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Designing Interfaces: Patterns for Effective Interaction Design
 
 

Designing Interfaces: Patterns for Effective Interaction Design [Kindle Edition]

Jenifer Tidwell
4.2 out of 5 stars  See all reviews (64 customer reviews)

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Kindle Edition, February 9, 2009 $27.38  
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Editorial Reviews

Review

"This is a definitely good book to study before you set out to design some new application or website and maybe an inspiration to revisit existing material." - John Collins, news@UK, September 2006

Product Description

Designing a good interface isn't easy. Users demand software that is well-behaved, good-looking, and easy to use. Your clients or managers demand originality and a short time to market. Your UI technology -- web applications, desktop software, even mobile devices -- may give you the tools you need, but little guidance on how to use them well.

UI designers over the years have refined the art of interface design, evolving many best practices and reusable ideas. If you learn these, and understand why the best user interfaces work so well, you too can design engaging and usable interfaces with less guesswork and more confidence.

Designing Interfaces captures those best practices as design patterns -- solutions to common design problems, tailored to the situation at hand. Each pattern contains practical advice that you can put to use immediately, plus a variety of examples illustrated in full color. You'll get recommendations, design alternatives, and warningson when not to use them.

Each chapter's introduction describes key design concepts that are often misunderstood, such as affordances, visual hierarchy, navigational distance, and the use of color. These give you a deeper understanding of why the patterns work, and how to apply them with more insight.

A book can't design an interface for you -- no foolproof design process is given here -- but Designing Interfaces does give you concrete ideas that you can mix and recombine as you see fit. Experienced designers can use it as a sourcebook of ideas. Novice designers will find a roadmap to the world of interface and interaction design, with enough guidance to start using these patterns immediately.


Product Details

  • Format: Kindle Edition
  • File Size: 11236 KB
  • Publisher: O'Reilly Media; 1 edition (February 9, 2009)
  • Sold by: Amazon Digital Services
  • Language: English
  • ASIN: B0026OR2W2
  • Text-to-Speech: Enabled
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (64 customer reviews)
  • Amazon Best Sellers Rank: #230,018 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Customer Reviews

64 Reviews
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 (32)
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 (19)
3 star:
 (6)
2 star:
 (6)
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Average Customer Review
4.2 out of 5 stars (64 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

155 of 162 people found the following review helpful:
5.0 out of 5 stars A different kind of user interface design book, December 4, 2005
This book is different from most books on designing user interfaces since the ideas are presented as design patterns, much as you would see in Gamma's classic book on the subject had it been adapted to human-computer interfacing rather than programming. Each of the patterns and techniques presented in this book are intended to help the reader solve common design problems. Patterns and techniques are presented for web sites, desktop applications, and everything in between such as web forms, Flash, and applets. The user interface design patterns presented in this book are intended to be read by people who have some knowledge of UI design concepts and terminology: dialogs, selection, combo boxes, navigation bars, whitespace, branding, and so on. The book does not identify many widely-accepted techniques such as copy-and-paste, as it is assumed that you probably already know what this is. However, some common techniques are described here to encourage their use in other contexts -- for instance, desktop apps could make better use of Toplevel Navigation -- or to discuss them alongside alternative solutions. If you're running short on ideas, or hung up on a difficult design problem, skimming this book and its design patterns may help you produce a good solution.
Each pattern is presented with an image showing a possible implementation, a "Use When" section, a "Why" section, and a "How" section with very high level tool-independent implementation instructions. The patterns are organized into groups by function - organizing content, getting around, organizing the page, getting input from users, showing complex data, commands and action, direct manipulation, and stylistic elements.
I would highly recommend this logically structured book to anyone from programmer to graphic artist who might be involved in user interface design.
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87 of 93 people found the following review helpful:
5.0 out of 5 stars Widgets and aesthetics, December 21, 2005
By 
Brett Merkey (Palm Harbor, FL United States) - See all my reviews
(REAL NAME)   
This book is lavishly illustrated and fun to read. The sections are color-coded and there are few pages without at least one full-color illustration. So often, Web app team workers and managers get grey on grey and so often our output reflects that.

There are flow patterns, layout patterns, widget patterns galore. All good, but the chapter that gave me the most food for thought was the last, "Making It Look Good: Visual Style and Aesthetics." A Stanford study indicates that the most important factor in Web site credibility is the appearance of the site. This is probably also true of Web applications, but not in the same way. I have often had to go toe to toe with developers and executive managers who want to jazz things up with a far heavier, "more impressive" graphical treatment. VPs and marketers want something snazzy to show clients -- but they forget that someone who actually has to *use* an application in their workday may not find "snazzy" to be attractive at all.

Reading this chapter gave me more confidence that the choices in typography, color balance, contrast, and whitespace our teams arrived at through much effort have been correct and beneficial ones.
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31 of 31 people found the following review helpful:
5.0 out of 5 stars Not just for designers..., November 8, 2006
I arrived at "Designing Interfaces" with a hunger for detail and references as we head deep into revising the interface of a whole section of a web site I am in charge of. And the timing couldn't have been better. Jenifer (with one "n") Tidwell is right on the money when it comes to offering a broad range of options to address just about any interface design need you may run into. Her experience working with Matlab's Mathworks didn't limit her to offering advice for client software interface design.

Tidwell goes well beyond it, delving into web design and mobile interface waters, which she swims with equal comfort and efficiency. As a matter of fact, at times the presentation of samples from alternate media/platforms (client software or mobile) pulls those of us who are more comfortable within web application development out of our comfort zone, presenting us with innovative ways to solve old problems.

All in all, this becomes a must reference for anyone needing to learn or polish skills in software interface design for any medium. And this is not limited to designers: I am an Application Development Manager and I learned a lot from "Designing Interfaces" too.
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More About the Author

For nearly two decades, Jenifer Tidwell has been designing and building user interfaces for a variety of industry verticals. She has experience in designing both desktop and Web applications, and currently designs and develops websites for small businesses.

She recently worked on redesigning the interface for Google Books. Before that, as a user interface designer at The MathWorks, Jenifer was instrumental in a redesign of the charting and visualization UI of MATLAB, which is used by researchers, students, and engineers worldwide to develop cars, planes, proteins, and theories about the universe.

Jenifer blogs about UI patterns and other design-related topics at http://designinginterfaces.com/blog.


Popular Highlights

 (What's this?)
&quote;
Wayfinding is what people do as they find their way towards their goal. &quote;
Highlighted by 7 Kindle users
&quote;
Patterns capture a common structureusually a very "local" one, like funky layouts on a combo boxwithout being too concrete on the details, which gives you flexibility to be creative. &quote;
Highlighted by 6 Kindle users
&quote;
The first step in designing an interface is figuring out what its users are really trying to accomplish. &quote;
Highlighted by 6 Kindle users

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