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8 of 9 people found the following review helpful:
4.0 out of 5 stars Good Place to Start
I'm not a game design expert. I'm not in the gaming industry at all, except as a consumer. My son, on the other hand, has expressed a desire to "play test games" as a career. I thought, okay, let's check it out.

Game Design for Teens is an introduction to the game design world (a complex, very technical realm), with the purpose of creating a game design...
Published on January 11, 2007 by Mirl

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2 of 19 people found the following review helpful:
1.0 out of 5 stars Too general
This book is far too general to be useful to anyone. There are far better books that address this topic.
Published on January 9, 2006 by Mark Twain


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8 of 9 people found the following review helpful:
4.0 out of 5 stars Good Place to Start, January 11, 2007
By 
Mirl (North Carolina) - See all my reviews
This review is from: Game Design for Teens (Premier Press Game Development) (Paperback)
I'm not a game design expert. I'm not in the gaming industry at all, except as a consumer. My son, on the other hand, has expressed a desire to "play test games" as a career. I thought, okay, let's check it out.

Game Design for Teens is an introduction to the game design world (a complex, very technical realm), with the purpose of creating a game design document.

Good: This book is written to the level of its intended audience.
Good: It includes many good/relevant graphics.
Good: Not designed to be a science book.
Good: Keeps to the purpose/focus of the book with many good/relevant anecdotes.

Other: It is a bit verbose/complex at times.

Impressions: Good for young people interested in game design/development.

Sincerely,

JMS
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12 of 25 people found the following review helpful:
5.0 out of 5 stars Table of Contents, March 7, 2005
This review is from: Game Design for Teens (Premier Press Game Development) (Paperback)
From the publisher's Web site.

Features
#The third installment in the popular line of For Teens books.

#Covers the complete game design process, from idea, to design document, to development of the game.

#Provides samples from real game design documents.

#Helps readers develop the skills they need to express their game ideas clearly and thoroughly.

#Examines game design theory as it applies to the different game genres.


Table of Contents
1. What is Game Design?
2. What is a Game Designer?
3. The Design Document
4. The Game Idea
5. Creating the High Concept
6. Visualizing the Game
7. Designing Audio
8. Game Flow
9. Interface Design
10. Technical Design
11. Schedules and Budgets
12. Special Considerations
Appendix A: Design Document
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2 of 19 people found the following review helpful:
1.0 out of 5 stars Too general, January 9, 2006
This review is from: Game Design for Teens (Premier Press Game Development) (Paperback)
This book is far too general to be useful to anyone. There are far better books that address this topic.
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Game Design for Teens (Premier Press Game Development)
Game Design for Teens (Premier Press Game Development) by Les Pardew (Paperback - September 30, 2004)
$29.99 $22.10
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