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Designing Interactions [Hardcover]

by Bill Moggridge
4.0 out of 5 stars  See all reviews (25 customer reviews)

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Book Description

October 1, 2007 0262134748 978-0262134743 1

Digital technology has changed the way we interact with everything from the games we play to the tools we use at work. Designers of digital technology products no longer regard their job as designing a physical object--beautiful or utilitarian--but as designing our interactions with it. In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. Moggridge, designer of the first laptop computer (the GRiD Compass, 1981) and a founder of the design firm IDEO, tells us these stories from an industry insider's viewpoint, tracing the evolution of ideas from inspiration to outcome. The innovators he interviews--including Will Wright, creator of The Sims, Larry Page and Sergey Brin, the founders of Google, and Doug Engelbart, Bill Atkinson, and others involved in the invention and development of the mouse and the desktop--have been instrumental in making a difference in the design of interactions. Their stories chart the history of entrepreneurial design development for technology.Moggridge and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm's handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. And Moggridge tells the story of his own design process and explains the focus on people and prototypes that has been successful at IDEO--how the needs and desires of people can inspire innovative designs and how prototyping methods are evolving for the design of digital technology.Designing Interactions is illustrated with more than 700 images, with color throughout. Accompanying the book is a DVD that contains segments from all the interviews intercut with examples of the interactions under discussion.Interviews with:Bill Atkinson • Durrell Bishop • Brendan Boyle • Dennis Boyle • Paul Bradley • Duane Bray • Sergey Brin • Stu Card • Gillian Crampton Smith • Chris Downs• Tony Dunne • John Ellenby • Doug Englebart • Jane Fulton Suri • Bill Gaver • Bing Gordon • Rob Haitani • Jeff Hawkins • Matt Hunter • Hiroshi Ishii • Bert Keely • David Kelley • Rikako Kojima • Brenda Laurel • David Liddle • Lavrans Løvlie • John Maeda • Paul Mercer • Tim Mott • Joy Mountford • Takeshi Natsuno • Larry Page • Mark Podlaseck • Fiona Raby • Cordell Ratzlaff • Ben Reason • Jun Rekimoto • Steve Rogers • Fran Samalionis • Larry Tesler • Bill Verplank • Terry Winograd • Will Wright


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Designing Interactions + Sketching User Experiences:  Getting the Design Right and the Right Design (Interactive Technologies)
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Editorial Reviews

Review

"An engaging, informative, and enjoyable history of interaction design that helps us appreciate the contributions of some incredible people who shaped this corner of the design field. What fun!" Dan Boyarski, Professor and Head, School of Design, Carnegie Mellon University



"All in all, I cannot recommend this book too highly: it is fascinating, stimulating and illuminating." -- Professor Tom Wilson, Information Research



" Designing Interactions offers multiple interfaces in its own right. It"s not just a well-designed, nicely indexed book, with a heft that strains the tendons (the back of my review copy cracked after only a few hours of gentle use), but also an enclosed DVD with interviews, and a website (designinginteractions.com) that includes a weekly downloadable chapter. There"s an inherent lesson in this arrangement, which is the value of choice. The very randomness of Moggridge"s archive shows the truest quality of good interaction design: personality." I.D. Magazine



"This is one hell of a book.... Part history lesson, part computer science thesis, part design education, part personal design philosophy, it is fascinating, inspirational, occasionally baffling, and often hilarious." Helen Walters BusinessWeek.com



"This will be the bookthe book that summarizes how the technology of interaction came into being and prescribes how it will advance in the future. Written by the designer who was there, who helped make it happen, who pioneered the digital revolution. Essential, exciting, and a delight for both eyes and mind." Don Norman , Nielsen Norman Group and Northwestern University, author of Emotional Design

About the Author

The award-winning designer Bill Moggridge, pioneer in interaction design and integrating human factors disciplines into design practice, was Director of the Cooper-Hewitt National Design Museum in New York City and a founder of IDEO, the famous innovation and design firm.

Product Details

  • Hardcover: 766 pages
  • Publisher: The MIT Press; 1 edition (October 1, 2007)
  • Language: English
  • ISBN-10: 0262134748
  • ISBN-13: 978-0262134743
  • Product Dimensions: 9.4 x 7.9 x 1.5 inches
  • Shipping Weight: 3.8 pounds (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (25 customer reviews)
  • Amazon Best Sellers Rank: #43,677 in Books (See Top 100 in Books)

More About the Author

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Customer Reviews

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Most Helpful Customer Reviews
214 of 225 people found the following review helpful
4.0 out of 5 stars The first history of interaction design November 5, 2006
Format:Hardcover|Verified Purchase
(I originally gave this book a more positive review. Amazon won't let me change the star rating. I give this book TWO stars, not four.)

This book is fairly impressive at first glance. Seven-hundred plus pages, adequately footnoted, and nicely designed. I can't imagine anyone in the field of interaction design not enjoying cracking open Moggridge's book.

But "Designing Interactions" isn't quite what I thought it would be, and my first optimistic impressions were terribly wrong. It is, as Bruce Sterling's blurb describes it, "a labor of love." It's really "The History of Designing Interactions." More specifically, it's "The History of how Bill Moggridge, his company IDEO, and A Few Other People Mostly in California Designed Interactions." It's something of a hagiography--biographies of designer-saints, whose every effort was nothing less than beautiful, innovative, useable and useful. Failures, missteps, or significant-but-ugly designs (Windows 3.1 gets about a sentence) are minimized. That makes it feel like something of a whitewash.

