs

There's a new race in business to embrace "design thinking." Yet most executives have no clue what to make of the recent buzz about design. It's rarely the subject of business retreats. It's not easily measurable. To many, design is simply a crapshoot.

Drawing on interviews with top executives such as Virgin's Richard Branson and Nike's Mark Parker, Jay Greene illuminates the methods of companies that rely on design to stand out in their industries. From the experiences of those at companies from Porsche to REI to Lego, we learn that design isn't merely about style and form. The heart of design is rethinking the way products and services work for customers in real life. Greene explains how:

-Porsche pit its designers against each other to create its bestselling Cayenne SUV

-Clif listened intently to customers, resulting in the industry-changing Luna energy bar

-OXO paid meticulous attention to the details, turned its LiquiSeal mug from an abysmal failure into one of its greatest successes

-LEGO started saying no to its designers-saving its brick business in the process

Greene shows how important it is to build a culture in which design is more than an after-the-fact concern-it's part of your company's DNA. Design matters at every stage of the process. It isn't easy, and it increases costs, but it also boosts profits, sometimes to a massive extent. In an increasingly competitive marketplace, design represents the best chance you have of transcending your competitors.



Editorial Reviews

From Publishers Weekly

A series of case studies of attractive and efficient design, from journalist Greene, makes a persuasive case for regarding design as an essential component of the development process of any product, which must be attended to at all stages, not just at the end. The best service or product design, according to Greene, creates a singular experience for the customer. Through case studies of design-savvy companies like Porsche, Nike, LEGO, OXO, Clif bars, and Virgin Atlantic, Greene discusses the brandsÖ origins and presses home the point that successful companies turn their customers into cultists of a sort, admirers of both the form and function of the products theyÖre using. Porsche drivers love the experience of driving the car, not just its clean lines; OXO identifies its customersÖ cleaning pet peeves, then designs products around them; REI doesnÖt just sell gear but authenticity. While GreeneÖs enthusiasm is clear, and design aficionados will lap up the case studies, the omission of prescriptive instruction and slight analysis make this a hard sell to the general reader.
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

From Booklist

Design in the twenty-first century is about creating experiences that consumers cannot get elsewhere and satisfying needs they never knew they had. A design culture starts with the CEO, who must allow the organization to rethink its innovation process and perhaps even its business processes. It requires experimenting, making mistakes, revisiting decisions, testing and trying different ideas — without worrying about quantifying risk, cost overruns, and other basics in a numbers-oriented business. Greene introduces us to eight companies (Porsche; Nike; LEGO; OXO, design-centric kitchenware; REI, outdoor outfitter; energy-food company Clif Bar; Ace Hotels; and Virgin Atlantic) of different sizes, in different industries and locations, new and old, publicly traded and privately held to show that design is something in which any company can succeed. Greene provides valuable information and insight for companies in all businesses as he explains the importance of design thinking. He quotes Apple’s Steve Jobs in discussing the iPod, “It’s design’s not just what it looks like and feels like. Design is how it works.” --Mary Whaley

Product Details

  • Hardcover: 240 pages
  • Publisher: Portfolio Hardcover; First Edition edition (July 29, 2010)
  • Language: English
  • ISBN-10: 1591843227
  • ISBN-13: 978-1591843221
  • Product Dimensions: 6.9 x 0.9 x 9.2 inches
  • Shipping Weight: 15.2 ounces
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Best Sellers Rank: #181,618 in Books (See Top 100 in Books)

More About the Author

Jay Greene, a senior writer for CNET and the former Seattle bureau chief for BusinessWeek, has written about technology for more than two decades. He has also written for The Seattle Times, The Orange Country Register, The Cleveland Plain Dealer and Variety. He lives in Seattle with his wife and two sons. You can read more about Jay's work at www.jaygreene.com.

Customer Reviews

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Most Helpful Customer Reviews
8 of 8 people found the following review helpful
5.0 out of 5 stars How to create experiences that consumers crave July 29, 2010
Format:Hardcover
According to Jay Greene, "effective design in the twenty-first century goes well beyond creating an object that might one day go on display at MoMA. Design isn't merely about making products aesthetically beautiful. Design today is about creating experiences that consumers crave. The look and feel of a product is table stakes - it can forge the beginning of an emotional bond with customers. The best products and services must deliver singular experiences unobtainable anywhere else. The smartest designs address needs consumers never knew they had."

Throughout his lively narrative, Green focuses on eight exemplary companies (Porsche, Nike, LEGO, OXO, REI, Clif Bar, Ace Hotels, and Virgin Atlantic) and devotes a separate chapter to each. However different these companies may be in most other respects, all of them share a number of common characteristics: There is a total commitment to the design process at all levels and in all areas of the enterprise; bold and counterintuitive but prudent and frugal experimentation is constant within an environment that cherishes each "failure" as a precious learning experience; C-level executives embrace the design process, "trusting their gut and their employees as much as they trust all the data they receive from their business."; there is continuous observation of current and prospective customers' real-world behavior with a rigor of a world-class anthropologist; and designers fully participate in the earliest stage of product development, "rather than getting called in at the end to put a fancy glass on a new product just before it goes to market." For these and other exemplary companies (e.g. Apple) design is necessarily a "coarse process" requiring patience as well as tenacity, skepticism as well as passion, humility as well as courage. It should be added that, as Greene makes crystal clear, "design isn't something that companies can benchmark." In fact, even the companies most highly-regarded for their design breakthroughs cannot rely upon those successes to ensure that they can design new products and services that will also "come to life."

