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Designing for Interaction: Creating Smart Applications and Clever Devices [Paperback]

Dan Saffer
3.9 out of 5 stars  See all reviews (15 customer reviews)

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Designing for Interaction: Creating Innovative Applications and Devices (2nd Edition) (Voices That Matter) Designing for Interaction: Creating Innovative Applications and Devices (2nd Edition) (Voices That Matter) 3.7 out of 5 stars (3)
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Book Description

July 28, 2006 0321432061 978-0321432063 1
Explore the new design discipline that is behind such products as the iPod and innovative Web sites like Flickr. While other books on this subject are either aimed at more seasoned practitioners or else are too focused on a particular medium like software, this guide will take a more holistic approach to the discipline, looking at interaction design for the Web, software, and devices. It is  the only interaction design book that is coming from a designers point of view rather than that of an engineer.

This much-needed guide is more than just a how-to manual. It covers interaction design fundamentals, approaches to designing, design research, and more, and spans all mediums—Internet, software, and devices. Even robots! Filled with tips, real-world projects, and interviews, you’ll get a solid grounding in everything you need to successfully tackle interaction design.

Designing for Interaction is an AIGA Design Press book, published under Peachpit's New Riders imprint in partnership with AIGA.

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Designing for Interaction: Creating Smart Applications and Clever Devices + Don't Make Me Think: A Common Sense Approach to Web Usability, 2nd Edition + The Design of Everyday Things
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Editorial Reviews

About the Author

Dan Saffer has worked for the last decade in the digital medium as a webmaster, producer, developer, copywriter, creative lead, information architect, and interaction designer. He is currently a senior interaction designer at Adaptive Path, a leading design consultancy and has designed and built Web sites, devices, and applications for companies as diverse as Tiffany & Co and the World Wrestling Federation. His work has been featured in New York magazine, Entertainment Weekly, and the Chicago Tribune. His Web site and blog can be found at www.odannyboy.com. Dan is a member of the American Institute of Graphic Arts (AIGA) and the Industrial Designers Society of America (IDSA) and received his Master of Design in Interaction Design from Carnegie Mellon University, where he also taught interaction design.

Product Details

  • Paperback: 248 pages
  • Publisher: New Riders; 1 edition (July 28, 2006)
  • Language: English
  • ISBN-10: 0321432061
  • ISBN-13: 978-0321432063
  • Product Dimensions: 7 x 9 inches
  • Shipping Weight: 14.9 ounces (View shipping rates and policies)
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (15 customer reviews)
  • Amazon Best Sellers Rank: #894,562 in Books (See Top 100 in Books)

Customer Reviews

3.9 out of 5 stars
(15)
3.9 out of 5 stars
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Most Helpful Customer Reviews
79 of 83 people found the following review helpful
Format:Paperback|Amazon Verified Purchase
I was very excited waiting for this book and after reading the reviews I decided to buy it. After reading it, I'm wondering if the reviewers actually read the book??? I spent some time writing this because I would like to see books better written and more useful. This is just my opinion, so read other reviews as well.

*Book direction*
Dan tried to cover too much. After all "interaction" is an extremely broad term and I think it would be much better if the book would focus more on "Interactive Systems Design", the design for interactions in systems and technology. Jesse James Garrett, did an excellent job in his book The Elements of User Experience: User-Centered Design for the Web by focusing it on web applications, although you can extrapolate what you learn there to a more general approach of UX. I believe that if Dan would have done the same, the book would became an excellent book and a reference book.

In my opinion, Saffer could have made this book into a reference book by being the Editor and writing about what he knows best, e.g., craft of Interaction Design (IxD):
- Each chapter could have been written by an expert in that area
- The introduction is very general, with statement that I don't really agree and I felt it is very personal - what Dan things about IxD. I read it all for the safe of being entitled to write this, but I didn't find it useful at all.

