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6 Reviews
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9 of 11 people found the following review helpful:
2.0 out of 5 stars
Good for beginners and newcomers only,
By
Amazon Verified Purchase(What's this?)
This review is from: Designing Gestural Interfaces: Touchscreens and Interactive Devices (Paperback)
If you have been a designer for the past five years and have some experience with touchscreen or interactive surfaces of one kind or another, then Designing Gestural Interfaces is not for you. This book is best for the beginner as its content is very basic and superficial. There is no deep thinking or insights here. Unfortunately, the occassional good topic is glossed over and your left with only the beginning of an idea.
It's true that designing for gestural interfaces is a relatively new area, but the author presents the reader with general and basic design information that has been known and practiced for many years and not nearly enough useful information about gesture design. For example, in the chapter on Prototyping Interactive Gestures, the author talks about the purpose and value of low-fidelity prototyping, but offers nothing related to gestural UI design; no hints, tips, tricks, pitfalls, solutions, etc. In this regard, I found myself getting frustrated many times throughout the whole book. In general, the book reads like an introductory design book, a primer of sorts, updated to include gestures. I suspect that within the next year or so, updated versions of this book or even other books / articles will come out that offer much deeper insights. If you're a veteran designer, save your money and spend your time wisely reading other more insightful books.
9 of 13 people found the following review helpful:
3.0 out of 5 stars
Good for beginning concepts,
This review is from: Designing Gestural Interfaces: Touchscreens and Interactive Devices (Paperback)
There is not one line of code in this book. This text is about how gestures in the air and on surfaces can replace or augment the commands given by mice, keypads, and stylii. It is a broad overview, and contains few concrete details about how you would actually implement such systems in detail. For example, there is no "start to finish" design that is so common in O'Reilly books of this type. The author mainly just goes through what it takes to get your thoughts organized in such a way to design such systems. Each chapter has some very good "further reading" recommendations. You'll come away from this book knowing the issues involved in designing gestural interfaces, but not much more. I guess I was just expecting something meatier. For something meatier but a bit older I would recommend Physical Computing: Sensing and Controlling the Physical World with Computers. The table of contents for this book is not yet included in the product description, so I do that next:
Chapter 1. Introducing Interactive Gestures Section 1.1. TAP IS THE NEW CLICK Section 1.2. DIRECT VERSUS INDIRECT MANIPULATION Section 1.3. A BRIEF HISTORY OF GESTURAL INTERFACES Section 1.4. THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS Section 1.5. DESIGNING INTERACTIVE GESTURES: THE BASICS Section 1.6. DETERMINING THE APPROPRIATE GESTURE Section 1.7. FOR FURTHER READING Chapter 2. Designing for the Human Body Section 2.1. BASIC KINESIOLOGY Section 2.2. THE ERGONOMICS OF INTERACTIVE GESTURES Section 2.3. THE ERGONOMICS OF MOTION Section 2.4. DESIGNING TOUCH TARGETS Section 2.5. FOR FURTHER READING Chapter 3. Patterns for Touchscreens and Interactive Surfaces Section 3.1. HOW TO USE PATTERNS Section 3.2. TAP TO OPEN/ACTIVATE Section 3.3. TAP TO SELECT Section 3.4. DRAG TO MOVE OBJECT Section 3.5. SLIDE TO SCROLL Section 3.6. SPIN TO SCROLL Section 3.7. SLIDE AND HOLD FOR CONTINUOUS SCROLL Section 3.8. FLICK TO NUDGE Section 3.9. FLING TO SCROLL Section 3.10. TAP TO STOP Section 3.11. PINCH TO SHRINK AND SPREAD TO ENLARGE Section 3.12. TWO FINGERS TO SCROLL Section 3.13. GHOST FINGERS Chapter 4. Patterns for Free-Form Interactive Gestures Section 4.1. PROXIMITY ACTIVATES/DEACTIVATES Section 4.2. MOVE BODY TO ACTIVATE Section 4.3. POINT TO SELECT/ACTIVATE Section 4.4. WAVE TO ACTIVATE Section 4.5. PLACE HANDS INSIDE TO ACTIVATE Section 4.6. ROTATE TO CHANGE STATE Section 4.7. STEP TO ACTIVATE Section 4.8. SHAKE TO CHANGE Section 4.9. TILT TO MOVE Chapter 5. Documenting Interactive Gestures Section 5.1. WHY DOCUMENT ANYTHING? Section 5.2. EXISTING MOVEMENT NOTATION SYSTEMS Section 5.3. DOCUMENTING GESTURES IN INTERACTIVE SYSTEMS Section 5.4. FOR FURTHER READING Chapter 6. Prototyping Interactive Gestures Section 6.1. FAKING IT: LOW-FIDELITY PROTOTYPES Section 6.2. HIGH-FIDELITY PROTOTYPES Section 6.3. TESTING PROTOTYPES Section 6.4. PROTOTYPING RESOURCES Section 6.5. FOR FURTHER READING Chapter 7. Communicating Interactive Gestures Section 7.1. THREE ZONES OF ENGAGEMENT Section 7.2. METHODS OF COMMUNICATING INTERACTIVE GESTURES Section 7.3. FOR FURTHER READING Chapter 8. THE FUTURE OF INTERACTIVE GESTURES Section 8.1. FUTURE TRENDS Section 8.2. TOWARD STANDARDS Section 8.3. THE ETHICS OF GESTURES Section 8.4. FOR FURTHER READING Appendix A. A Palette of Human Gestures and Movements Section A.1. GESTURES FOR TOUCHSCREENS Section A.2. GESTURES FOR FREE-FORM SYSTEMS Section A.3. FOR FURTHER READING
3.0 out of 5 stars
Getting Started with Gestural Interfaces,
This review is from: Designing Gestural Interfaces: Touchscreens and Interactive Devices (Paperback)
With all the work that is happening in the world of mobile and gaming consoles around the area of gesture and touch I was looking for a book that was interesting and engaging and helped define the rules of engagement for the technologies used.
