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3 of 3 people found the following review helpful:
4.0 out of 5 stars Good techniques, a little outdated
There is relatively little literature out there on low-polygon modeling techniques. This is the only book I know of devoted to the subject. It is clear, well-written, with good exercises. The thing is, it needs a good overhaul, as the program it deals with is 3D Studio, pre-Max. But many of the techniques are still applicable.
Published on January 20, 2000 by E. Cove

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2 of 5 people found the following review helpful:
3.0 out of 5 stars Artistic fever
Well this one is for "artists". At least that's what the writer says. I got bored of phrases like "We artists this...", and "We artists that...". Being a computer scientist interested in computer graphics I wonder where these guys would be without computers. The book includes indeed some good tips that can be applied with any graphics...
Published on January 28, 1999


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3 of 3 people found the following review helpful:
4.0 out of 5 stars Good techniques, a little outdated, January 20, 2000
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E. Cove "arzec" (Brookline, MA USA) - See all my reviews
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This review is from: Designing 3D Graphics: How to Create Real-Time 3D Models for Games and Virtual Reality (Paperback)
There is relatively little literature out there on low-polygon modeling techniques. This is the only book I know of devoted to the subject. It is clear, well-written, with good exercises. The thing is, it needs a good overhaul, as the program it deals with is 3D Studio, pre-Max. But many of the techniques are still applicable.
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2 of 5 people found the following review helpful:
3.0 out of 5 stars Artistic fever, January 28, 1999
By A Customer
This review is from: Designing 3D Graphics: How to Create Real-Time 3D Models for Games and Virtual Reality (Paperback)
Well this one is for "artists". At least that's what the writer says. I got bored of phrases like "We artists this...", and "We artists that...". Being a computer scientist interested in computer graphics I wonder where these guys would be without computers. The book includes indeed some good tips that can be applied with any graphics package or language but the content in general is very 3DS oriented. The reference on VRML is vague and generic. If you are looking for a scientific computer graphics reference look elsewhere.If you consider yourself a "serious artist..." then this may be for you.
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1 of 4 people found the following review helpful:
1.0 out of 5 stars I Hate this book, December 31, 2001
By A Customer
This review is from: Designing 3D Graphics: How to Create Real-Time 3D Models for Games and Virtual Reality (Paperback)
I hate this book, it stinks. Josh White stinks
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