*Great*
- The Interviews: they cover very interesting topics and reading them gives a very quick and excellent insights of the topics they cover. (On the other hand, the text in the book repeats the interview points instead of going deeper). You can find the interviews online at [...].
- Organisation: very well organised and structured, which makes it easier to select what you want to read or when you want to go back to a chapter later on.
- The elements of IxD: this is quite interesting and to some extent useful. It misses some more work in the way the examples are used and in how to use these elements.
- Service chapter: this chapter is quite interesting and useful, however I would argue that it would belong to a book about User Experience.
- Very easy to read and not boring (except when you doubt about what he argues).

*Good*
- Putting it all together. The elements, interviews, aspects of good design, craft of IxD, and so forth. Great that a book puts all these together but it's a pity that was done very poorly. I still consider this good because it was a good piece of work Dan did and it will be useful for people staring with IxD. However, I look forward for such kind of book but well written.
- Size of the book: I wish more books were like this. Short and delivers the message. However, the text is not that well written and repeating most of the times what we got by reading the interviews. Instead Saffer could have picked up from the interview and explored the issues in a deeper way.
- Examples: are OK, but when the explanation started to be interesting he stops. Most of the times I felt he explains the obvious but not the design "genius" behind the product.

*Very bad*
- Meaningless text (not all): some explanations don't say more than what you see in the picture or you can read in the interview. The explanations are many times obvious instead of bringing up the design issues behind.
- No references/bibliography: Is Dan a god of IxD?? It seems so. Although he occasional refers to some people or books, there are no references at all. Not even in the end of each chapter. On one hand this makes the text very insecure and at sometimes I almost get the feeling that he is the only one believing on what he says or he is the only one that saw that example. On the other hand, saying that "this is common practice among designers" is not enough, especially when I know situations that are the opposite. In fact I cannot believe that such a book can be published without any references or bibliography. Maybe this book is a novel...
- Service Design: As I said above, I see this chapter rather in a book about User Experience. And the interviews somehow support my opinion by talking about User Experience. Perhaps, I could accept a service design chapter if Dan would have narrowed the services he talks about to more specific interactions. He might argue that Interaction Design is not just about technology but then he should have spent more time in writing the book and perhaps having other people as co-authors. In this early age of IxD it is much better to focus on concrete things, otherwise you risk you neck in talking about things that are actually from other disciplines.
- Some of the examples and explanations. I could almost say they are non-sense, but I think it just misses a bit more work to put the design explanation instead of describing the obvious. I hope I'll have time later on to put some here.

This book, in my opinion, is overrated! The book is good at collecting the arguable "elements for Interaction Design" but it doesn't deliver what the reviews say. You'd be better of by reading the interviews online and perhaps wait for a better book. If you cannot wait, then buy this one but read something else as well so you have a critical eye when reading the book and don't take everything for granted.

I think it would be useful to define and separate: "Interaction Design" and "Interaction Systems Design". The former is too general and the second is what I call what this book says it is "Interaction Design."
I'd recommend About Face 3: The Essentials of Interaction Design and Designing for the Digital Age: How to Create Human-Centered Products and Services (the best books on the topic with details on how-to) and Thoughts on Interaction Design (the best book on explaining Interaction Design, linking theory with practice and with excellent interviews as well as a quick and easy read).
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30 of 33 people found the following review helpful
4.0 out of 5 stars Great primer August 7, 2006
Format:Paperback|Amazon Verified Purchase
Dan's book is an excellent primer on Interaction Design, one I'd reccommend to new and veteran practicioners. Although I've docked it a star for its lack of footnotes or even bibliography, it covers a lot of ground in a very readable way.

I especially like that Dan's avoided the easy path of just pointing out bad design, instead he really analyzes what makes *good* designs work. He's to be applauded, too, for including design approaches besides User-Centered Design. Other books in the field treat UCD as gospel; Dan puts other (and often more pragmatic) approaches on equal footing with UCD, rather than making designers who don't do round after round of usability testing feel guilty about it.

