Designing Virtual Worlds is the most comprehensive treatment of virtual worlddesign to-date from one of the true pioneers and most sought-after design consultants. It's a tour de force of VW design, stunning in intellectual scope, spanning the literary,economic, sociological, psychological, physical, technological, and ethicalunderpinnings of design, while providing the reader with a deep, well-grounded understanding of VW design principles. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.
Designing Virtual Worlds brings a rich, well-developed approach to the designconcepts behind virtual worlds. It is grounded in the earliest approaches to such designs, but the examples discussed in the book run the gamut from the earliest MUDs to the present-day MMORPG games mentioned above. It teaches the reader the actual, underlying design principles that many designers do not understand when they borrow or build from previous games. There is no other design book on the market in the area of online games and virtual worlds that provides the rich detail, historical context, and conceptual depth ofDesigning Virtual Worlds.
Richard Allan Bartle, Ph.D., co-wrote the first virtual world, MUD ("Multi-User Dungeon"), in 1978, thus being at the forefront of the online gaming industry from its very inception. A former university lecturer in Artificial Intelligence, he is an influential writer on all aspects of virtual world design and development. As an independent consultant, he has worked with almost every major online gaming company in the U.K. and the U.S. over the past 20 years. Richard lives with his wife, Gail, and their two children, Jennifer and Madeleine, in a village just outside Colchester, England. He works in virtual worlds.
These reviewers contributed their considerable hands-on expertise to the development process for Designing Virtual Worlds. As the book was being written, these dedicated professionals reviewed all the material for technical content, organization, and flow. Their feedback was critical to ensuring that Designing Virtual Worlds fits our readers' need for the highest-quality technical information.
Matt Mihaly is the founding partner, lead designer, and CEO of Achaea LLC. Founded in 1996 in San Francisco, Achaea designs and produces some of the world's most popular and successful commercial text MUDs, including Achaea, Dreams of Divine Lands (http://www.achaea.com), Aetolia, the Midnight Age (http://www.aetolia.com), and Imperian (http://www.imperian.com)—all of which run on Achaea's proprietary network engine, Rapture. Matt graduated from Cornell University in 1994 with a degree in Political Science and is a licensed stockbroker. These experiences have informed his game design tendencies and he is an expert on business models, political systems, and community dynamics in virtual worlds. Along with the inevitable interest in games, he spends his free time pursuing Brazilian jujitsu and kickboxing, cooking, travelling, hiking, kayaking, skiing, and scuba diving.
Damion Schubert has been working in online world design professionally for over seven years. He was originally the lead designer of Meridian 59 (and several expansions), as well as the lead designer for the defunct Ultima Online 2. He has also served as a contractor for such projects as The Sims Online and Kalisto's Highlander Online. Currently Damion is serving as a senior designer at Wolfpack, which shipped Shadowbane in March 2003.
Obviously a bit dated at this point, but filled with loads of interesting historical and anecdotal evidence. Read morePublished 10 months ago by John K.
Wonderfully written and chocked full of great information for a world designer! Be prepared to dig very deep into the whole process and learn what works best for specific types of... Read morePublished 17 months ago by Amazon Customer
Book was brand new! that was awesome. Way better than the price the AAU online store was trying to charge.Published 18 months ago by Andrew
This book bounces back and forth between utter inanity and utter brilliance. Sometimes from sentence to sentence, more often than not staying towards the inanity side of the scale... Read morePublished on August 12, 2012 by Cameron d
Yes, we get it. Richard Bartle is someone. He's basically for MUDs what Berners-Lee is for the internet. Read morePublished on July 2, 2011 by Matthias Schreck
Mr. Bartle's writing is precise and his facts carefully researched, even the ones he experienced himself. Read morePublished on June 26, 2007 by Ohio Reader
This book taught me the theory behind Virtual worlds and I beleive nearly everything I read in this book. Read morePublished on March 30, 2007 by James Clifton
Covers all the aspects of virtual worlds from a psycological perspective; the intentions, the types of virtual worlds. Read morePublished on January 9, 2007 by S. Kulkarni
You're getting it straight from the horse's mouth since this book is written by the grandfather of the modern MMORPG. Read morePublished on July 16, 2006 by Jon Bitwise