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Designing Visual Interfaces: Communication Oriented Techniques [Paperback]

Kevin Mullet , Darrell Sano
4.2 out of 5 stars  See all reviews (29 customer reviews)


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Book Description

December 5, 1994 0133033899 978-0133033892 1

Ironically, many designers of graphical user interfaces are not always aware of the fundamental design rules and techniques that are applied routinely by other practitioners of communication-oriented visual design -- techniques that can be used to enhance the visual quality of GUIs, data displays, and multimedia documents. This volume focuses on design rules and techniques that are drawn from the rational, functionalist design aesthetic seen in modern graphic design, industrial design, interior design, and architecture -- and applies them to various graphical user interface problems experienced in commercial software development. Describes the basic design principles (the what and why), common errors, and practical step-by-step techniques (the how) in each of six major areas: elegance and simplicity; scale, contrast, and proportion; organization and visual structure; module and program; image and representation; and style. Focuses on techniques that will not only improve the aesthetics of the visual display, but, because they promote visual organization, clarity, and conciseness, will also enhance the usability of the product. Includes a catalog of common errors drawn from existing GUI applications and environments to illustrate practices that should be avoided in developing applications. For anyone responsible for designing, specifying, implementing, documenting, or managing the visual appearance of computer-based information displays.



Editorial Reviews

Amazon.com Review

An excellent introduction to the design theories involved in the creation of user interfaces. Instead of the usual examples and pictures of computer screens and application menus, Mullet approaches the concept of UI from its "outside world" roots. With examples ranging from street signs to corporate logos to the map of the London Underground, each section attacks the issues of interface design from the ground up, appealing first to the eye and then to the mind. Task menus are compared with concert programs and street signs are equated with icons.

This is not a technical book, so advanced developers might want to supplement it with a platform-specific how-to. For aesthetic advice and sheer enjoyment, anyone involved with or interested in interface design should pick it up.

From the Publisher

Ironically, many designers of graphical user interfaces are not always aware of the fundamental techniques that are applied to communication-oriented visual design -- techniques that can be used to enhance the visual quality of GUIs, data displays, and multimedia documents. This book describes some of the most important design rules and techniques that are drawn from the rational, functionalist design aesthetic seen in modern graphic design, industrial design, interior design, and architecture -- and applies them to various graphical user interface problems experienced in commercial software development.

Product Details

  • Paperback: 304 pages
  • Publisher: Prentice Hall; 1 edition (December 5, 1994)
  • Language: English
  • ISBN-10: 0133033899
  • ISBN-13: 978-0133033892
  • Product Dimensions: 7 x 0.8 x 9.3 inches
  • Shipping Weight: 1.2 pounds
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (29 customer reviews)
  • Amazon Best Sellers Rank: #695,488 in Books (See Top 100 in Books)

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Customer Reviews

This book does a great job of covering fundamentals. Aron P. Ralston  |  6 reviewers made a similar statement
Notice that you cannot look inside this book - why is this? Vito A. Carbonaro  |  1 reviewer made a similar statement
Most Helpful Customer Reviews
56 of 57 people found the following review helpful
5.0 out of 5 stars One of the top five books in GUI design October 28, 1998
Format:Paperback|Amazon Verified Purchase
This is a great book if you know how to use it. Its not for people looking for cookbook approaches. Rather, it provides well argued information about the underlying principles of visual design. The authors ilustrate their points about grids, layout, typography, and color by showing examples of top notch efforts by some of the best information designers in the world.

Classic examples like the London subway maps and the National Park Service brochures are illustrated, along with excellent explanations of the design principles that make these particular design so successful.

The aurthors then go on to show how these examples can be applied to GUI design. And they are very gutsy as they show actual examples from actual software products that are "design failures". In fairness, they also show examples of well designed software, with explanations of why the design works so well.

This book is for a person who's willing to invest some time to learn about things like information hierarchies and information design. Like playing a piano, this isn't something one can master over night, but also like playing a piano, it has its own vast rewards.

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23 of 23 people found the following review helpful
5.0 out of 5 stars Design (with a capital D) for programmers March 30, 2001
Format:Paperback|Amazon Verified Purchase
Does everybody criticize your user interfaces but nobody seems to have any useful suggestions? This book is for you! Have you been expected to make user-friendly interfaces, but you have absolutely no background in design? This book is for you!

"Designing visual interfaces" provides an introduction to visual design that is very accessible to engineer types (like myself). Although people's reactions to various designs are "touchy-feely", the process to creating a good design is surprisingly scientific. You don't have to be an especially creative type of person to avoid the common pitfalls.