The book's punctuated by a series of interviews, which are fun to read. As another reviewer points out, the inclusion of Service Design, as well as the content in the last chapter (robots, ubiquitous computing, intelligent agents) makes the book timely and provacative.

I do wish "Designing for Interaction" had at least a section "for further reading" or selected bibliography. It's a bit of a dead end as it stands--where could I go to learn more about Service Design, for example? Dan's standing on the shoulders of a lot of other peoples' work here; I'd have liked to see this introductory text lead interested readers on to other books and articles.
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46 of 57 people found the following review helpful
1.0 out of 5 stars Useless content, terrible writing April 15, 2008
Format:Paperback|Amazon Verified Purchase
This book reads like the author sat down on a weekend afternoon, typed out a draft and simply published it. The text is basically a sequence of obvious statements. In fact, this book is so bad I don't want to waste many words reviewing it. So I am going to randomly select 4 sentences from this book:

- Most applications and devices that interaction designers design have some sort of visible controls for the user to use to manipulate the features of the product. pg 136
- Designers should be open and nonjudgemental and should not assume that they know the answer beforehand. pg 80
- It is more important now than ever before that our digital tools have the characteristics of good interaction design baked into them. pg 203
- The system needs an assortment of responses to deal with a range of situations. pg 38

Believe me, I haven't chosen these lines consciously - I closed my eyes, turned to some page, put my finger down and typed the sentence my finger landed on. The whole book is filled with such drivel.

I wish I could give this item a rating of zero. Spend your money elsewhere.
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Most Recent Customer Reviews
1.0 out of 5 stars NOT the Second Edition as linked by Amazon
Boys and girls, do yourself a favor and check which edition you need of this textbook BEFORE you buy it. Read more
Published 13 months ago by Abigail Bormann
5.0 out of 5 stars Excellent overview of Interaction Design
Dan Saffer deserves to be congratulated on producing an excellent in-depth introduction to the topic of Interaction Design. Read more
Published on March 2, 2009 by Mr. M. J. Lowe
4.0 out of 5 stars Interesting
This book is helping me to understand how i need to start to design interactivity for Digital Television. A must-have.
Published on June 9, 2008 by Rodrigo M. Terra
5.0 out of 5 stars Excellent for Aspiring Interaction Designers
I am an aspiring interaction designer and this book by Dan Saffer really nails it for me in terms of laying down a coherent and well-written overview and framework. Read more
Published on January 16, 2008 by Chong Lee Khoo
2.0 out of 5 stars Not a lot of useful information
The useful information in this book could be condensed into a 10 page article. The rest of the book is just irrelevant or uninformative photos, self evident ideas, and short... Read more
Published on January 14, 2008 by Benjamin Attar
5.0 out of 5 stars Designing for Interaction
Designing for Interaction: Creating Smart Applications and Clever Devices (VOICES) is good book for me.
I learn digital medea design so it is good for me. Read more
Published on September 17, 2007 by hyungsun sohn
5.0 out of 5 stars Great introduction and insight on Interaction Designing
This book first off, is written excellently! It keeps you engaged, and shows real-world examples of Interaction Design. Read more
Published on May 9, 2007 by Eric Ferraiuolo
5.0 out of 5 stars A fine pick.
Dan Saffer's DESIGNING FOR INTERACTION: CREATING SMART APPLICATIONS AND CLEVER DEVICES comes from an authority who's worked as a Webmaster and interactive media master for the past... Read more
Published on October 14, 2006 by Midwest Book Review
5.0 out of 5 stars Brilliant overview of the fundamentals!
This is an insightful and necessary read for anyone entering the field of interaction design/user experience but also serves as a wonderful refresher for current practitioners,... Read more
Published on September 7, 2006 by Uday N. Gajendar
5.0 out of 5 stars The hardest button to button.
Whether you're a designer or programmer, designing for interaction is the hardest part of the job. I might spend one hour programming, and thereafter two hours staring at the user... Read more
Published on September 3, 2006 by Stefan le Roux
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