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Designing for Interaction: Creating Innovative Applications and Devices (2nd Edition) (Voices That Matter) Paperback – August 24, 2009

ISBN-13: 978-0321643391 ISBN-10: 0321643399 Edition: 2nd

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Designing for Interaction: Creating Innovative Applications and Devices (2nd Edition) (Voices That Matter) + Designing Interfaces + Sketching User Experiences: The Workbook
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Product Details

  • Series: Voices That Matter
  • Paperback: 240 pages
  • Publisher: New Riders; 2 edition (August 24, 2009)
  • Language: English
  • ISBN-10: 0321643399
  • ISBN-13: 978-0321643391
  • Product Dimensions: 7 x 0.7 x 8.9 inches
  • Shipping Weight: 14.4 ounces (View shipping rates and policies)
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #546,015 in Books (See Top 100 in Books)

Editorial Reviews

From the Back Cover

Building products and services that people interact with is the big challenge of the 21st century. Dan Saffer has done an amazing job synthesizing the chaos into an understandable, ordered reference that is a bookshelf must-have for anyone thinking of creating new designs.”
— Jared Spool, CEO of User Interface Engineering

Interaction design is all around us. If you've ever wondered why your mobile phone looks pretty but doesn't work well, you've confronted bad interaction design. But if you've ever marveled at the joy of using an iPhone, shared your photos on Flickr, used an ATM machine, recorded a television show on TiVo, or ordered a movie off Netflix, you've encountered good interaction design: products that work as well as they look.

Interaction design is the new field that defines how our interactive products behave. Between the technology that powers our devices and the visual and industrial design that creates the products' aesthetics lies the practice that figures out how to make our products useful, usable, and desirable.

This thought-provoking new edition ofDesigning for Interactionoffers the perspective of one of the most respected experts in the field, Dan Saffer. This book will help you

  • learn to create a design strategy that differentiates your product from the competition
  • use design research to uncover people's behaviors, motivations, and goals in order to design for them
  • employ brainstorming best practices to create innovativenew products and solutions
  • understand the process and methods used to define product behavior
It also offers interviews and case studies from industry leaders on prototyping, designing in an Agile environment, service design, ubicomp, robots, and more.

About the Author

Dan Saffer (San Francisco) is a founder and principal of Kicker Studio, a San Francisco-based design consultancy for consumer electronics, appliances, devices, and interactive environments, specializing in touchscreens and interactive gestures. In his "spare" time, he curates a site called No Ideas But In Things that collects physical interfaces for design inspiration. He also oversees a wiki for the collection of new interaction paradigms called Interactive Gestures.

More About the Author

Dan Saffer is Director of Interaction Design at Smart Design and the author of four books: Designing for Interaction, Designing Gestural Interfaces, Designing Devices, and Microinteractions.

Since 1995, Dan has designed devices, software, websites, robots, and services that are currently used by millions every day. He speaks at conferences and teaches workshops on interaction design all over the world. He and his products have been in BusinessWeek, Fast Company, and Wired, and his design innovations have received several patents.

Customer Reviews

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Most Helpful Customer Reviews

1 of 1 people found the following review helpful By Ian J. Bellomy on January 15, 2010
Format: Paperback
Saffer provides a plain overview of the complexities of interaction design. The book is well suited for students or designers coming form other fields, describing basic concepts and methodologies that can help them grasp the outlines of the discipline.

Note: I removed my previous review. In hindsight, I held expectations about the content that were not warranted.
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2 of 3 people found the following review helpful By jpvisual on December 27, 2012
Format: Paperback
Good read.

I wish there were more case studies and "real world" application. I would recommend this book to anyone that wants a quick introduction to interactions design.
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0 of 2 people found the following review helpful By Elizabeth on February 5, 2013
Format: Paperback
This book brings up a lot of great topics. I thought it was very well understood and an easy read.
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0 of 3 people found the following review helpful By lloyd konneker on February 26, 2014
Format: Paperback
An overview or introduction, with little for anyone except raw beginners.

A fluffy, gee-whiz book, poorly edited. For example, do we need to know that a particular photo of a supermarket is in Kenya? 'One wonders' ?

Few if any examples of a particular interaction examined in detail.
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