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Designing Movie Creatures and Characters: Behind the scenes with the movie masters
 
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Designing Movie Creatures and Characters: Behind the scenes with the movie masters [Paperback]

Richard Rickitt (Author)
4.6 out of 5 stars  See all reviews (8 customer reviews)

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Book Description

December 6, 2006
Behind the scenes on landmark movies such as King Kong; the Star Wars trilogy, Pirates of the Caribbean, X-Men, Predator, and Alien series; Hellboy; and The Chronicles of Narnia, are a host of visionary and often obsessive artists, designers, and technicians whose passion is the movies, and whose role is to create nothing less than cinematic icons. This unique book interviews and reveals the character designers, painters, illustrators, sculptors, and animatronic engineers who transform a sketch or a few words from a script into convincing characters with a life and personality of their own.

Designing Movie Creatures and Characters reveals the inside story of how creatures of the imagination are brought to life onscreen - told by the makers themselves, and illustrated with exclusive, behind-the scenes shots from hundreds of movies.

Learn what inspires and motivates these skilled artists; how Weta Workshop began; how Walt Conti builds swimming robot sharks and whales; how Patrick Tatopoulos creates his stunning designs; how molds, creature suits, eye mechanisms, and masks are constructed - and how dedicated artists bring characters to life in front of the camera, using suits, makeup, animatronics, puppets, masks, and CGI.

Whether you are a designer, animator or an aspiring makeup artist, this book will entertain, challenge, inspire, and inform.

· Includes a history of creatures and special effects in the movies, featuring Ray Harryhausen and other screen legends who have inspired today's artists.

· Features interviews with dozens of designers, illustrators, painters, sculptors, makeup artists, and special effects gurus, and explains how they work, how characters were brought to life, what inspires designers to create, and the skills and technologies they have pioneered.

· Also includes hundreds of behind-the-scenes shots, concept illustrations, sketches, and designs; mini biographies and filmographies; a glossary of specialist terms; and features on key manufacturing techniques.

Frequently Bought Together

Customers buy this book with The Winston Effect: The Art & History of Stan Winston Studio $32.97

Designing Movie Creatures and Characters: Behind the scenes with the movie masters + The Winston Effect: The Art & History of Stan Winston Studio
  • This item: Designing Movie Creatures and Characters: Behind the scenes with the movie masters

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  • The Winston Effect: The Art & History of Stan Winston Studio

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Editorial Reviews

Book Description

The first book to examine characters and creatures in the movies from a design standpoint, showing how they are brought to life!

Product Details

  • Paperback: 176 pages
  • Publisher: Focal Press; 1 edition (December 6, 2006)
  • Language: English
  • ISBN-10: 0240808460
  • ISBN-13: 978-0240808468
  • Product Dimensions: 10.2 x 9 x 0.6 inches
  • Shipping Weight: 1.8 pounds (View shipping rates and policies)
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Best Sellers Rank: #557,024 in Books (See Top 100 in Books)

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Customer Reviews

8 Reviews
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Average Customer Review
4.6 out of 5 stars (8 customer reviews)
 
 
 
 
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5 of 5 people found the following review helpful:
5.0 out of 5 stars Filled with variety and interesting production stories, March 20, 2009
This review is from: Designing Movie Creatures and Characters: Behind the scenes with the movie masters (Paperback)
Length:: 0:21 Mins

The full title of the book is Designing Movie Creatures and Characters: Behind the Scenes with the Movie Masters. The title cannot be more accurate.

The movie masters included are ADI, Aaron Sims, K.N.B. (Robert Kurzman, Greg Nicotero, Howard Berger), Carlos Huante, Steve Wang, Patrick Tatopoulos, Mitch DeVane, The Art of Making Molds, Monster Materials, The Science of Appliance, Kazuhiro Tsuji, Mark Setrakian, Jon Dawe, Beth Hathaway, Jeff Himmel, Spectral Motion (Mike Elizalde), Brian Steele, Weta Workshop, Cristina Patterson Ceret and Walt Conti.

Through each of them, they have create creatures, models, sculptures, animatronic characters, make up for countless blockbuster films. Titles include old movies like King Kong, Jaws to modern day blockbusters King Kong (Peter Jackson), Chronicles of Narnia, Hellboy, etc.

Each design studio or artist is given a few pages of coverage in this book. They talk about their production process, sculpting the models, mold making, doing make-up for actors, the type of equipment they use, challenges they face and compromises made. Each studio has they unique way to creating these characters and their specialty. The work is always different, depending on the plot requirements. The huge number of studios, artists and movies provides much insight into how these movies are made.

This book is great for sculptors, animators, or anyone with interests in movie making involving non-human characters.

(More pictures are available on my blog. Just visit my Amazon profile for the link.)
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3 of 3 people found the following review helpful:
5.0 out of 5 stars A great who's who in the Creature Effects world of today, July 16, 2008
This review is from: Designing Movie Creatures and Characters: Behind the scenes with the movie masters (Paperback)
Where reading an article about a certain effects studio is nice, it's great to finally meet the real people and unsung heroes inside the studios/big names that actually are doing the work. Great book! Cheers to Richard Rickitt!
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Another great Focal Press title, May 15, 2011
This review is from: Designing Movie Creatures and Characters: Behind the scenes with the movie masters (Paperback)
I haven't been disappointed by any Focal Press title I've purchased (and that's quite a few) and this one is no different. The book is organized by artist and I like this approach. If you want more in depth analysis I suggest buying titles specifically on that artist (e.g. WETA Workshop). This is a great overview of different facets of creature creation exemplified by specific artists.
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