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Designing Interactive Digital Media [Paperback]

Nick Iuppa (Author)
4.0 out of 5 stars  See all reviews (4 customer reviews)


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There is a newer edition of this item:
Interactive Design for New Media and the Web Interactive Design for New Media and the Web 5.0 out of 5 stars (1)
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Book Description

January 6, 1998
This new book shows how to design interactive programs in an age when digital technology makes just about anything possible. It examines the expanded capabilities of digital video for increasing interactivity and the design principles and interface guidelines needed to make this new digital technology deliver the required message or story. The latest delivery mechanisms are discussed, including the world wide web, CD-ROMs, DVD technology, interactive television, and virtual reality. Numerous examples and major case studies demonstrate the broad range of applications of interactive video, from entertainment and games to information and education. This is a hands-on, practical book covering the technology as well as the tools and practices of the trade of interactive design, including the creation of sight maps and flow charts, as well as the writing of design documents.

A companion CD-ROM shows numerous examples discussed in the text of all types of programs and their applications.

Hands-on, practical guide to interactive design.
Companion CD-ROM provides lucid examples of interactive techniques.
Covers the latest technologies and innovations.

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Editorial Reviews

Review

This is an excellent book for someone just getting started in news media. it addresses both technology and philosophy important to the new mediaarena. The only downfall of the book is that it could use more examples and should be printed in color (graphics). (Chris Berry, IUPUI).

Unclear focus bounces from very basic intro to tool programs way over to the assumption that reader is a professional working on a large team: not helpful for either. The CD-rom is very weak expecially for a book about designing interactive media.

From the Publisher

This new book shows how to design interactive programs in an age when digital technology makes just about anything possible. It examines the expanded capabilities of digital video for increasing interactivity and the design principles and interface guidelines needed to make this new digital technology deliver the required message or story. The latest delivery mechanisms are discussed, including the world wide web, CD-ROMs, DVD technology, interactive television, and virtual reality. Numerous examples and major case studies demonstrate the broad range of applications of interactive video, from entertainment and games to information and education. This is a hands-on, practical book covering the technology as well as the tools and practices of the trade of interactive design, including the creation of sight maps and flow charts, as well as the writing of design documents.

Product Details

  • Paperback: 224 pages
  • Publisher: Focal Press; Bk&CD-Rom edition (January 6, 1998)
  • Language: English
  • ISBN-10: 024080287X
  • ISBN-13: 978-0240802879
  • Product Dimensions: 10 x 7 x 0.6 inches
  • Shipping Weight: 1.2 pounds
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #3,368,846 in Books (See Top 100 in Books)

More About the Author

BIO:

NICK IUPPA (M.A. Communication, Stanford University) has served as Vice President and Creative Director of the Paramount Pictures Simulation Group and Head of Instructional Design at Bank of America. He has also held similar positions at the Hewlett Packard Televisions Network and Apple Computer's Learning Technologies Group.

TRAINING AND EDUCATION FOR KIDS: Mr. Iuppa began his career as a full time staff writer for the Wonderful World of Disney and later wrote for MGM and Hanna Barbera Animation. As a freelance writer for Walt Disney Educational Media, he wrote over 30 films, filmstrips, comic books and games on subjects ranging from science and economics for kindergartners, to health and safety for tweens. He also designed and wrote consumer games for Worlds of Wonder, and Electronic Arts. In 2005 - 2006, Mr. Iuppa and his team designed a tween Interactive Game Package called Brain Candy for Leap Frog's FLY pentop computer. In 2007 he designed a game package to teach fire safety to Alaska native children (for the US Fire Service).

MILITARY SIMULATION TRAINING: In 1997 while working for Paramount Pictures, Mr. Iuppa became the principal designer on the StoryDrive Engine Project. This project sought to create a story-based simulation training system to bring the power of "Hollywood-style stories" to military simulations. The Defense Modeling and Simulation Office (DMSO) chose "The Crisis Decision Exercise," of the Industrial College of the Armed Forces, as a test bed for Paramount's system. In the test, the value of story and character in simulation training were judged a great success. Mr. Iuppa also served as the principle instructional designer for the US Army's Advanced Leadership Training Simulation (ALTSIM) in 2002 and was Paramount's project lead on the Army's LEADERS Simulation Training Program in 2004. Both projects were done as a collaboration between Paramount Pictures and the University of Southern California.

CORPORATE TRAINING: People Skills was a notable multimedia simulation systems designed to teach cognitive learning in a corporate environment. The Bank of America employed the simulation in their Teller Schools in the early 1980s. A team of instructional designers under Mr. Iuppa's direction performed the behavioral analysis on which the exercise was based. Iuppa's resulting instructional design was a landmark in the formulation of multimedia instruction in cognitive learning. It became the subject of a series of textbooks authored by Mr. Iuppa, which have been used at major universities throughout the world.

The basic designs of the People Skills simulation were adapted to management training by Mr. Iuppa who wrote, designed and produced a series of media enhanced, instructor lead seminars employed by Hewlett Packard throughout its worldwide installations. Iuppa's additional efforts in using simulation to teach cognitive skills include sales and management seminars for Apple, the Bell Telephone Company and the Eastman Kodak Company.

Read more about Nick at www.nickiuppa.com




 

Customer Reviews

4 Reviews
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Average Customer Review
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5 of 5 people found the following review helpful:
5.0 out of 5 stars Excellent Teacher's Reference and Instruction Book, January 24, 2000
By 
This review is from: Designing Interactive Digital Media (Paperback)
Luppa has been working with Disney,Hewlett Packard and Apple computers and he is currently vice-president of Paramount Digital Entertainment. His book is one of the best publications in this field. He gives examples on interactive teching methods and evaluation criteria, implementation issues etc. (Multimedia workflow models,designing documents,interactive entertainment). A must for techer's and lecturer's, goes beyond the counting of pixels of a desktop-icon. I am lecturer for Interactive Media Design at Temasek Polytechnic in Singapore.
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3 of 3 people found the following review helpful:
5.0 out of 5 stars A clear explanation of design strategies for the web., September 13, 1999
By A Customer
This review is from: Designing Interactive Digital Media (Paperback)
I found the book to be a clear and simple explanation of the design principles needed to create excellent web sites and CD-ROMs. It was also an exceptional review of instructioanl design strategies for use with interacive video and the internet.
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5.0 out of 5 stars Excellent resource for team organization, February 8, 2000
This review is from: Designing Interactive Digital Media (Paperback)
I can't believe a student considered this a book for the "feeble-minded". While the introduction quickly covers the basic technologies driving media today, the flowcharting principles and media management guidelines are top notch. This book provides an excellent foundation for getting your multimedia team of designers, programmers and producers off on the right foot. I made it required reading for the members of my staff, and I recommend it to all of my students.
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Inside This Book (learn more)
First Sentence:
Very surprisingly, before the World Wide Web, CD-ROMs, or even digital video existed there was interactive video, an exciting, if unfulfilled, technology that was the precursor to audio compact discs and digital video discs (DVDs). Read the first page
Key Phrases - Capitalized Phrases (CAPs): (learn more)
World Wide Web, Tools of the Trade, Bristol-Myers Squibb, Notre Dame, Paramount Pictures, People Skills, Ray Bradbury, Star Trek, The Spot, Women's Link, New York, National Lampoon's Blind Date, Traditional Flowchart Notation, Bank of America, The Daedalus Encounter
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