There are so many valuable insights in this book that I used up two of my optic yellow Sharpie ACCENT pens highlighting key passages. Here are three brief excerpts, selected from more than 100 that caught my eye:
Porsche's business model "has used design to create a feel, an intangible emotion about its cars that allows it to charge a significant premium. That feel is what makes its customers passionate about Porsche...One other important piece of Porsche's strategy to consider: It's not trying to appeal to everyone." The same can be said of at least a few other companies such as Harley-Davidson.

Mark Parker "makes sure that design is at the core of everything Nike does these days...[He frequently quotes from a collection of eleven maxims that all new hires receive] `Be a sponge...Curiosity is life. Assumption is death...Technology, history, diversity, geography - today is a time of unparalleled interplay among cultures. Courageous new combinations of sports, fashion, music, movies, food, and the rest are redefining what is possible and relevant.'"

"It may sound counterintuitive, but LEGO found that design, at least within its walls, thrives with some constraints. That might send chills up the spines of some in the design world. The idea of fencing in designers, forcing them to play in a confined space, runs counter to the notion that design needs to be set free. But the component limits gave designers just enough direction to come up with some of the company's most successful products to date."

Previously, LEGO managers had given designers free rein to come up with ever more imaginative new directions. And they took it. "By 2004, the number of components had exploded, climbing from about 7,000 to 12,000 in just seven years. Of course, supply costs went through the roof too." And profits plunged.

Once the LEGO Innovation Model was formulated and restraints were in place, however, design costs were reduced 55% and sales increased 42% during the next four years. Paal Smith-Meyer runs LEGO's New Business Group and acknowledged to Greene, "If you put guiding principles in place, you empower people to make the right decision." Greene adds, "And remember, he's a designer."
Some of the most interesting information and most valuable insights are provided in the final chapter, "The Intersection of Business and Design," as Greene reviews several design lessons learned from products and services that work, created by organizational structures that work. The vast majority of companies do not have design as a core competency. "They are often stocked with numbers crunchers skilled at squeezing excess costs out of business processes. They have techno gurus who can conjure up cutting-edge gizmos. But they lack creative thinkers who are willing to listen to customers, watch their habits, and understand what they want, even if those customers don't quite know what it is they are after." That will change as books such as this one continue to be published. Greene also notes a recent and significant interest in developing academic programs that (finally) place design at the core of business strategy, notably at the University of Toronto's Rotman School of Management and the Hasso Plattner Institute of Design at Stanford University.

I wholeheartedly agree with Jay Greene that in months and years to come, human experiences will be of increasingly greater importance to purchase decisions. Design can guide companies to create the experiences that consumers crave. For that reason, I presume to suggest that the "intersection" to which he refers is - or at least should be - an integration of business and design in ways and to an extent that they become interdependent, if not interchangeable.

Those who share my high regard for this brilliant book are urged to check out recently published books such as Roger Martin's The Design of Business, Tim Brown's Change by Design, Roberto Verganti's Design Driven Innovation, and Thomas Lockwood's Design Thinking as well as two "classics" co-authored by Thomas Kelley and Jonathan Littman a while ago by Tom Kelley, The Art of Innovation: Lessons in Creativity from IDEO, America's Leading Design Firm (2001) and The Ten Faces of Innovation: IDEO's Strategies for Defeating the Devil's Advocate and Driving Creativity Throughout Your Organization (2005).
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2 of 2 people found the following review helpful
4.0 out of 5 stars Design is how it works November 17, 2010
Format:Hardcover|Amazon Verified Purchase
This is a great read for any design thinking professional, what is more it would make a great gift for those clients that need to broaden their thinking about what design REALLY is!
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1 of 1 people found the following review helpful
5.0 out of 5 stars Storytelling September 27, 2010
Format:Hardcover|Amazon Verified Purchase
Tim Brown's short paragraph under Editorial Reviews is enough for me to buy the book. Period. One-Click and move on with your life. For those who need more there is enough other description on this page to figure out what the book is about.

The reason I'm taking the time to make a note here is because I love the way Jay tells a story. There are eight specific case study stories, one that covers design academia, one chat with Tim Brown and one overarching story that permeates the book and ties it all together. The manner in which Jay maintains continuity and the common thread throughout the book reminds me of Malcolm Gladwell.

Unless you are history guru on each company that Jay writes about, you'll appreciate the company history he story tells in each case study. It's just enough to paint a picture for background. And it's compelling enough to make one consider delving deeper into those of interest. I also appreciate the description that he provides for each of his interviewee's. It reminds me that design thinking happens on a human level, not a corporate one.

The only thing I'm disappointed about in the book is that there isn't a mention of Jay's Web site. The design is most inspiring. [...]
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