It actually reminds me a lot of "The Art of Unix Programming" in its combination of cultural and technological history, mixed with practical sections. But where the people in "The Art of Unix Programming" come across as modest smart people, sort of tinkering along inventing an entire paradigm, Moggridge's subjects are sort of bathed in this golden California glow of eternal optimistic technophilia; it's not that the design of buttons and menus isn't a moral, cultural, and aesthetic imperative (cause it is), but in Moggridge's text it just all feels a little...inevitable. It's also historically dubious. Moggridge doesn't use interviews well, and they seem to be basically his only research here.
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49 of 57 people found the following review helpful
1.0 out of 5 stars Terribly Self-Indulgent March 25, 2008
Format:Hardcover
This book is a terribly self-indulgent view of interaction design. There is no real analysis in this book or critical thinking. It's mostly a collection of simple stories from companies or efforts that Moggridge likes. There is no real theory offered here, only anecdotes. It's also a very Silicon Valley-centric view of the world. If you are looking for a partial history of interesting "interaction" design efforts, this book may be for you. Though, perhaps, not at the price it sells for.
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12 of 13 people found the following review helpful
Format:Hardcover|Verified Purchase
This is a great history book of interaction and product design by the heavy hitters in the digital industry. It's great for history, but if you want a book to learn from, this is not it. It's a huge collection of 42 interviews and is 735 pages with a lot of photos of how those experts did it. The last chapter, which is 94 pages, is the main chapter you can learn from. And there are 22 completely blank pages in the book. I would have been happy if they would have at least put some interaction design principles on those 22 pages. They could have really packed a lot of useful material on how to design interactions. (And they could use the enclosed CD to follow-up on those 22 pages with some great visual material and then you would have a complete course on "Designing Interactions") That's what the name of the book is, "Designing Interactions". I challenge them to put together a "design team" for the next edition and put the most important principles of interaction design on those 22 pages! I bet they can't or won't do it! Just think how much more valuable a book it would be. Then it wouldn't just be a history book of interaction design but something where learning could be integrated with the history. But that is probably too radical of a concept and the editors and publishers and decision makers just won't go for it. I bet they won't do it.
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4 of 4 people found the following review helpful
3.0 out of 5 stars A history book December 17, 2010
Format:Hardcover|Verified Purchase
I was a little disappointed to find that this book was mostly just a "who's who" in the history of interface design. There isn't much practical information here...
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48 of 67 people found the following review helpful
5.0 out of 5 stars Bill Moggridge's Masterpiece October 29, 2006
Format:Hardcover|Verified Purchase
I made the mistake of opening the Amazon box yesterday. It contained Bill Moggridge's brand new 766 page book Designing Interactions. I have several talks to prepare and a bunch of other stuff to do, but I forgot all about them once I started reading the book. Bill has been at ground zero of the design thinking movement for 30+ years, starting has own industrial engineering firm years and then joined David Kelley, Mike Nuttall to form IDEO, as what was then the first full service design firm, and has now broadened to become an innovation firm that helps companies develop innovative products, processes, customer experiences and organizational designs. I've known Bill for about a decade and have always been touched by both his grace and brilliance, and range of skills -- and they are all on display in this beautiful book. Bill is perhaps best known as the designer of the Grid, the first laptop computer in 1981, but that is just one of the many, many designs he has contributed to.

This book --using interviews with many of the most influential and important people and their stories in the product design and innovation world over the past 30 years or so -- demonstrates what design thinking is and how great people do it. Read it, studying it, talk about it. I've read a lot of books on creativity and design, I've try to study it, teach it, apply it myself, but while there is a lot of good stuff out there, this is the masterpiece, the top of the pops.

If you are going to read one book on how to do creative work in the real world, this is it. The 700 images, the stories, the writing are all relentlessly beautiful and instructive.
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Most Recent Customer Reviews
5.0 out of 5 stars Excellent condition
The book and included DVD arrived quickly and in excellent condition. The pages are not torn or bent, there is no writing in the margins or highlighting throughout the book, and... Read more
Published 7 months ago by Agneskej
5.0 out of 5 stars A classic
This book has so much good information it's unbelievable. The layout is clear and easy to read. The content covers historical trends related to current ones. Read more
Published 15 months ago by elaine
1.0 out of 5 stars Essentially No Substance, Poorly Categorized
The book has little to no substance on *designing interactions*. It has lots of information about the career and motivation of designers. Read more
Published on June 28, 2011 by C. Daley III
5.0 out of 5 stars Looks Good
I didn't read yet, but the book appears good and was well recommended. The content is well ilustrated, I hope like when reading
Published on August 9, 2010 by Felipe Moraes
5.0 out of 5 stars Essential Reading
This book might be colossal, but if you take the time to read it, you'll be doubly rewarded. The book is essentially a series of "case studies" on design, but what makes it truly... Read more
Published on July 11, 2010 by Ninakix
3.0 out of 5 stars Internet Marketing Design Student's Perspective
Five words to describe this book:

Pleasant. Informational. Experimental. Protracted. Videos. Read more
Published on October 29, 2009 by Joshua A. Heim
4.0 out of 5 stars A history told from many perspectives
The title of this book might suggest that it's an introduction to the field of human-computer interaction (HCI). Read more
Published on May 29, 2009 by Trevor Burnham
5.0 out of 5 stars A keeper!
If you are interested in Interaction Design, Human Computer Interaction or would like to learn more about how our technology reached where it is today in regards to interacting... Read more
Published on May 7, 2009 by Ramy Hemeid
3.0 out of 5 stars useful information
has lots of useful information, but is probably designed to go better with the actual course.
Published on April 22, 2009 by Nicholas Lee
5.0 out of 5 stars Must read for any designer, IA, usability professional
Outstanding read about the history of how some of the things we use daily were conceptualized and designed. Read more
Published on September 8, 2008 by Mikehill33
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