Eric has been in audio/sound production for game development for more than 10 years. A musician himself, he performs with various groups, and is currently a member of the Utah National Guard 23rd Army Band. As Audio Director, he oversees all audio requirements for Alpine Studios projects, from management to production. Eric graduated from Brigham Young University with a Bachelors in Music Education as well as a Certificate in computer programming from Control Data Institute. He has supervised several sound teams in the audio industry, as well as managing outside contracting and recording production. He has created music for many major games systems including PSX, PS2, Dreamcast, Nintendo 64, PC/Online, Gameboy, SNES/Genesis.
Les Pardew is a video game and entertainment industry veteran with 15 years of experience. His work in the industry includes more than 100 video game titles. He currently serves as president of Alpine Studios, which he founded with Ross Wolfley in the fall of 2000. He was also the founder of Saffire, one of the industrys preeminent game developers. In 1995, Saffire was named by Entrepreneur Magazine as one of Americas hottest new companies and in 1999, it was 32nd on the Utah 100 list. Les' career began in video games in 1987 doing animation for Magic Johnson Fast Break Basketball for the Commodore 64. He went on to create art for dozens of major games including Star Wars, Wrestle Mania, NCAA Basketball, Stanley Cup Hockey, Jack Nicholas Golf. He has overseen and participated in the development of many games for the biggest companies in the video game industry, some of which include: NINTENDO OF AMERICA Nestors Funky Bowling Virtual Boy, James Bond 007 Game Boy, ELECTRONIC ARTS Cyber Tiger Woods Golf N64, ACCOLADE Hardball 95 Genesis
Brent L. Iverson received his Ph.D. from Stanford University in 1982 and currently teaches at University of Texas, Austin. He is a distinguished teacher and respected researcher. Brent's research group has developed methods for recombinant antibody or enzyme cloning and has directed its evolution. In collaboration with the Georgiou group he pioneered a novel E. coli surface expression/FACS selection technology that has allowed the group to enhance antibody affinity.
Scott Pugh has been programming games for over 17 years and has developed software tools for getting artwork, models, and motion into the games. As Alpine Studio's lead programmer, Scotts experience in game development has brought strength, stability and wisdom to the company's development efforts. He has developed numerous game titles including HardBall!, Mickey's Colors & Shapes, Game Boy Golf, WWF Wrestlemania, WWF War Zone, WWF Attitude, Space Jam, and Ford Truck Mania.
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Most Helpful Customer Reviews
8 of 9 people found the following review helpful:
4.0 out of 5 stars
Good Place to Start,
By Mirl (North Carolina) - See all my reviews
This review is from: Game Design for Teens (Premier Press Game Development) (Paperback)
I'm not a game design expert. I'm not in the gaming industry at all, except as a consumer. My son, on the other hand, has expressed a desire to "play test games" as a career. I thought, okay, let's check it out.
Game Design for Teens is an introduction to the game design world (a complex, very technical realm), with the purpose of creating a game design document. Good: This book is written to the level of its intended audience. Good: It includes many good/relevant graphics. Good: Not designed to be a science book. Good: Keeps to the purpose/focus of the book with many good/relevant anecdotes. Other: It is a bit verbose/complex at times. Impressions: Good for young people interested in game design/development. Sincerely, JMS
12 of 25 people found the following review helpful:
5.0 out of 5 stars
Table of Contents,
By B. Boxbangieleroerrwwerevrwrer III "inre-" (Seattle, WA United States) - See all my reviews (REAL NAME)
This review is from: Game Design for Teens (Premier Press Game Development) (Paperback)
From the publisher's Web site.
Features #The third installment in the popular line of For Teens books. #Covers the complete game design process, from idea, to design document, to development of the game. #Provides samples from real game design documents. #Helps readers develop the skills they need to express their game ideas clearly and thoroughly. #Examines game design theory as it applies to the different game genres. Table of Contents 1. What is Game Design? 2. What is a Game Designer? 3. The Design Document 4. The Game Idea 5. Creating the High Concept 6. Visualizing the Game 7. Designing Audio 8. Game Flow 9. Interface Design 10. Technical Design 11. Schedules and Budgets 12. Special Considerations Appendix A: Design Document
2 of 19 people found the following review helpful:
1.0 out of 5 stars
Too general,
This review is from: Game Design for Teens (Premier Press Game Development) (Paperback)
This book is far too general to be useful to anyone. There are far better books that address this topic.
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