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Designing for Interaction: Creating Innovative Applications and Devices (2nd Edition) (Voices That Matter) Paperback – August 24, 2009

ISBN-13: 978-0321643391 ISBN-10: 0321643399 Edition: 2nd

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Designing for Interaction: Creating Innovative Applications and Devices (2nd Edition) (Voices That Matter) + Designing Interfaces + Sketching User Experiences: The Workbook
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Product Details

  • Series: Voices That Matter
  • Paperback: 240 pages
  • Publisher: New Riders; 2 edition (August 24, 2009)
  • Language: English
  • ISBN-10: 0321643399
  • ISBN-13: 978-0321643391
  • Product Dimensions: 8.9 x 7 x 0.4 inches
  • Shipping Weight: 14.4 ounces (View shipping rates and policies)
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #24,919 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

Dan Saffer (San Francisco) is a founder and principal of Kicker Studio, a San Francisco-based design consultancy for consumer electronics, appliances, devices, and interactive environments, specializing in touchscreens and interactive gestures. In his "spare" time, he curates a site called No Ideas But In Things that collects physical interfaces for design inspiration. He also oversees a wiki for the collection of new interaction paradigms called Interactive Gestures.

More About the Author

Dan Saffer is Director of Interaction Design at Smart Design and the author of four books: Designing for Interaction, Designing Gestural Interfaces, Designing Devices, and Microinteractions.

Since 1995, Dan has designed devices, software, websites, robots, and services that are currently used by millions every day. He speaks at conferences and teaches workshops on interaction design all over the world. He and his products have been in BusinessWeek, Fast Company, and Wired, and his design innovations have received several patents.

Customer Reviews

3.0 out of 5 stars
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Most Helpful Customer Reviews

1 of 2 people found the following review helpful By jpvisual on December 27, 2012
Format: Paperback
Good read.

I wish there were more case studies and "real world" application. I would recommend this book to anyone that wants a quick introduction to interactions design.
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0 of 1 people found the following review helpful By lloyd konneker on February 26, 2014
Format: Paperback
An overview or introduction, with little for anyone except raw beginners.

A fluffy, gee-whiz book, poorly edited. For example, do we need to know that a particular photo of a supermarket is in Kenya? 'One wonders' ?

Few if any examples of a particular interaction examined in detail.
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3 of 6 people found the following review helpful By Ian J. Bellomy on January 15, 2010
Format: Paperback
When I originally added Saffer to my reading list I suppose I was hoping for, among other things, an IxD definition of "interaction"; a view of what it was they were `designing', and perhaps trace amounts of a critical language for analysis of existing (and in progress) artifacts. This was not the place to look. Saffer provides explanations of common phenomena such as Hick's and Fitt's law and a brief section on interfaces. Most of the material is focused on process and issues of problem definition. Products (like the ipod) are presented primarily in the context of the process of their creation. Critical analysis of artifacts is slim. While impressing (rightly) that success can be highly dependent on the proper definition of the design problem(s) at hand , Designing For Interaction becomes effervescent when it concerns actual designing.

As a broad summation of interaction design it offers bits of pieces for everyone, but seems aimed at no one. There are breadcrumbs of potentially useful information for practitioners, and overviews of topics that are likely no interest to students (If i were confronting interaction for the first time, I'd be far less interested in how to align to buisnes strategies and far more interested in exploring foundational formal issues.)

What I found most interesting is the discussion it led me to ([...]). Early in the book while covering various design methodologies Saffer touches on the `Genius' approach to design. Contrary to (various forms of) User Centric Design which place a strong emphasis on research and pre-production work, `Genius' is described as a process that relies on the exceptional experience and skill of an an individual or small group of designers above the preliminary qualitative research that UCD seems to hold sacred.
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0 of 2 people found the following review helpful By Elizabeth on February 5, 2013
Format: Paperback
This book brings up a lot of great topics. I thought it was very well understood and an easy read.
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