The book covers two or three related aspects of design in each chapter (such as Scale, Contrast, and Proportion). The first section of each chapter describes the principal variables that control those aspects. The simplest possible examples are presented first, typically black and white line drawings, then examples from industrial design and finally some examples from actual user interfaces. Then a "common errors" section shows examples of graphical user interfaces where these aspects of design are out of balance. Finally a "techniques" section gives handbook/cookbook approaches to avoiding the common errors. This section includes before and after screenshots.

The presentation is wonderfully uniform and consistent. Rather than using contrived examples, the authors have found real-life examples (many of which you will recognize) for all of the common errors.

This book does not cover how to map a problem domain to a user interface. It is assumed that you already understand the problem domain. It is not a style book for a particular operating system (the authors advocate using the vendor's guidebooks). What the book does is provide an introduction to basic design principals and set of procedures that you can follow to avoid the common pitfalls. Creative endeavors can take an undeterminable amount of time to achieve a desired reaction, but if you follow the author's procedures, which will take a consistent amount of time and effort, you will at least have done due-dilligence and have a professional looking product whose looks are guaranteed not to be a turn-off.

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17 of 17 people found the following review helpful
2.0 out of 5 stars Awful edition of what was a wonderful book January 29, 2006
Format:Paperback
I originally stumbled upon this book about 10 years ago (probably the first edition, had a blackish cover) while skimming through the "user intreface" shelf at my college library. To be honest I picked it up just because of the quality of the edition: "it looked cool".

It turned out to be one of the most well written and interesting books on user interfaces I have read ever. The examples were great, very well chosen. I believe the physical elegancy of the book really got you into the right mood to start thinking about sleek interfaces and design issues in general.

Unfortunately, this is not that book. This is a terrible edition of what should be considered a must-have. I would recommend the older edition to absolutely everyone who needed to learn the basics of elegant UI design. But this edition? I would have never purchased it if I had known it was so poor.

Note: I have seen an edition bearin this same cover (green and yellow) but of the exact quality as the "black" version, but it isn't this one.

DONT BUY.

Try to get the older editions from a library or buy used. The graphics are so poor it basically isn't worth it.
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Most Recent Customer Reviews
5.0 out of 5 stars This book got me interested in design
I love this book! It shows examples of good and bad design and provides very readable theoretical background of cognition topics.
Published 12 months ago by Aivar Annamaa
5.0 out of 5 stars Very useful and really enjoyable
I read this book some 8 years ago, but I still go back to it for reference from time to time. I didn't only apply the lessons to the design work I often have to do myself for my... Read more
Published 18 months ago by Daniele Mazzini
5.0 out of 5 stars 15 years old, but still relevant
This is an oldie but VERY goodie. A fantastic book on interface design, one of the best ever published and still relevant 15 years after its first release. Read more
Published on July 8, 2009 by Renato Feijo
5.0 out of 5 stars A Great Book
This book does a great job of covering fundamentals. Many real world examples make it a great reference.
Published on May 5, 2008 by Aron P. Ralston
1.0 out of 5 stars Obsolete Guide to Interface Designs
This book has received apparently rave reviews, if you look at the stars. But it is simply obsolete. Read more
Published on November 2, 2006 by Vito A. Carbonaro
2.0 out of 5 stars Not for 2006
I wish I had spent time in the reviews section and noticed the commentary about the horrible graphics in this book!! Read more
Published on August 29, 2006 by J. Dustin
3.0 out of 5 stars Very Informative, Poorly Designed
First off, it's almost 2006 and this book was written in 1994 (with the Mac OS6 screenshots to prove it). Read more
Published on December 27, 2005 by R.M. Fernandez
5.0 out of 5 stars wonderful, clear, very useful
I really loved this book.

It is simple, clear and goes right to the point.

It helps understanding the essence of good design, reaching simplicity and... Read more
Published on March 3, 2005 by Di Silvestro Alessandra
5.0 out of 5 stars Excellent, graphics oriented treatment
This book should certainly not be your first book on GUI design. You might want to check out Alan Cooper "About Face", Johnson "GUI Bloopers" or a similar one... Read more
Published on August 19, 2002 by ws__
3.0 out of 5 stars Good information, flawed by presentation
This book has a lot of great information, and the layout (of the information) is actually pretty good. Read more
Published on August 31, 2001 by Jon Tobey
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