The book is well written and gives a good overview of touch and gesture design and techniques but does fall a short on the detail I was looking for. The book works well in defining the different types of gestures and their possible uses. Photographs and illustrations back this up and it is a good starting point for those wishing to be informed and learn about these technologies. It would also be a helpful book for starting out designing a touch or gesture application, but I would have liked seen more time spent on exploring how to implement solutions using these techniques. Overall a good book but would be really suitable for someone at beginner level, it serves well as an introduction but does not go into enough detail for an experienced developer or designer.
3.0 out of 5 stars
Good reference book,
By BRUNO RAYMOND (Beijing, China) - See all my reviews
Amazon Verified Purchase(What's this?)
This review is from: Designing Gestural Interfaces: Touchscreens and Interactive Devices (Paperback)
Quite good reference book, but not necessary for experienced (with touch and gestures) designers.
Interesting recommended readings and web sites in several sections of the book My Full review: [...]
6 of 10 people found the following review helpful:
1.0 out of 5 stars
Simple minded and shallow look at off the desktop interfaces,
By Steve Falmar "Steve" (Palo Alto, US) - See all my reviews
This review is from: Designing Gestural Interfaces: Touchscreens and Interactive Devices (Paperback)
If you have ever seen an iphone, played the wii, or gone to the bathroom and used an automatic flushing toilet then you probably have pretty much the same amount of insight into "gestural interactions" the author has.
If you are looking for any new insights into gesture recognition or touch interfaces, you will not be pleased with this book. If you are looking for any guidance on how to implement any of these systems you will be disappointed. Basically the one interesting point that he brings up, all though not new, is the fact that you need to have some way to tell people about these invisible interfaces. However even here the author fails to really come up with any good solutions or patterns for doing this. But still its nice to have people thinking about it. However if you need an overview of what is out there today, and some buzzwords, or want to break into this area maybe it might be helpful. In the end I think this book is 4 or 5 years too late to be interesting without explaining how to do any of it other than simple paper/video prototyping suggestions.
5 of 11 people found the following review helpful:
5.0 out of 5 stars
Outstanding Guide To Physical Interaction Design,
By
This review is from: Designing Gestural Interfaces: Touchscreens and Interactive Devices (Paperback)
This new guide by Dan Saffer of Kicker Studio is the first book of its kind that addresses the issues of designing interfaces which involve physical interaction, and it borders on Industrial Design, Physical Computing and Software Interaction Design. It contains several useful methods and heuristics for designing interfaces for these systems. The title, which might imply that this approach is limited to interaction involving physical gestures, or systems with touch screens, is too limiting for this excellent design guide. Many new kinds of Physical Computing Platforms, Consumer Electronic Devices, Games, Cars and Instruments are offering new paradigms for how the user communicates with an Intelligent Device. None of the existing design guides goes through the methods of designing for a physical system which interacts with the user in a new way, whether that method involves touch, facial action, dancing or drawing in the air. While all of these interaction techniques are now available on the palette of the Interaction Designer, Product Developer, and Electronic Systems/Physical Computing Engineer, until now no book addressed how to approach these intriguing but complicated design opportunities. No single volume can answer all the questions in this emerging field, but this is the first and best book to date which has addressed the physical, software, electronic design, and interaction paradigm issues which must be confronted in designing these new systems. I recommend this book for anyone who needs to know how to approach designing intelligent tangible systems, from the Wii, to ATM's to Arduino Physical Computing projects, to facial expression recognition systems.
--Ira Laefsky |
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Designing Gestural Interfaces by Dan Saffer
$39.99 $24.79
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